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Thread: Hero Build Game: Tazar Level 17 | This thread is pages long: 1 2 · NEXT» |
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Maximus
Famous Hero
Bronzed God
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posted October 23, 2004 09:37 AM |
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Poll Question: Hero Build Game: Tazar Level 17
Map: Xl+U Random
Hero: Tazar
Level 17
Skills: Exp Armorer, Exp Pathfinding, Exp Water Magic,Expert Logistics, Expert Tactics, Advanced Earth, Basic Air
Stats: Att 4 Deff 11 Pow 2 Know 4
Next, level 18.......choices are:-
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gorman
Promising
Legendary Hero
Been around since before 2003
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posted October 23, 2004 09:52 AM |
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Might as well take the wisdom, you'd need if to those better water and earth spells
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When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case
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csarmi
Supreme Hero
gets back
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posted October 23, 2004 11:44 AM |
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You are dreaming!
Take the wisdom, but you know just as well as me that this hero is completely unrealistic.
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted October 23, 2004 01:47 PM |
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Quote: You are dreaming!
Take the wisdom, but you know just as well as me that this hero is completely unrealistic.
ouch now it gonna start tu hurt
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 23, 2004 01:49 PM |
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I wont take wisdom, coz iīm waiting to get firemagic offered aswell. Tazar the magic hero rules..
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Better judged by 12 than carried by 6.
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Maximus
Famous Hero
Bronzed God
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posted October 24, 2004 03:15 PM |
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u guys r nuts lol.
u all noobs if u think u only get wisdom offered once.
u all voted for the skills lol, dun blame me. if fire was offer (j/k incase u dun realise) and u vote for it, it my fault lol ??
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Frost. Sometimes it makes the blade stick !
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frank
Promising
Known Hero
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posted October 24, 2004 06:53 PM |
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Its situationnal really. I think if such a Tazar lvl 17 hasnt killed his opponenent already its because something is going terribly wrong. Opponent is 3 utopias ahead of you and has humongous stats? Your opponent is kyrre/gunnar/dessa with possible glove and boots? There are not many ways such a Tazar can still lose a game. Opposing hero outspeeding you on a many ways map is about it... in which case the only thing that can save you is TP/DD(if not ruled out) and thus the only reason why I would pick wisdom over advanced air.
You have to realise that the outcome of a fight between 2 week 4 main heroes with whole armies depends essentially on might stats, armorer/offense/speed differential. The other ways of having the edge involve implosion to none or tactic and huge archer group to none. Tazar has mass slow/shield and expert tactic. Mass haste at this point would secure the only worries left if any I would have especially if I saw a wisdom/scholar hero & loynis on the other side...
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Dingo
Responsible
Legendary Hero
God of Dark SPAM
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posted October 25, 2004 01:22 AM |
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I voted for Wisdom. Need those level 3,4,5 spells.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 01:25 AM |
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Your fault is that it is not based on a real game (test map with pandora(s)), instead you write things out of your head which is fun, but when your might hero gets 3 magic skills and wisdom in a row in the end I can't help laughing sorry.
It's not even close to being realistic.
To be honest, reality and this levelup sequence should not be mentioned in the same forum they are so very far away.
So what should we base our choices on then?
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Frank
Promising
Known Hero
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posted October 25, 2004 03:13 AM |
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My fault? What is it based on then? Is it based on not a real game? How is not a real game played? I wonder how people managed to have a theory behind all secondary skills picks up to level 17... If you dont base your picks on homm3' rules and gameplay strategy as we should know them you have no context from which to base your decision upon. Its not my fault.
If you understood nothing above I will change my mind and pick wisdom as other people did and hopefully for the same reason: tazar will gain cool animation with his book.
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rychenroller
Promising
Supreme Hero
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posted October 25, 2004 03:59 AM |
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Bah he needs offense, and now
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Myctteakyshd
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Dingo
Responsible
Legendary Hero
God of Dark SPAM
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posted October 25, 2004 05:33 AM |
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Maximus, Did you really need to create 17 threads about this BS?
