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Thread: how to attack special bildings effectively? | This thread is pages long: 1 2 3 4 · «PREV |
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted November 04, 2005 03:16 PM |
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Oy, I can't get enough of making these movies...
Here's one for attacking full Medusa Stores with Tower in beginning of week 2. 5 Naga Queens (so, in first week citadel was only built), 108 Master Gremlins (I figure with less is still quite possible) and 4 Gargoyles. Fought with no spells, as stoning didn't happen. Cure is quite usefull if it does happen...and as for possible medusa's moral, well, bummer. You'll lost a bit more then.
http://rapidshare.de/files/7175699/towerweek2fullmedusastore.rar.html
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maretti
Responsible
Supreme Hero
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posted November 09, 2005 04:17 PM |
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Tigris, as far as i know its not possible to have crypts in rough terrain, therefore your stronghold example should be on grass which makes it much more difficult, but i look forward to seeing it.
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Crag rules, Orrin and Ivor suck
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted November 09, 2005 05:27 PM |
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Maretti is right, no crypts on lava or rough terrain.
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Better judged by 12 than carried by 6.
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted November 10, 2005 02:22 PM |
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Edited By: dimis on 10 Nov 2005
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Stronghold Crypt Tactic on Grass
Quote: Tigris, as far as i know its not possible to have crypts in rough terrain, therefore your stronghold example should be on grass which makes it much more difficult, but i look forward to seeing it.
Since Tigris seems to be occupied, I think I can try give an example. I use Gurnisson as visiting hero with his stats and level untouched meaning 4/0/1/1 and Basic Offence.
Initial Troop Placement: F/F/F/3 Rocs/F/F/1 Behemoth.
Basic Idea: Occuppy Vampires and Wights with your Behemoths for several turns.
Round 1:
Rocs wait.
Vampires attack one fodder. The most dangerous one is the upper left according to my opinion, hence the screenshots follow this variation.
Behemoths wait.
Wights attack one more fodder.
Now, one of your fodders will be used to receive the retaliation of the Vampires, the other one will guide the Skeletons on a hex, such that on the next round your Rocs can attack the Skeletons, while at the same time your Rocs are out of reach of the Vampires. Finally, the other fodder, will fool around the Zombies and die after several rounds.
Rocs and Behemoths attack Vampires and the round ends.
Round 2:
Rocs attack skeletons.
Vampires attack Behemoths.
Behemoths attack vampires.
Wights attack Behemoths and receive retaliation.
Skeletons attack Rocks and die from retaliation.
Keep dancing with the Zombie and your fodder. (Pay attention if possible not to be in reach of both Vampires and Wights.)
Round 3:
Rocs wait.
Vampires attack Behemoths.
Behemoths attack Wights.
Wights attack Behemoths and die from retaliation.
Dancing ...
Rocs attack vampires and receive some retaliation.
Round 4:
Rocs kill vampires.
Dancing around with the Zombies ... and gather your troops in a place such that they can wait and your final fodder receives the first retaliation from the Zombies, like in the following picture:
Mass attack with Behemoths and Rocs and game over.
Note: By the way, near the end of the first week, if your hero has a book and better stats same technique can be used, but Rocs are not necessary, only around 50 Goblins instead. But since we might not agree on the stats of the hero, I believe the above example suffices. (Of course you are going to lose around 10-15 Goblins then).
- Dimis -
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tigris
Supreme Hero
Supreme Noobolator
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posted December 14, 2005 03:04 PM |
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Staying offline these days for so much has its advantages. for instance, yesterday I ran into a nice chart someone (I think xarfax) made and at the time it seemed interesting enough for me to copy it into my comp .
I tried to update that chart with a couple of new fields. First, the reward you get when attacking a certain adventure object.regarding this field, I noticed something weird.in the map editor, it is said that a naga bank should offer gems(it’s logical cos every other precious resources are given in other buildings).Instead I was offered sulphur.I know for sure I got gems in the past out of there, but now I got sulphur (test made in version 4.0)
If anyone knows what is this about please enlighten me.
Most of the players know by now how to”peek ” into a special dwell.for those who don’t know, you can know approximately how many creatures you will face by “peeking”.
When you mount such an object on the adventure map you receive a message: you have found a………do you wish to attack the guards?
