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Heroes Community > MapHaven Guild > Thread: How to ban Fly/DD, diplomacy and cartographers.
Thread: How to ban Fly/DD, diplomacy and cartographers.
Tapani
Tapani


Adventuring Hero
posted October 26, 2003 11:07 AM
Edited By: Tapani on 26 Oct 2003

How to ban Fly/DD, diplomacy and cartographers.

This is a hack I did abt a year ago before I stopped playing heroes3. Pardon me if any of this is an old hat for the community by now.

Download http://muppet4.cs.chalmers.se/homm3hack.zip and extract to your Data directory, just like RMG.TXT:s

This stops:
- Fly/DD will not appear, unless forced in editor - even then they cannot be cast.
- Artifacts giving flying will not appear on map, utopias, markets etc unless forced - even then they cannot be equipped.
- Disables all map revealing: cartographers cannot be activated, expert(adv?) view air/earth are horribly expensive to cast (i think i set them to 1000sp - still within limits for a super hero).
- Disables heroes from learning diplomacy from univ or acquired "naturally". Will not protect from scholars/witches :-(

This was made with random maps in mind.

If anyone really cares I could explain the changes in more detail and why they work.

Also I have a java program generating RMG:s after specifications if any java programmers would be interested. (I remember I didn't consider it finished but still it could generate some maps..)

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zilonite
zilonite


Famous Hero
posted October 26, 2003 12:18 PM

huh... sounds cool, i would say

If somebody will agree to test it out in zone, i might try it
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dragonsister
dragonsister

Hero of Order
MapHaven administrator
posted October 26, 2003 12:26 PM


It sounds like your tool should only be used on random maps and maps the user has played before - well, and you did spcify random maps :-)

I've played a few maps where Fly and DD and the like were crucial; they made the map winnable.  (This is particularly common right at the end of a map - to get to the very last place, you might need one of those two spells.)  I think that means that when those spells or artifacts are forced in the editor, the ideal map-adjusting tool *would* let them through ...

Of course, the ideal map-adjusting tool would need to implement remote telepathy, so as to find out and reconcile the plans of the mapmaker with the preferences of the person(s) playing the map.  :-)

DragonSister
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Tapani
Tapani


Adventuring Hero
posted October 26, 2003 01:04 PM


Dragonsister, yes you are correct.

The hack is just a bunch of .TXT files controlling the game. Once you realize you are in a such situation that you need the fly spell to get further you could just save, delete/rename the corresponding .TXT file and reload.

Also funny effects COULD happen if only one of the players has the files in a multiplayer game. The changes has been tried in multiplayer but never when only one player has them..

//Tapani

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted October 29, 2003 01:18 AM

I am interested in your java file for map generating. I'm taking Computer Science right now. It's fun to program.
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