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Thread: There is a list of small ideas i created recently, take look please | |
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Strainer
Tavern Dweller
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posted September 25, 2004 01:44 AM |
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There is a list of small ideas i created recently, take look please
To the makers of Heroes 5 (I'm too lazy to edit this letter, so I just did one pasta')
Hello, makers of my favorite game ! I'm from Bulgaria and Heroes of Might and Magic is the most interesting game of all. When Heroes 5 will go out ? I do not know if take any suggerstions about the this game, but me and my friends are plaing a lot heroes 3 & 4. So Heroes 3 is very old now and Heroes 4 have too slow gameplay. At least 2 hours is needed to finish one game at Medium map, the fights (creeping) are sluggish. I hope that does not happen in the fifth heroes. There is a list of small ideas i created recently, take look please. Maybe you already thing over on some of them, but thats not all. I forgot at least a dosen of them, other are right on that list:
1.THIS IS IMPORTANT ! Well, we (the makers of H4 and the fans) all know why this part of H4 was a little unfinished. No random map generator ! What a waste. Better put one in H5, a good one.
2.Heroes are not clones! Create some type of skill tree for specialisation with upgrades - stun level 1,2,3.. ect.,protection from fire level, from water at second level. To have to choose between two specialities.
3.What happen with the Dendroids. Where will be the elfs without them. And their speciality may be "bound two creatures but can not attack" or "take root and become archer".
4.More different building to construct in town's tree development.
5. THIS IS IMPORTANT ! Skill tree. In this situation You may use the pyramid style-the very basic skill to be at the bottom, so you can choose freely and the top - grandmastered skills.
6.Equal artifact power for both might and magic. More combination with them. For example combine a ring and a battle staff, two swords (when have to steal from other game you just have to, beacause that seat is already taken).
7.Heroes from each race to have own unique skill like the necromancer hero. For Example "NO PENALTY TO ALL TERRAINS". Compare summoning with necromancery or diplomancy with sorcerry. Ha !
8.Unique spell in the book. Only one to be able to cast it.(2)
9.Some type of siege and deffence creature like giant turtle. In order of thoughts there maybe a balance - offence/deffence.(3)
10.More global spells like elemental storm, dark shadow - hide explored space, become invisible for one or two turn form the map.
11.More serious look of the creatures as a whole, buildings...
12.It's not a bad idea to put some statistic chart or like "Sacred"- the germans thought it well
13. Day/Night shifting and events connected somehow to it
14. The spell Recall (Starcraft but not the same-to have limit) with bad effect from wirlpool
15.Defenetly no upgrades like in Heroes 3! Totaly waste of time!
16.Wondering or treasure guardians monsters to have a Leader with bonus flag.
17.One heroes in H4 may kill any I mean ANYone with few attepts, beacaaauuuse he can retreat freely when alone-no army. This is tactic you know, I attack few times with level 36 hero my opponent and oppps! where is my army AhHHH sorry I had "Hypnotize" or 128 attack 123 deffence.
18.The spell paralyse with no dispel removal.
19.Globe type map.
20.Spell charge- when casted once, the next round to have two times casting (one you one your enemy one you...if enemy cast that spell too.) It's tricky I know they cast each other out.
P. S.
Sorry for my English. If I have maded mistakes please to be excused.
More ideas to come.
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mvassilev
Responsible
Undefeatable Hero
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posted September 25, 2004 10:53 PM |
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Quote: 1.THIS IS IMPORTANT ! Well, we (the makers of H4 and the fans) all know why this part of H4 was a little unfinished. No random map generator ! What a waste. Better put one in H5, a good one.
I agree on this one.
Quote: 2.Heroes are not clones! Create some type of skill tree for specialisation with upgrades - stun level 1,2,3.. ect.,protection from fire level, from water at second level. To have to choose between two specialities.
I agree, but can you elaborate?
Quote: 3.What happen with the Dendroids. Where will be the elfs without them. And their speciality may be "bound two creatures but can not attack" or "take root and become archer".
I agree that Drendroids should come back, but not as Archers!
Quote: 4.More different building to construct in town's tree development.
Of course. The more the better.
Quote: 5. THIS IS IMPORTANT ! Skill tree. In this situation You may use the pyramid style-the very basic skill to be at the bottom, so you can choose freely and the top - grandmastered skills.
Of course. It always was this way.
