regnus_khan
Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
|
posted February 14, 2004 06:43 PM |
|
|
Spell you'd like to have (in Equilibris)
Hi! New topic! Post all of your ideas that MODs could add to Equilbris:
I post two systems, look:
First - Including 1-2 Old Spells + almost all new
----------
Level 1 (Cost: 4)
----------
Disruption: reduces the selected enemy unit’s melee and ranged defence by 3
Destruction: totally destroys the selected section of the wall in battlefield
Armor Strength: increases the selected friendly unit’s total HP by 20%
Armor Briskness: increases the selected friendly unit’s maximum damage by 20%
Shackles of Pain: makes the selected enemy unit to suffer 20% of the damage done to the unit
Decay: removes the selected obstacle from the combat map (trees, lakes, geyzers, etc.)
Mana Drain: drains 25% of the selected enemy hero’s spell points and gives them to the caster
Bind Wounds: heals the selected unit’s HP by 50 or till he has its full health (it doesn’t mean it is resurrected)
Flare: damages the selected enemy unit with a ray of sunlight (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Age: reduces the selected enemy unit’s melee and ranged attack, melee and ranged defence by 20%
----------
Level 2 (Cost: 6)
----------
Expectancy: increases the selected friendly unit’s morale by 2
Startle: reduces the selected enemy unit’s morale by 2
Dragonfly’s Blood: increases hero’s total HP by 25%
Shackles of Mana: increases the cost of all spells of all enemy units and heroes by 2
Briskness of Force: increases the selected friendly unit’s maximum damage by 40%
Strength of Force: increases the selected friendly unit’s total HP by 40%
Binary Flare: damages two randomly enemy units with two rays of sunlight (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Energy Drain: drains 20% of the selected enemy hero’s HP and gives them to the caster
Vortex: doubles hero’s spell points, HP or speed and movement (33% each) till the end of combat
----------
Level 3 (Cost: 8)
----------
Hope: increases all friendly units’ morale by 2
Power Drain: drains 25% of the selected enemy hero’s spell power (doesn’t matter which type is it), converts it into magic power of Alchemy and give it to the caster
Affright: reduces all enemy units’ morale by 3
Mithril Briskness: increases the selected friendly unit’s maximum damage by 60%
Mithril Strength: increases the selected friendly unit’s total HP by 60%
Plumbic Chains: makes all enemy units within 3X3 are unable to move for three turns (they can attack, retaliate or do other actions, but can’t move)
Cicatrize Wounds: heals all friendly units’ HP by 50 or till they have their full health (it doesn’t mean they’re resurrected)
Solar Flare: damages the selected enemy unit with very strong ray of sunlight and makes him unable to move or take any action for two turns (damage is based on the magic power of Alchemy or the quantity of the caster(s))
----------
Level 4 (Cost: 10)
----------
Involution: makes the selected enemy unit unable to retaliate for two turns
Frenzy: makes the selected enemy unit unable to be controlled by the enemy, so it has to move or attack
Reverse Mind: makes the selected enemy unit to attack the nearest unit (friend or enemy) for two turns
Basilisk’s Blood: increases hero’s total HP by 50%
Old Age: reduces the selected enemy unit’s HP, speed and movement, melee and ranged attack, melee and ranged defence by 20%
Acid Flame: damages all units within 3X3 area and destroys the corpses of destroyed stacks with a sudden and powerful flame of sulphur acid (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Radioactivity: reduces the selected enemy unit’s HP, melee and ranged attack by 20% and damages the unit at the very start of its new turn (damage is based on the magic power of Alchemy or the quantity of the caster(s))
----------
Level 5 (Cost: 12)
----------
Clone: creates an illusion of creature (level 1-4) with half as much quantity and HP it had before (for ex.: 3 concoctors --> 4 concoctors and a half or 2 concoctors --> 3 concoctors)
Colossal Briskness: increases the selected friendly unit’s maximum damage by 80%
Colossal Strength: increases the selected friendly unit’s total HP by 80%
Dissolution: damages the selected enemy unit with a powerful wave of disintegrating power (damage is based on the magic power of Alchemy or the quantity of the caster(s))
Commingle Mind: makes all enemy units unable to to move or take any action for one turn
Trituration: damages the selected enemy unit with a very strong burst of magic power and digs the unit into the ground (unit is unable to move till the end of the combat. When he is attacked, he receives 25% damage more. Also, if the unit is killed, its corpse is vanished)
----------
Second - Including Old Spells
----------
Level 1 (Cost: 2)
----------
Flight: grants the selected friendly unit with the ability to fly until the end of the combat
Magic Bolt: damages the selected enemy unit with a bolt of magical energy (damage is based on the magic power of Order or the quantity of the caster(s))
Dispel: removes all negative spell effect from the selected friendly unit
Mana Flare: reduces the cost of all spells by 2
Displacement: moves the selected friendly (or enemy) unit 2 spaces away
Mist: increases the selected friendly unit’s ranged defence by 50%
Remove Obstacle: removes the selected obstacle from the combat map (trees, lakes, geyzers, etc.)