You click on no then you move the mouse above the object on the adventure map. You will notice that on the bottom side of your screen you will be able to read a msg.name of object(guarded by ….of creatures)
Then when you right click on the adventure object itself,you will get another message.
For exemple when attacking a dwarven treasurerie, when you ove the cursor above the adventure object you will read:dwarven treasurerie guarded by a horde of creatures. just an exemple. Now when you right click on the treasurerie itself you will read dwarven treasurerie guarded by a horde of dwarves and a pack of battle dwarves.
Putting the two messages head to head you will know for sure that there are 75 dwarves in that treasurerie.it can make a big difference to attack 75 dwarves or 150. especially early in the game.
So it’s a good idea to peek into such an adventure object before you visit it.The only ones that can’t be checked before battle are the crypts, derelict ships and shipwrecks.
@dimis:I took the time to take a second look on your pdf material about imp caches, mostly because I remembered you calculated some probabilities for morale there.
I figured out some mistakes there and tried to mail you but I got a failure delivery notice.
Basically it concearns the fact that imp caches cannot be guarded by 50 nor 250 imps as you have written there. You can face eigher 100.150.200 or 300 creatures in there.sorry for the late feedback.
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted December 14, 2005 04:10 PM |
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Edited by dimis on 4 Jan 2006
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On the Imp-Caches Analysis
Original Post: 14 Dec 2004.
Quote:
@dimis:I took the time to take a second look on your pdf material about imp caches, mostly because I remembered you calculated some probabilities for morale there.
I figured out some mistakes there and tried to mail you but I got a failure delivery notice.
Basically it concearns the fact that imp caches cannot be guarded by 50 nor 250 imps as you have written there. You can face eigher 100.150.200 or 300 creatures in there.sorry for the late feedback.
Hi Tigris,
It's been a long time since we last meet each other on zone or here. Anyway, about the mistakes on probabilities. Let's see. First of all, are you sure you have the latest version I uploaded on the Survey on Imp Caches? If you refer on page 3 of this thread you 'll see that I keep a log on the edits I make there ... (unfortunately I don't have much time either to play or occupy myself with Hereoes the last 5-6 months. Too much work and too much ... bad luck on various cases [e.g. my main pc went on fire 2 weeks ago ... ]) I mean, I 've kept the original post I made and at the end I briefly describe the edits I make as time goes by ... You can verify if you are up-to-date of the latest version of the document you are referring by checking on the first page the date that the document was created.
Moreover, since you seem insterested as well on these subjects I encourage you to read the pdf document supplied 3 posts lower than the one you are referring. This is the actual analysis on the Imp Caches (and I believe for the rest of the cases for various special buildings ...) and if you re-download the Survey pdf on Imp-Caches (which I strongly suggest you do!) you 'll see some modifications along with the references there (refer to the last page).
[Edit: 4 Jan 2005]
If you still find mistakes on these documents please inform me here or try sending me an email again through the link on the end on one of my posts. I tried it out myself and seems to work perfectly ok with my account on google.
[EOE]
Be well,
Dimitris
P.S.: I am really grateful to you and people like you who are interested on these subjects and have the time to take up seriously some things, make observations, suggestions, remarks, etc.. Besides being a game fun to play, it can be educating as well! And that's one thing I really like.
I 'll write to you soon, since I am setting up something interesting for you. We'll talk more on that on x-mas holiday.
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Binabik
Responsible
Legendary Hero
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posted December 15, 2005 12:24 AM |
bonus applied. |
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Here's a better way to take crypts, with only three stacks and no spells. Sorry I don't have graphics, so bear with me.
Slot 1: 1 peasant
Slot 2: 749 Crystal Dragons
Slot 3: 2487 Titans
I'm sure experienced players have already noticed the risk with this army. Yep, three alignments, they could get bad moral.
For that reason it's highly important to place the peasant in slot 1. The vamps can reach slot 1 the first turn. If the CDs and Titans freeze up first round, the vamps will attack the peasant. A peasant is less than half the price of the CDs and Titans, so the loss is acceptable. IF YOU HAVE A MORAL ART, USE IT, it will make the fight less risky.
Lets be optimistic and say you have moral arts.
The CDs go first. The vamps are the fastest enemy unit and have no retal. TAKE THEM OUT FIRST with the CDs. Attack from below the vamps at the far left edge of screen, you'll understand why later.
