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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Sprite anyone?
Thread: Sprite anyone? This thread is 2 pages long: 1 2 · «PREV
LordZXZX
LordZXZX


Famous Hero
Overfished
posted April 09, 2004 02:35 PM

Quote:

- It doesn't have to be Hydras. With sprites, you can CLEAR single stack of neutral creature guarding something like: Crusaders, Nagas, Unicorns, Ogre Magis, or even Behemoths!!! Of course don't expect to get exp from that battle.......


I think I'll pass. Why waste time fighting for no exp?
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Gun
Gun

Tavern Dweller
posted April 10, 2004 01:51 AM

it is still useful for fast-break on clearing mine entrance, expanding territory limit, getting resources, artifacts, flagging low level creature dwelling, etc etc

but this sprite tactic is denied in equilibris since now neutral stack always divided to a minimum of three stacks
____________
maybe i'd be better on my own; it's easier for me to be alone...

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted April 15, 2004 12:01 PM

As battle advances, and one side has supreme power (say, x# of lvl 4 creatures vs. 1 lvl 1 creature), doesn't the morale of the inferior army sink and vice versa? And won't this spoil this tactic?
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"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Wizard
Wizard


Hired Hero
Trying to defend a castle
posted April 15, 2004 03:34 PM

The morale sink for the army that loses HP. The other army gains morale. When you kill more and more of the enemies the sprites morale will rise, and the enemy morale will drop. Actually it is very important to drop it to 0. There isn't any risk after that.
____________
Against stupidity the very gods themselves contend in vain.

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Hritik
Hritik


Adventuring Hero
Weekly viewer
posted April 16, 2004 12:33 PM

Quote:
Sprite anyone?


I sure could use one right now.

____________

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UndeadLord
UndeadLord


Known Hero
posted April 20, 2004 11:38 AM

But have you thought this sprite thing in opponents eyes if you fight and kill let me say even 5 hydras it would take pretty long. So how long would you be ready to wait your opponent when he waits a battle like this. Thank god it is fixed in newest mod. I don't see anything good in that sprite wait and hit and escape thing.
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Gun
Gun

Tavern Dweller
posted April 20, 2004 01:13 PM

there's nothing wrong with additional play option.......
____________
maybe i'd be better on my own; it's easier for me to be alone...

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Gurnard
Gurnard

Tavern Dweller
posted May 07, 2004 03:45 PM

Quote:

Now i don't know about you guys, but i don't want any of those robots in my home. Who knows that the robot has built-in algorythms like:

IF DATE = 1 AND MONTH = 1 AND YEAR = 2100
THEN
LABEL 00
GRAB LASER GADGET
ACTIVATE LASER GADGET
IDENTIFY ORGANIC SUBSTANCE THAT MOVE
POINT LASER GADGET TO SUBSTANCE
PULL THE TRIGGER
GOTO 00
END IF


That'd be no good. It'd shoot everyone it sees then just stand there waiting for someone else to come along. Have to add something like:
GOSUB GRAB LASER GADGET
LET TARGETS=INT(ORGANIC SUBSTANCES THAT MOVE)
DO WHILE TARGETS>0
ROUND%=1 to TARGETS
POINT LASER GADGET TO TARGET(ROUND%)
GOSUB PULL TRIGGER
NEXT ROUND%
LOOP
IF TARGETS=<0 AND AUDIO<>""
MOVE TOWARDS SOUND
ELSE
LET DIR=INT(RND*360)+1
GOSUB MOVE (DIR)
END IF

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Gurnard
Gurnard

Tavern Dweller
posted May 07, 2004 04:11 PM

Wups! I was going to add something that was on topic, but I got tied up reminiscing about programming silly stuff.

There's not many situations wherein the sprite hit+run tactic can be effective to the degree of the hypothetical 100-hydra dash. I really like the sprites having that potential though, the speed+no-retaliation thing means that occasionally they can actually be useful in the late game. Previous incarnations of the sprite (before simultaneous striking) could be useful in stacks of 600. They could attack and pack quite a punch. Once. Then they die.
Now they can hit AND run, making them worth what you pay for them. They can tip the scales by attacking tough ranged opponents (titan, cyclops, etc.) instead of only being useful against weak rangers (elves, etc.). I'm happy that they finally have a use.
____________

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drakemaster2
drakemaster2


Adventuring Hero
known as goshimasta
posted May 23, 2004 12:02 PM

Sprite hmmmm.......

I use Sprite as scouts cuz of their speed. I always nicknamde it the "butterscout". Using them as scouts are good and I won 51% cuz of these sprites. Sprites in hordes?? That's deadly.
____________
You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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csarmi
csarmi


Supreme Hero
gets back
posted May 23, 2004 01:08 PM

Spites and Hit & Run

There are some posts here which overrate them. Of course, hit and run can be powerful, but it can work only vs. slow monsters or at least with really good hero support.
Claiming that you can use this tactic against Behemoths, Crusaders, Hydrae and Berserkers (to name a few) is pure nonsense. These creatures are too fast (either in movement or speed or both), there are also morale problems in the beginning. Of course, if you bring a hero around to slow the monsters, that's different. But still not THAT usable.

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