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Thread: Breaking down alignments | |
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Gurnard
Tavern Dweller
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posted April 20, 2004 07:20 PM |
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Breaking down alignments
G'day, new here. I've been thinking about the way HOMM4 broke down towns into alignments. It seemed like it was a really good idea half-way to fruition. On the other hand, I'd like to see alignments broken out of their traditional stereotypes. I'm sure the towns for HOMM5 have been well and truly locked in by now, but I thought I'd voice my idea nevertheless.
Town types should each reflect a sphere of influence, like nature or might, but not inherently have an alignment. Instead, when you build your first creature dwelling you lock the town into a path of good or evil alignment.
Here is my example set of towns under this pretext. I've had to make up some creatures of my own to fill gaps, and I'm not suggesting these creatures should be implemented (but I'll explain them at the end anyway, just for snows and giggles).
Castle
G E
Peasants Lynch Mobs
Archers ????
Pikemen Liches
Crusaders Assassins
Champions Vampires
Angels Death Knights
Rampart
G E
Sprites Satyrs
Centaurs Lizardmen
Elves Serpentflies
Dendroids Basilisks
Unicorns ????
Green Dragons Hydras
Tower
G E
Halflings Gremlins
Dwarves Gargoyles
Gnomes Stone Golems
Magi Nagas
Genies Efreeti
Titans Sphinxes
Stronghold
G E
Clansmen Bandits
Wemics Orcs
Berserkers Ogre Magi
Nomads Trolls
Werewolves Cyclopses
Behemoths Rocs
Dungeon
G E
Goblins Troglodytes
Deep Elves Gogs
Cave Bears Beholders
Minotaurs Harpies
Manscorpions Pit Fiends
Red Dragons Devils
Lynch Mobs: Like peasants, but with a 50% chance of dealing fire damage on top of normal.
Assassins: Ranged unit with some sort of stealth ability.
Gnome: Ranged, with an ability to explode, killing 25% of the stack and dealing an equal number of hitpoints damage to all other adjacent stacks.
Sphinx: Strong slow ranged unit.
Titan: In name only. I refer to a giant (i.e. no ranged)
Clansmen: Short-range javelin-throwing, (like HOMM4 centaurs).
Wemics: Like centaurs, but with lion bodies and manes. Fast melee unit.
Manscorpions: Like centaur but with a scorpion body. Fast melee unit with chance of poison (a la HOMM3 wyverns).
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regnus_khan
Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
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posted April 21, 2004 06:05 AM |
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Hello, Gurnard to Heroes COmmunity and to forum Altar of Wishes.
I see you've made a list of creatures you'd like to propose and they seem to be quite "fresh". Your style seems to be very interesting, but they won't appear in Heroes V, because they are too... awkward.
I'd like to see the most simple form of creatures, but as many creatures as Ubi can think of.
BTW, you're alignment grouping looks kinda cheesy... undeads in castle... world is upside down, ahhhh! *RK fell of his chair and flew on the ceiling*
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Gurnard
Tavern Dweller
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posted April 21, 2004 07:29 AM |
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My creature placements there were done on-the-fly. They were just to illustrate my idea. Perhaps I can explain it a little better now. You have Good castles and Evil castles, etc. I couldn't think of what creatures to put in an evil castle, so I threw in undead. I had a lot of trouble deciding the top-level creatures for Good and Evil strongholds, as neither Rocs nor Behemoths could really be inherently good or evil.
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drlucifer
Adventuring Hero
The Surgeon of Death
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posted May 09, 2004 02:28 AM |
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How about filling in your question marks with Gorgons and Skeletons?
Now, let me ask something. Where are the Black Dragons? It's not that they're my favorite unit, but... it just wont be the same.
And by the way, I don't like the harps in the devil town. How about demons?
I do like the idea of choosing good and evil for towns. It makes a lot of sense (after all there are some evil knights and wizards)
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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Doctors are not necessarily your friends.
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