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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Resistance VS Interference
Thread: Resistance VS Interference This thread is 2 pages long: 1 2 · «PREV
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 23, 2025 11:25 AM

@FfuzzyLogik

I think you are on to something with this.

Let's say you combine Resistance and Interference and let it be 20% at Expert, even if you or someone else uses Orb of Vulnerability, only the Resistance part would be removed, allowing you to resurrect dragons, the Interference would still take effekt.

And yeah I don't think 100% Interference is a good idea. (Giselle)

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted March 23, 2025 03:44 PM

FfuzzyLogik said:


- You'll have a 30% golem type protection from damaging spells (so no total miss for a "fail chain lightning" for example).
I suggest then for the actual golems it cummulates (you'll have -50% for your golems and -30% on the reduced damage to them, no add [50%+30%] to get the bonus or golems will be soon immune to magic)




This just made realize that spells with very high base damage and no scaling (like Inferno) are less effected by Interference. That could be for or against in its favour. It also makes me see how elegant a solution it was, but something feels wrong about wrecking one primary skill with a secondary one. Like armourer doesn't decrease attack, it decreases damage.

Maybe golem-like resistance is the way to go. And while at it, maybe golems should also decrease the length of spells cast on them. Like you need 40 power to keep slow on diamond golems for more than 1 turn.
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baronus
baronus


Legendary Hero
posted March 25, 2025 09:03 AM

More skills always ie better. Rest is correctly skill ballance.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted March 25, 2025 09:44 AM
Edited by FfuzzyLogik at 09:45, 25 Mar 2025.

I don't agree here Baronus.
Interference and resistance do quite the same thing. Increasing the number of skill are "redundant" does not improve the game quality imo.

Imagine an other skill to improve combat damage with a different effect (like lets say add attack skill to creatures, a bit more to lower level creature let's say) it will do like offense or like primary skills to non ranged attackers...
Would it make the game better ? I don't think so. Even if you make it nor better nor stronger than offense or archery...

Most important is to let "choices" (so a good amount of skills is, and here you're right, necessary)... But to equlibrate better the skills for they have "all" a place to be used (not really "niche" one).

The other point to "not add" too many skills is the "random issue". If you have maaaaany skills, its harder to equilibrate them and you'll have difficulties to get "the needed ones" when you level up.
So a huge random unbalance may be made...

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FfuzzyLogik.

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Eamar
Eamar

Tavern Dweller
posted March 26, 2025 04:56 PM

FfuzzyLogik said:
I don't agree here Baronus.
Interference and resistance do quite the same thing. Increasing the number of skill are "redundant" does not improve the game quality imo.

Imagine an other skill to improve combat damage with a different effect (like lets say add attack skill to creatures, a bit more to lower level creature let's say) it will do like offense or like primary skills to non ranged attackers...
Would it make the game better ? I don't think so. Even if you make it nor better nor stronger than offense or archery...

Most important is to let "choices" (so a good amount of skills is, and here you're right, necessary)... But to equlibrate better the skills for they have "all" a place to be used (not really "niche" one).

The other point to "not add" too many skills is the "random issue". If you have maaaaany skills, its harder to equilibrate them and you'll have difficulties to get "the needed ones" when you level up.
So a huge random unbalance may be made...



I don't think they do quite the same. Resistance doesn't lower the effect for non-damage spells.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted March 28, 2025 12:20 AM

Useless to copypasta the entire post to one answer...

They don't do the exact same thing, but they "just" both decrease the spell efficiency in their own way...
Problem I point is they both are only of use on fight against hero (so veeerrry few time in the game compared to offense or armorer or sorcery or logistics or...) and if you make a game with both those secondary skills they'll be redundant.
Would you ever have a hero with both resistance & interference skills on its 8 skill tree if random gets you these ones ?
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FfuzzyLogik.

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LordCameron
LordCameron


Famous Hero
Veteran of the Succession Wars
posted March 28, 2025 04:11 AM

FfuzzyLogik said:
Useless to copypasta the entire post to one answer...

They don't do the exact same thing, but they "just" both decrease the spell efficiency in their own way...
Problem I point is they both are only of use on fight against hero (so veeerrry few time in the game compared to offense or armorer or sorcery or logistics or...) and if you make a game with both those secondary skills they'll be redundant.
Would you ever have a hero with both resistance & interference skills on its 8 skill tree if random gets you these ones ?


Have a hero with both skills, a stack of familiars, a silver pegasi, three stacks of wraiths and a doomstack of dwarves hugging a stack of unicorns.
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FfuzzyLogik
FfuzzyLogik


Known Hero
posted March 28, 2025 07:45 AM

You'll have a "good morale" probably no real army power or good skill to get a powerful army.
Just have to get "boosting spells" instead of damaging or cursing ones and you're done.
Instead of getting those, just get a specialist (Thogrim or interference specialist) and a good level, will be more efficient...
Or Power of Dragon Father... Or Orb of Inhibition... Who makes these efforts to convince this not very powerful skill (out of templates to make them strong) to look more of use.
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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VARN
VARN

Tavern Dweller
posted April 07, 2025 11:07 AM

Could be interesting to give the final AI heroes in huge custom maps both skills.

I personally don't like Interference very much. (The chosen name is on the one hand very good because it recalls the in-game term garniture of interference, on the other hand exactly that reference is very confusing because the artefact strengthens Resistance.)

But I like to have more possibilities. So I like to have more possible skills.

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Eranikus
Eranikus

Tavern Dweller
posted April 07, 2025 04:49 PM
Edited by Eranikus at 08:32, 13 Apr 2025.