Accuracy: increase the selected friendly unit’s ranged attack by 50%
Visions: provides hero with the visibility to see the exact amount of units in the hostile army for two days
Fimbulwinter: changes the terrain in battlefield into Snow (the effect does not disappear after battle; one big spot is left there forever)
----------
Level 2 (Cost: 3)
----------
Banish: damages the selected enemy unit (summoned) with a magical word (damage is based on the magic power of Order or the quantity of the caster(s))
Illusion: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s))
Precision: increases the selected friendly unit’s ranged attack by 50% and grants the unit with the ability to have no penalties (range, obstacle)
Slow: reduces the selected enemy unit’s movement and speed by 50%
Ice Bolt: damages the selected enemy unit with an ice bolt (damage is based on the magic power of Order or the quantity of the caster(s))
Freeze: makes the selected enemy unit unable to take any action for two turns (doesn’t matter if it takes damage. Also, he makes no retaliation)
Fervor: increases the selected friendly target’s morale and luck to maximum
Prophecy: provides hero with the visibility to see the exact amount of units in the hostile army and the exact amount of resources in a pile for four days
Giant Fist: grants the selected friendly unit with the ability to dig-in the attacked enemy unit in the ground (unit is unable to move till the end of the combat. When he is attacked, he receives 25% damage more)
----------
Level 3 (Cost: 6)
----------
Blur: increases all friendly units’ ranged defence by 50%
Mass Slow: reduces all enemy units’ movement and speed by 50%
Mass Dispel: removes all negative spell effects from all friendly units and removes all beneficial ones from all enemy units
Forgetfulness: makes the selected enemy unit unable to take any ranged or spell-casting attack for three turns
Hypnosis: makes the selected enemy unit under your control for three turns
Blind: makes the selected enemy unit unable to move or take any action till the end of the combat or till it’s attacked
Cowardice: reduces all enemy units’ morale and luck to minimum
Enchantment Eagle-eyed: removes any beneficial effects of spells from the selected enemy unit and places over a randomly selected friendly unit
----------
Level 4 (Cost: 9)
----------
Icicles: damages all enemy units within the selected 3x3 area with lots of ice bolts (damage is based on the magic power of Order or the quantity of the caster(s))
Mass Precision: increases all friendly units’ ranged attack by 50% and grants them with the ability to have no penalties (range, obstacle)
Teleport: teleports the selected friendly unit anywhere on the map
Town Gate: enables hero to retreat from combat to nearest friendly town with his army left
Town Portal: enables hero to transport himself to nearest friendly town with whole army
Berserk: makes the selected enemy unit to attack the nearest unit (friend or enemy) every turn till the unit’s damaged or the spell’s dispelled
Phantom Image: creates an illusion that is formed of the selected unit (HP is based on the magic power of Order or the quantity of the caster(s). Basically, the quantity of creatures created is double to “Illusion” spell)
----------
Level 5 (Cost: 15)
----------
Fata Morgana: creates an illusion of creature with the half the quantity and half the amount of HP (if it is not a number that ends with 0, 2, 4, 6, 8(for ex.: 9 genies (djinns) --> after cloning: 4 genies (djinns) and a half ))
Pain Mirror: all damage done to the selected friendly unit is inflicted to the attacker
Reflection: reflects all hostile spells cast over the selected friendly unit is inflicted to the attacker at half of the original effect
Dimension Door: teleports your army anywhere on the adventure map 15 yards away from the caster (hero gains extra yard for every two levels)
All Enchantments Eagle-eyed: removes any beneficial effects of spells from all enemy units and places over all of your friendly ones
Mesmerism: makes three randomly selected enemy units under your control for three turns
----------
I'll probably (notice that) write more suggestions further. Many of you amy agree, others - disagree with the spells I listed, but I think they're well organized.
____________
|
|