Quote: 6.Equal artifact power for both might and magic. More combination with them. For example combine a ring and a battle staff, two swords (when have to steal from other game you just have to, beacause that seat is already taken).
Good idea, but maybe hard to imlement.
Quote: 7.Heroes from each race to have own unique skill like the necromancer hero. For Example "NO PENALTY TO ALL TERRAINS". Compare summoning with necromancery or diplomancy with sorcerry. Ha !
Definitely.
Quote: 8.Unique spell in the book. Only one to be able to cast it.(2)
Could you elaborate?
Quote: 9.Some type of siege and defense creature like giant turtle. In order of thoughts there maybe a balance - offence/deffence.(3)
That's a good idea.
Quote: 10.More global spells like elemental storm, dark shadow - hide explored space, become invisible for one or two turn form the map.
I agree. Adventure map spells need to be used more.
Quote: 11.More serious look of the creatures as a whole, buildings...
H4 style suits me.
Quote: 12.It's not a bad idea to put some statistic chart or like "Sacred"- the germans thought it well
Elaborate.
Quote: 13. Day/Night shifting and events connected somehow to it
No. Just no. Your hero moves in the day and rests in the night.
Quote: 14. The spell Recall (Starcraft but not the same-to have limit) with bad effect from wirlpool
I've never played Starcraft. Can you elaborate?
Quote: 15.Defenetly no upgrades like in Heroes 3! Totaly waste of time!
NO! UPGRADES! MUST HAVE UPGRADES! AT LEAST ONE FOR EVERY CREATURE! THE MORE THE BETTER!
Quote: 16.Wondering or treasure guardians monsters to have a Leader with bonus flag.
Would the leader be like a hero? And what is a "bonus flag"?
Quote: 17.One heroes in H4 may kill any I mean ANYone with few attepts, beacaaauuuse he can retreat freely when alone-no army. This is tactic you know, I attack few times with level 36 hero my opponent and oppps! where is my army AhHHH sorry I had "Hypnotize" or 128 attack 123 deffence.
There's nothing wrong with that. Actually, superheroes are a good idea, I'm glad they were in H4, and hope they will be in H5.
Quote: 18.The spell paralyse with no dispel removal.
NO! EVERY SPELL MUST HAVE SOME SPELL TO TAKE IT OFF!
Quote: 19.Globe type map.
The HOMM world is flat! Flat! F-l-a-t!
Quote: 20.Spell charge- when casted once, the next round to have two times casting (one you one your enemy one you...if enemy cast that spell too.) It's tricky I know they cast each other out.
I don't understand. Elaborate.
P. S.
Quote: Sorry for my English. If I have maded mistakes please to be excused.
"Maded" mistakes? Yes, you do have a lot.
Quote: More ideas to come.
Good.
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Eccentric Opinion
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gerdash
Responsible
Famous Hero
from the Animated Peace
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posted September 26, 2004 11:09 PM |
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Quote:
Quote: 6.Equal artifact power for both might and magic. More combination with them. For example combine a ring and a battle staff, two swords (when have to steal from other game you just have to, beacause that seat is already taken).
Good idea, but maybe hard to imlement.
hmm.. interesting.. why exactly do you think this might be hard to implement?
isn't it already in the game? bring me x and y and i will give you z.
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mvassilev
Responsible
Undefeatable Hero
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posted September 27, 2004 01:45 AM |
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Quote:
Quote:
Quote: 6.Equal artifact power for both might and magic. More combination with them. For example combine a ring and a battle staff, two swords (when have to steal from other game you just have to, beacause that seat is already taken).
Good idea, but maybe hard to imlement.
hmm.. interesting.. why exactly do you think this might be hard to implement?
isn't it already in the game? bring me x and y and i will give you z.
Give me x and z and I will give you xz.
Give me y and z and I will give you yz.
Give me xz and y and I will give you xzy.
Give my xy and z and I will give you xyz...
Get why it's hard to implement?
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Eccentric Opinion
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B0rsuk
Promising
Famous Hero
DooM prophet
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posted September 27, 2004 01:24 PM |
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Yes !
Death to creature upgrades ! Viva la revolution !
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VoradoR
Tavern Dweller
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posted September 27, 2004 11:24 PM |
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I wanna add something about 19. coz me and Strainer wrote this together. About Globe type map: Probably u cannot understand exactly my idea, but i will try to make it simple. Now, when hero take one direction on the map and walking straight on it he should return on same place after one full circle. Don't you think that it will be better maps not ot have cut end? And i dont agree that HOMM world is f-l-a-t!?!?! Flat is those who think this way.