In fact, Resistance does help you in battles with neutral creatures, not only against enemy heroes. It protects you from many magical effects of various creatures, such as: Zombies, Mummies, Black Knights, Unicorns, Thunderbirds, Basilisks, Medusas, Dragon Flies, Wyvern Monarchs, Scorpicoras, Ghost Dragons, Faerie Dragons (partially), Enchanters.

With expert Resistance, your creatures will have a 20% chance to block effects like blind, petrifying, aging, poison, and so on. But, unfortunately, without a visual animation of the reflection. And even in the battle log, the reflection is not reported.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted April 11, 2025 11:11 PM

I fear you may be talking with no testings or knowledge I'd say...

First of all, if you were accurate :
- The occurency of blind, age, stone gaze and many more are usually 20%... So a -20% means 4% chances to work whitch is not a great change.
Its faaaaaaaaaaar less powerful of +30% of damage on all units in all battles !
- The number of neutral creatures who have these kind of abilities is very low (less than 10% ? depends on how you count them)
- And in fact, it does not work as you think at all !
I tested a Thogrim level 51 with all artifacts of magic resistance (so 20+50*5*20+5+10+15 = 150% magic resistance...)
And you know what, my army could be petrified, ill and even cursed !
So maybe if its not written in the log, it MAY be because that does not work like that. What on earth makes you say "even if its not written in logs it works like ..." ?

It works on fairy dragons and I have not tested if it also works on effreti sultans. Out of there, resistance does not counter abilities so its mainly totally useless out of fight versus hero. There it can be game changer as some powerful spells can be very strong but out of that its quite a "dead skill" all over the game.

Sorry to be a bit aggressive but if you talk about "facts" just test them before saying so.
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Eranikus
Eranikus

Tavern Dweller
posted April 12, 2025 04:48 PM
Edited by Eranikus at 17:20, 12 Apr 2025.

FfuzzyLogik said:
I fear you may be talking with no testings or knowledge I'd say...

First of all, if you were accurate :
- The occurency of blind, age, stone gaze and many more are usually 20%... So a -20% means 4% chances to work whitch is not a great change.
Its faaaaaaaaaaar less powerful of +30% of damage on all units in all battles !
- The number of neutral creatures who have these kind of abilities is very low (less than 10% ? depends on how you count them)
- And in fact, it does not work as you think at all !
I tested a Thogrim level 51 with all artifacts of magic resistance (so 20+50*5*20+5+10+15 = 150% magic resistance...)
And you know what, my army could be petrified, ill and even cursed !
So maybe if its not written in the log, it MAY be because that does not work like that. What on earth makes you say "even if its not written in logs it works like ..." ?

It works on fairy dragons and I have not tested if it also works on effreti sultans. Out of there, resistance does not counter abilities so its mainly totally useless out of fight versus hero. There it can be game changer as some powerful spells can be very strong but out of that its quite a "dead skill" all over the game.

Sorry to be a bit aggressive but if you talk about "facts" just test them before saying so.


I'm afraid you don't have enough experience in Heroes 3 to argue about this.

If you had enough, you would have noticed long ago that sometimes when dragonflies hit someone, they don't cast weakness on the target, although this ability does not depend on chance. In such cases, the weakness is reflected by resistance.

You must be talking about hota, or some other mod, where the resistance mechanic is broken, if your level 51 Thorgrim can be petrified.

I just checked for myself again, the SOD version, level 50 Thorgrim with three artifacts (100% resistance), basilisks, no matter how much you attack with them, do not impose petrification on the target.

So I advise you to do research again (use dragonflies for clarity), and then admit - either the basic mechanics are broken in your mod, or you lack knowledge about the skills in the game.

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FfuzzyLogik
FfuzzyLogik


Known Hero
posted April 13, 2025 03:03 AM
Edited by FfuzzyLogik at 03:04, 13 Apr 2025.

I'm afraid you have not tested it !
I told you I tested it.

Weakness is the exception and is a spell. When you're on magic ground its casted as expert aswell. You claim you have experience but have not even tested your "facts".

For abilities like illness and petrification I told you I TESED IT and resistance DOES NOT protect against them because I was affected by them with a 100%+ resistance hero. I added to testings curse from mummies and death knights and also poison from wyvern : my troops were affected.
This was tested on standard game with not any patch.

So I'll answer your own words : I'm afraid you don't have enough experience in Heroes 3 to argue about this.
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FfuzzyLogik.

If I'm crazy ? Sure, because its madness to be normal...

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Eranikus
Eranikus

Tavern Dweller
posted April 13, 2025 08:20 AM
Edited by Eranikus at 08:26, 13 Apr 2025.

FfuzzyLogik said:
I'm afraid you have not tested it !
I told you I tested it.

Weakness is the exception and is a spell. When you're on magic ground its casted as expert aswell. You claim you have experience but have not even tested your "facts".

For abilities like illness and petrification I told you I TESED IT and resistance DOES NOT protect against them because I was affected by them with a 100%+ resistance hero. I added to testings curse from mummies and death knights and also poison from wyvern : my troops were affected.
This was tested on standard game with not any patch.

So I'll answer your own words : I'm afraid you don't have enough experience in Heroes 3 to argue about this.

Just recorded the proof for you.

https://www.youtube.com/watch?v=lXWJthJNtTQ

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted April 13, 2025 08:56 AM

Lol ents vs large mads - Illusionist Eranikus



Really compatible with the avatar..
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