Could have easily been done in One Thread.
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.
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lord_crusader
Promising
Supreme Hero
UHU!! supreme!
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posted October 25, 2004 05:34 AM |
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Wisdom!!! you have air and earth you must pick wisdom, to use the great spells of this magic schools...
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 10:04 AM |
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Frank, my reply was not for you, it was for Maximus.
Advanced air can be a good choice, I do not doubt it, I did not even think before choosing.
In case you did not know this, it is not based on a heroes game, this guy just sits there and makes up the choices himself. That's what I commented at, after this might hero got water, air, air and wisdom offered in a row.
Maximus, sorry, I tend to look at the downsides.
Otherwise your thread was a very good idea and I had a lot of fun with it. Even in the end, well, for other reasons that in the beginning, but still -
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 25, 2004 11:14 AM |
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Only for the records....about how often a might hero gets magic skills offered..
I had a game yesterday...Random Jebus, L size, no under.
My opponent didnīt want to rule out logborn heroes, so i was glad to find Pyre on day 1 in tavern.
First magic skill offered to her was firemagic (i think on level4)....i refused.
After getting offense and wisdom offered (took both..), she got airmagic offered....i refused.
Some levels later, she got again airmagic offered....refused again...
After getting tactics and armorer, on level 15 or 16 she got earthmagic offered...took that..
I think we all agree, Pyre is a might hero.....and she got a magic skill offered FOUR times!!
This tells me, all these rules are pure theory...
And btw....i went into the endfight with 7 skills on expert level (log,art,wis,off,arm,tact,earth), and after the endfight, i got EagleEye and Navigation offered....
That seems to happen very often, when u get 2 new skills offered and have already 6 or 7 skills on expert, those offered skills arenīt that usefull..
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Better judged by 12 than carried by 6.
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 11:56 AM |
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No theory - it's just how probabilities work.
Yes, eventually there can be 15 rouges in a row on the roulette. It does not mean you should play for it (expect it) though.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 25, 2004 02:29 PM |
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Quote: No theory - it's just how probabilities work.
Yes, eventually there can be 15 rouges in a row on the roulette. It does not mean you should play for it (expect it) though.
Perhaps i am wrong, but i think the probabilities also depend on the skills you have already accepted.
So when i would have accepted the offered firemagic, perhaps there would not have been offered 2 times airmagic afterwards.
What do you think about that theory?
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Better judged by 12 than carried by 6.
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 03:25 PM |
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So what?
Asking the question "what would have happened" is not a good idea. Mathematics will not reply to you. All it can tell you is that refusing a magic skill certainly raises your chances to get it offered as a new skill again (it would be 0% otherwise), but your rejection has certainly no positive effects on future offerings (if not independent it is even worse for you, I am almost sure that if you reject a magic skill as a might hero your chances to get it offered again is smaller that your chances for that actually having happened to you, so better take your chances while there).
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted October 25, 2004 03:43 PM |
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Come on csarmi....donīt look only in one direction..
I saw the tables of the probabilities off all heroes and their chance to get any skill offered. But where do these values come from?....To what facts do they relay on?
When it says, a knight hero has a chance of 23,5% to get earthmagic offered, how do you know, this is NOT a "average value" of all possibilities?
Like: 44% chance of getting it offered, when the hero has NO other magic skill accepted already, 36% chance when he has already wisdom accepted, 29% when he has already another magic skill accepted....and so on..
Do you have any evidence, that this way of calculation is wrong?
And it would be STILL mathematics...
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Better judged by 12 than carried by 6.
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csarmi
Supreme Hero
gets back
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posted October 25, 2004 03:46 PM |
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As long as you do not back up your hypotheses with statistical tests or game files containing info, I couldn't care less.
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