Dont jugge me hard coz this is my first one post
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gerdash
Responsible
Famous Hero
from the Animated Peace
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posted September 28, 2004 03:20 AM |
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Quote: About Globe type map: Probably u cannot understand exactly my idea, but i will try to make it simple. Now, when hero take one direction on the map and walking straight on it he should return on same place after one full circle. Don't you think that it will be better maps not ot have cut end? And i dont agree that HOMM world is f-l-a-t!?!?!
i am afraid that the homm makers could have done a globe type map long ago, there may be a reason why they havn't done it.
the problem may be that homm scenarios usually involve a small province, not the whole world, and a few months time, not the whole known history like in e.g. civ.
and i, for example, am quite convinced that homm world is flat. btw are you imagining yourself as copernicus or something?
Quote: Flat is those who think this way.
i guess i somewhat agree to this statement (better than disagreement in every point, maybe?).
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Malekith
Adventuring Hero
pRr..
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posted September 30, 2004 12:40 AM |
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Quote: 15.Defenetly no upgrades like in Heroes 3! Totaly waste of time!
Upgrades pwnz :<
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Strainer
Tavern Dweller
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posted September 30, 2004 08:37 PM |
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More points to add and reply to mvassilev
2.
I mean Heroes 4 since I recently play it (a lot). There the diference in our hired hero
is only his/her picture. That is for every class barbarian, necromancer ect. Well,
heroes in H3 have specialisation which give bonus to creatures, ballistas, secondary
skills,spells (not realy useful-fortune bahh!), resource income. But there is no
evolution to this speciality.
As one hero battles with variety of creatures in swamp or cooled lava for example, his
ability mmmm, "river crossing" will not do. The skill pyramid however allow you to
improve "river crossing" to "lava crossing".
5.
Yeah, but not the player choose which skill to learn/upgrade.
6.
Here one situation: A game at Heroes 3 1v1 - one hero with say.. 34 spell power and
implosion, expert earth. Another with 34 Attack skill, but no chance to defend from the
that spell except with expert resistance or "orb of inhibition"/"cloak of"...i forgot.
8.
(2) mean two heroes, but no more. Spell uniqe to one or two heroes.
11.
Heroes 5 is going to be a new release. So we need a new "skin" look, wich difers from
the previous parts. If it's 3D, we'll see and play...
13.
I never pay attention to this. Just forgot that heroes must rest.
14.
You take one group creatures and recall them to the hero. But lose some in
time-space-continium ........
15.
Oh yes yes no upg !!! Or you enjoy to build you town from scratch twise in H3?
19.
Maybe you're right. We play at only one piece of land.
20.
Like waiting command at the battlefield and attack twise. Your opponent can too
"wait",cast that spell.
********NEW Ideas**********
21. Between turn you can entertain yourself with some small games in the tavern. To be
heroes style windows, colors ect. Earning gold or other viable things, artifacts maybe
? Gamble with low ammounts of gold.
22. Some heroes may have ritual skill. Two heroes of different types can make a more
powerful spell, for example druid and necromancer can summon some great demonic
creature, which has unique abilities and can't be summoned in any other way. Chained
with another they make a more powerful spell, in a place like stonehenge???.
23. Each race has a unique type of heroes with unique abillities. Not fighter and
magician like in HOMM4, still this classes to not be dismissed, but s.th. like ranger
for the might, or rogue for the chaos. But these heroes can be bought only if your
start race is the same. In other words each race has three type of heroes, might, magic
and unique.
24. Heroes should be always riding his horse, not only on the adventure map. Can you
imagine how a necromancer will make potions riding his horse? It is funny, couse where
is the place of the cauldron.
25. When retreating with the hero creatures not to be dismissed automatically, but to
stay and you make the choice to fight with this army, of course with less morale,
defense and attack, or to buy this army or part of it.
26. Mercenaries!!! Why not in tavern, outside of the towns, the gamer to buy
mercenaries, of course they will be neutral, and maybe they will be paid every day, or
every week.
27. In the town, towers to be upgradeable.
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tt
Adventuring Hero
Homm 4 & 5
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posted October 01, 2004 06:49 PM |
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I agree that denroids should be back
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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