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Thread: question about random maps | |
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sikonawt
Tavern Dweller
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posted August 25, 2004 09:22 AM |
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question about random maps
a noob question:
is there any patch that fixes random map balance? My friends and I have been playing HoMM 3 and it seems like every game someone gets a dramatically advantageous starting position, and sometimes people get positions that are so poor that they are unplayable. I seem to recall one time where a guy was literally trapped in his city from the start by a pack of wyverns. He couldn't even move his hero. Any advice?
EDIT: just finished a game where my area featured a school of war, a learning stone, a merc camp, and 2 windmills, while my opponent had 3 learning stone, 3 windmill, 3 garden, 2 marletto tower, 2 tower of magic, and a star axis. To add insult to injury, the map was divided into 4 sections with an area in the middle that had pretty much all the mines, a keymaster tent, and some other stuff. The section adjacent to his actually had a town in it, but the section adjacent to mine did not ... so I had no expansion. And the gate that the keymaster's tent unlocks was in the middle of his territory. Out of all the games I have played I've probably won about half, but I don't think any of the games were decided by skill - just map distribution.
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TitaniumAlloy
Honorable
Legendary Hero
Professional
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posted August 25, 2004 01:41 PM |
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Zsa
Famous Hero
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posted August 25, 2004 02:13 PM |
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I played around 5 maps with my friend recently, and all the maps we played were pretty ok.
On a random map, you have to expect the worst aka your opponent is doing better than you, but i haven't caught a lot of instances where the random game i was playing was decided only by luck.
The whole point of a random map is to play different maps every time, not the same damn map over and over again, so i don't see how making your own maps would help.
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"You sound like zsa who only plays the game on forums" - Russ
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 25, 2004 04:03 PM |
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Default random maps suck. Download playermade templates (files to put in data folder as rmg.txt)
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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Daddy
Responsible
Supreme Hero
and why not.
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posted August 25, 2004 04:35 PM |
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Quote: Default random maps suck. Download playermade templates (files to put in data folder as rmg.txt)
explain thata nearer pls
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 25, 2004 04:41 PM |
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TOH random map templates
Download one of them and save it in [homm3directory]/data as rmg.txt.
Your random maps should be different.
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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midnight
Promising
Famous Hero
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posted August 26, 2004 04:52 AM |
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Ste
Promising
Famous Hero
Passed away
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posted August 26, 2004 05:36 AM |
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could you tell me why 2 of 3 maps i played my castle town was in the middle of the lava terrain? pretty slowing
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The ultimate WoG tester
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midnight
Promising
Famous Hero
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posted August 26, 2004 06:56 AM |
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the lava, grass and dirt have no terrain penalty.
Some of the templates are on non native terrain to make it harder to find your opponent, given that if your opponent castle the you will scout the grass terrain first. The other reason for it is to reduce the penalty to tower, stronghold and fortress.
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Ste
Promising
Famous Hero
Passed away
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posted August 26, 2004 11:32 AM |
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ok thanks for the info. are you sure lava has no penalty? doesn't sound logical at least
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The ultimate WoG tester
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted August 26, 2004 12:01 PM |
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hot ground = you wanna get off it asap = fast movement
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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Ste
Promising
Famous Hero
Passed away
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posted August 26, 2004 01:56 PM |
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now i get it
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The ultimate WoG tester
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