Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Tournament of Honor > Thread: Danger Zone 1.5 ideas and input
Thread: Danger Zone 1.5 ideas and input
Jinxer
Jinxer


Legendary Hero
*****
posted March 27, 2004 02:46 PM

Danger Zone 1.5 ideas and input

I was toying with the idea of adding the Death town to the Danger ZOne mix.  Since Taverns are disabled vampires wouldnt be a factor. My only concern is Devils. I wanted some serious input from the DangerZone fan club what they think about Death town.  

Any other serious suggestions or input please post it here, I will concider it.  Just didnt want to forget anything when I do 1.5 update hehe.

Thanks,

Jinxer
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tc_Fear
Tc_Fear


Famous Hero
posted March 27, 2004 07:43 PM

am not a fan of DZ but..
as for me devils isnt a problem without vampires.
blackdrags,phoenixes are  problem indeed

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Blue_Camel
Blue_Camel


Famous Hero
posted March 28, 2004 07:37 PM

i think death would still be very strong because you get so many L2s, and ghosts dont hurt your movement..  the other player might not be able to carry his L2s , but you may be able to carry your 200+ ghosts around w/you

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 28, 2004 08:45 PM
Edited By: insatiable on 28 Mar 2004

dont forget you need lev3s too
and neither vamp-slug walk more than 25

check on valky post too, on other 'bash jinxer' thread.. has suggestions

*also, death has 1/3 chances for each lev2 linked creature, while life, order and barb 1/2

chaos has 1/4 and nature 1/3
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jinxer
Jinxer


Legendary Hero
*****
posted March 29, 2004 04:01 PM

OKay so sounds like the majority of votes are to NOT include death town.


Thanks for your input
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted March 29, 2004 09:37 PM

butbut

buttbutttbutbut..
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0321 seconds