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Thread: * * * Tactical Combat - revolution in HoMM4 * * * | This thread is pages long: 1 2 · NEXT» |
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted September 15, 2004 02:12 PM |
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Edited By: CMEPTb on 22 Sep 2004
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* * * Tactical Combat - revolution in HoMM4 * * *
TacticalCombat_map (optimized for 3.42)
There are 6 towns of all alignments with 4 weekly grouth populations and without tavers.
There are 5 taverns.
There are 9 trees of knowledge. After you take robe you will have access to it.
You can change robe for one of bonuses:
1) Two Pandora’s box +4 level for hero.
2) +30000 gold
3) Hero
4) Arts
5) Tree of knowledge + veterans guild + library + altar of tactics +...
Start bonus: 120000 gold + resources
On day 2 you must go in teleport or you lose.
Map for equals players - who like battle vs man more than battles vs neutrals.
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kolia
Adventuring Hero
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posted September 15, 2004 10:46 PM |
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What's that? a new Pacman? the last version of Tetris???
There is even not enough space to fight
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Hoher
Adventuring Hero
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posted September 16, 2004 08:43 AM |
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Some players take a great interest in fights vs stupid neutrals and don’t think about final battle.
Many maps was created with shekels of war and who better prepare for final battle – that win. You can play maps like IronMan or 3heroes and after about 10 hours you will see that opponent have equal levels heroes and equal quantity creatures. It’s happened very often when playing equal-strong players. Tactical combat map teach us do right prepare for final battle and safe much time. Final battle on this map or other is equally interesting.
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tt
Adventuring Hero
Homm 4 & 5
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posted September 16, 2004 10:31 AM |
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Is it similar to Laelth Training ground?
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kolia
Adventuring Hero
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posted September 16, 2004 02:43 PM |
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Quote: Some players take a great interest in fights vs stupid neutrals and don’t think about final battle.
Many maps was created with shekels of war and who better prepare for final battle – that win. You can play maps like IronMan or 3heroes and after about 10 hours you will see that opponent have equal levels heroes and equal quantity creatures. It’s happened very often when playing equal-strong players. Quote:
Thats exactly what Heroes is all about, or i missed something?
Quote: Tactical combat map teach us do right prepare for final battle and safe much time. Final battle on this map or other is equally interesting.
Safe much time ... that sounds funny, into a heroes player's mouth
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 16, 2004 05:08 PM |
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Quote: You guys are all stupid.
we are so lucky having you. don't ask why, for your own good.
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted September 19, 2004 05:47 PM |
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Edited By: CMEPTb on 19 Sep 2004
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New version presents!
TacticalCombat 1.3
Download and enjoy!
More powerfull heroes, more differents ways to vi?tory!
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tyler
Known Hero
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posted September 20, 2004 08:43 AM |
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Hey surprizingly i like it
But the 2 rings of helth can help even a melee hero to count in battle
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Sir, we are surrounded! Excellent, now we can attack in any direction!
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted September 22, 2004 12:46 PM |
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Edited By: CMEPTb on 22 Sep 2004
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TacticalCombat 1.4
Ver 1.4 changes:
1. PowerUps with money. Raised to 40000, added Veterance guild, 2 Altars of Tactic and Soul Stealer.
2. PowerUps with artefacts. Added 2 Rings of Health, Ring of Warlord, Mind Shield, Sword of Switness and 2 Altar of Tactic
3. PowerUps with Prison. Hero has Master Resistance, Horned Bow, Arrow of Slayer and cancellation spell.
4. PowerUps with 2 pandoras added Halberd of Swiftwach.
5. Added Altar of Tactic, one more magic University, War University with Nobility and Scouting only.
6. Crashed Seminary in Heaven and University in Academy
7. Closed Santuary spell
8. All added combat atrs are banned.
9. Genies and Titans in Academy.
10. Level 1 creatures raised population.
11. Leadership skill is unbanned.
Also you can submit all your games on HL, choosing Tactical Combat subtourney. And upload save before final fight, please.
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AzureDragonTM
Known Hero
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posted September 27, 2004 08:58 AM |
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Wow ... kolia and the teacher still playing Heroes
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Evil Ghost Pirate LeChuck
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Ghasteater
Known Hero
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posted September 27, 2004 02:01 PM |
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Forgive me my bad english but i have some things to say.
1) In Normal game When you build Monsters, you pay for their lairs and prequestives. And Hero level may cost is less than 2500
2) You can know race of the opponent even in early stage and seå what strategy he can use when he comes at some points.
3) I dislike games which end in 1 battle. It happens only when opponent have shakles of war. Or he have party more stronger than yours.. May be better Let people go fight into the world.
4) I like meet with opponent at early stage (5-9 lvl) Then Chose to fight with him or run from him take expierience and empty land after me. But that games most depend not of opponent skill but on luck, then it is not popular on TOH.
5) If i see that opponent have some ultimate spell, artifact e.t.c. I can retrat and change my strategy...
6) I can learn some spells in opponent castle
7) In game if players Heroes is stronger they can have better artifacts (Or become stronger because they found it On TC you mast chose artifacts or gold or level ups.
That game is good way to learn how play battle with Humans, potence of spells creatures artifacts e.t.c. This is more fun but i think many changes is need to pretend to model a real game
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Hoher
Adventuring Hero
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posted October 02, 2004 01:05 PM |
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Tactical combat 1.5
There are some free bonuses, but you must figth for it. Go in yellow teleport and try to win chance to take this bonuses.
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the_teacher
Supreme Hero
Talk to the hand!
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posted October 02, 2004 01:17 PM |
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Quote: Tactical combat 1.5
There are some free bonuses, but you must figth for it.
hmm, how come?
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Hoher
Adventuring Hero
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posted October 12, 2004 11:22 AM |
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted October 25, 2004 08:30 PM |
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match...
Yerstaday i have nice match with Camoes
Anybody want else? I heard m8mat are strong...
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 09:09 PM |
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Edited By: csarmi on 25 Oct 2004
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Can you give me some clues what are some possible armies on tc v1.5?
Just some better ones so that I'd have an idea.
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted October 26, 2004 06:29 PM |
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Idea's...
3-5 Heroes with GM magics, Tactican, Combat hero, 4 weeks growth of lvl 4 and 3, 1000+ sceletons and etc...
Need to play it few times...
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Hoher
Adventuring Hero
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posted October 26, 2004 07:49 PM |
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Quote: Can you give me some clues what are some possible armies on tc v1.5?
Just some better ones so that I'd have an idea.
You can download saves before final battle on TC from http://www.heroesleague-duels.com/homm4/main.php
More than 15 games was registred already.
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csarmi
Supreme Hero
gets back
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posted October 26, 2004 08:35 PM |
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Edited By: csarmi on 31 Oct 2004
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I think you should allow mantises into play, if not via town portal, at least through outer dwellings. 1 mantis to 8 phoenixes is funny.
Is sanctuary banned?
Heroes tend to be too weak on magic resist.
OK, now I have a little suggestion that wouldn't change anything, but speed up the game a little.
I zhink I'm sending it in mail: to what address?
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CMEPTb
Adventuring Hero
Little Angel Of Death
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posted October 31, 2004 01:54 PM |
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Changes...
I have got your email. I think changes are necessary. See it in email.
Sanctuary is banned.
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