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Thread: First impressions of WoG 3.58 | This thread is pages long: 1 2 · «PREV |
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MrZakagovich
Tavern Dweller
Ruler of all Primates!
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posted October 19, 2004 03:29 PM |
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Quote: hmmm...
at least some of my expectations came true
- ownership removal of flagged creature dwellings , castles and so on
- stacked balistas, first aid tents and ammo carts
- upgrading one type creature in another castle type, providing the proper upgrade building has been built
- hiring different commander then my hero type
- the annoyance of losing creatures because of that astral spirit speciality of convincing some of my hard put together mighty army to go away and live happily somewhere ..yuck
- i had hoped that we would have had the oportunity to select those 2 extra/hidden skills not to get 2 random ones
- i wonder if the castle blacksmith wouldn't be imbued with the power of making some shackles of war artifacts along with those battle machines or at least in those blacksmiths outside the castles
- i think that those randomly spawned garrisons should be tougher defended (if not doubled) even from day 1 week 1 and have more obstacles in front of the garrison defenders and all of the garrisons should be magical
well that's all for now...
Hey tell my how to unflag a dwelling. Didn't now you could that in 3.58.
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One day monkeys will take over and then i shall rule the earth!!!! muhahahaha
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idrus2121
Hired Hero
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posted October 19, 2004 03:49 PM |
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Hey tell my how to unflag a dwelling...
go to wogify options, where u select a new map to play and then go to 'map options and enhancements' tab and check the 'transfer owner' option and then you will be able to transfer ownership to another player and even to 'none'
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MrZakagovich
Tavern Dweller
Ruler of all Primates!
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posted October 20, 2004 03:17 PM |
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Quote: go to wogify options, where u select a new map to play and then go to 'map options and enhancements' tab and check the 'transfer owner' option and then you will be able to transfer ownership to another player and even to 'none'
Thanks dude. I just have to try that out.
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One day monkeys will take over and then i shall rule the earth!!!! muhahahaha
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idrus2121
Hired Hero
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posted November 09, 2004 01:40 AM |
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1. why does it have to be removed Expert Eagle Eye from the hero's skills after s/he has learned all the spells available? the skill has counter enemy beneficial spells which is helpful most of the times. why should i loose this just because i've learned all the spells ? wouldn't it be better to put the eagle eye skill in the hidden ones list instead of removing it completly?
2. if i've selected 'enhanced war machines I' option from 'wogify options' and the 'demolish towns by right-clicking' i'm not able to recruit the ghosts in oerder to rebuild the town. instead i get the message to upgrade my ballista even though that town had a first aid tent blacksmith. how do i rebuilt the castle if i can not recruit the ghosts?
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fnord
Promising
Famous Hero
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posted November 09, 2004 01:55 AM |
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Quote: 1. why does it have to be removed Expert Eagle Eye from the hero's skills after s/he has learned all the spells available? the skill has counter enemy beneficial spells which is helpful most of the times. why should i loose this just because i've learned all the spells ? wouldn't it be better to put the eagle eye skill in the hidden ones list instead of removing it completly?
When that was made, there was no other boost for Eagle Eye skill, but now with the other boost (if both are active), you're right, it would make more sense to make it hidden instead of removing it. So I'll make a note to mention it to the person looking after that script and see if he can update it sometime.
Quote:
2. if i've selected 'enhanced war machines I' option from 'wogify options' and the 'demolish towns by right-clicking' i'm not able to recruit the ghosts in oerder to rebuild the town. instead i get the message to upgrade my ballista even though that town had a first aid tent blacksmith. how do i rebuilt the castle if i can not recruit the ghosts?
Thanks. We had a report of this recently but not which of the War Machines options was used, so this will make it easier to find and correct the problem.
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idrus2121
Hired Hero
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posted November 09, 2004 11:27 AM |
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dragonheart glitches
have you noticed that if you equip the dragonheart artifact and enter battle one of hero's creature stack and even one of the enemy's is being replaced by the dragon stack? i've seen this in many places: adventure cave where you are ambushed by lots of troglodytes and infernal troglodytes, when battleing ghosts, the imps and magogs hoardes, the sharpshooter's cave, the greater basilisks trap. i think i've seen this in the 'death chamber' too
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mitzah
Promising
Supreme Hero
of the Horadrim
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posted November 09, 2004 10:08 PM |
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