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Thread: how about the mithril | |
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romustdie
Hired Hero
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posted April 16, 2004 05:28 PM |
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how about the mithril
i think introducing the mithril in wog it was a very good idea. i hope that in 3.58 it can be used on more things
some ideas:
use mithril to build some buildings in the castle
use mithril to change some spells in the spell tower
use mithril to buy cheaper artifacts
use mithril to change the properties of some artifacts(per examples insteed of 24 pixies per week if u use mithril u can have something like that : +4 mithirl gives u 6 air elemental; +6 mithril gives u 6 water, +8 mithril gives u 6 fire and soo that
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fnord
Promising
Famous Hero
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posted April 16, 2004 07:20 PM |
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Quote: i think introducing the mithril in wog it was a very good idea. i hope that in 3.58 it can be used on more things
some ideas:
use mithril to build some buildings in the castle
use mithril to change some spells in the spell tower
use mithril to buy cheaper artifacts
use mithril to change the properties of some artifacts(per examples insteed of 24 pixies per week if u use mithril u can have something like that : +4 mithirl gives u 6 air elemental; +6 mithril gives u 6 water, +8 mithril gives u 6 fire and soo that
A couple of new scripts will make use of Mithril in 3.58 and probably a few more will in 3.59.
For 3.58:
- Emerald Tower lets you increase creature stats (for all creatures of a given type) by paying resources. Special abilities cost Mithril.
- Castle Upgrading lets you increase troop production and town income. Increasing town income includes Mithril in the cost.
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romustdie
Hired Hero
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posted April 20, 2004 09:48 AM |
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nice to hear that
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Shai-Hulud
Known Hero
Sicomor
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posted April 20, 2004 02:26 PM |
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Mythril... Doesn't give such a satisfaction. With it or without is the same thing. Only the thing with upgraded creatures from dwellings.
The magic plains can be used in a certain way by the adversary. There is a thing. You could put a plain that bannes all spells and play with Fortress(my favourite) or with Stronhold.
In rest... Doesn't warm my heart. The thing with mines is quite cheating( and I have made myself a couple of enemies)
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romustdie
Hired Hero
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posted April 20, 2004 02:40 PM |
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yeah but is not quite right
remember that u can use mithril to change the skill that witch hut gives u (i think that a pretty impresive thing in my opinion and u say that u use mithril in combination with fortress but if someone bigger than u attacked and conquered ur town he can change the ground again with mitril hehehe
i think mithril has more a strategic influence in the game
expecially when u double the prodction of cetain type of mines(this means build faster, more money or more resources)
and i think that is a thing that is good not to be ignored because using mithril in the right time or the right place can turn the balance to u
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invincibol
Tavern Dweller
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posted May 14, 2020 04:13 PM |
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romustdie said: i think introducing the mithril in wog it was a very good idea. i hope that in 3.58 it can be used on more things
some ideas:
use mithril to build some buildings in the castle
use mithril to change some spells in the spell tower
use mithril to buy cheaper artifacts
use mithril to change the properties of some artifacts(per examples insteed of 24 pixies per week if u use mithril u can have something like that : +4 mithirl gives u 6 air elemental; +6 mithril gives u 6 water, +8 mithril gives u 6 fire and soo that
Yes. It is a good add on.
Does anyone know what source there is to get more of it in the game? I might have a crashed conflicting script that prevents the mithril mine from working. It performs a non fatal crash log box appearance whenever I click on the ones that I added into my map file using the map editor while playing the game.
Thanks.
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Gandalf196
Disgraceful
Supreme Hero
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posted May 14, 2020 06:50 PM |
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SIXTEEN YEARS LATER ! ! !
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Alyx182008
Adventuring Hero
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posted May 14, 2020 07:00 PM |
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Gandalf196 said: SIXTEEN YEARS LATER ! ! !
Is it at least a new record of necroposting?
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