Titan's turn. Assuming the CDs took out the entire stack of vamps, move the Titans to the far upper left (where the vamps were). Why not just shoot the wights? Because if the Titans don't take out the entire stack, the wights will regenerate and be within range of the Titans next turn. (Also notice the position of the CDs now act as a guard for your shooter. )
Necro's turn. They notice the peasant standing around picking his nose and think they have an easy target, so they all move toward him. But Necro units aren't very smart and forget about the peasant's special ability. Just what did they think the peasant is doing with all those buggers he picks? Yep, he's flicking them all over the battlefield. They act like quicksand only it lasts for three rounds.
After flicking buggers, the peasant moves toward upper left.
Round 2
CD's wait
Titan shoots wights. If he doesn't kill them all, attack with CD's. They can get back to guard position before skells get there.
Remaining necro troops move toward peasant.
Move peasant to complete guard for Titans.
Round 3
CD's wait
Titans attack skells (don't worry, they should have full arrow)
Walking dead gets caught in bugger.
Peasant defends.
CDs attack walking dead. (buggers also have -5 defense, so CDs kill whole stack)
Fight over with no losses.
Titans and peasant give high fives. Titan misses over the head of peasant. Peasant smacks too low. Titan doubles over in pain holding his crotch. CD thinks it's a game, runs over and kicks Titan in same place. ( I've been kicked there by a crystal dragon before, believe me, it really, really hurts. ) The ex-Titan, now downgraded to Giant Eunuch, turns blue and glares at CD with hatred. CD flaps arms trying to fly, takes one look at Giant Eunuch and decides to run away instead. Giant Eunuch tries to throw lightning bolt at CD, but only fires blanks.
Peasant is still picking nose. Binabik suggests Harem town with Giant Eunuchs to Ubi. Ubi is working on falsetto voice for GE and animation of GE throwing useless balls at enemy (without a cart, he only gets two shots).
Note to COC enforcers: It's footballs, the GE throws useless deflated footballs. What were you thinking?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted December 15, 2005 08:51 AM |
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Even if i would at least split my titan stack to have a bit of an advantage against these undeads, i found your tactic very usefull. Hope some newer players learned how to attack a full crypt month 16 week 3 day 5.
P.S.: LMAO....
A good sense of humor every now and then lightens up the library as well. Well done Binabik!
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Better judged by 12 than carried by 6.
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Russ
Promising
Supreme Hero
blah, blah, blah
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posted December 15, 2005 03:16 PM |
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Edited By: Russ on 15 Dec 2005
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ROFLMAO!!! I was LMAO at work. Good thing noone is here at this time of the year, or they would think something is wrong with me. I think that's the funniest post I've seen so far on HC.
Edit: Btw, peasants are chicks in HOMM3 I think they should have a special ability to increase the morale of the non-Rampart male troops
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Shiva
Promising
Famous Hero
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posted December 15, 2005 06:45 PM |
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good one...buggers, are they magic buggers?
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Binabik
Responsible
Legendary Hero
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posted December 17, 2005 09:37 AM |
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Thanks. A problem with humor on an international board is that it tends to be language specific, or even regional specific.
Quote: i would at least split my titan stack
I considered splitting the Titans into stacks of 1247 and 1240, but guarding two shooters is much more complicated. I wouldn't want a new player to lose the fight because the solution was overly complex.
Quote: Btw, peasants are chicks in HOMM3
I didn't even know that, so I checked it out. As a guy, I'm surprised I missed that pixel of cleavage showing. I hope that doesn't mean I have latent gay tendencies. Curse you Russ, I thought I had that sexual orientation issue resolved long ago, now I have to start over. One pixel, one stupid little pixel and my whole world falls apart.
Quote: are they magic buggers?
There's so many peasants, they come in a wide variety. Many claim the more potent buggers are the result of eating too much dairy product, but that's never been proven.
OK.....back on topic.
Anyone have a good tactic for stockpiles? When do you take them and what kind of army/formation?
Also, do you think they are worth it considering the risk and payoff? I mean a full stockpile has more hit points than a small tope, but look at the difference in payoff. Just the relic is worth more than the stockpile payoff, not to mention other arts and 20K gold.
With a tope, if you play it right, you'll only lose fodder and maybe low level units, but a stockpile you could lose high level units.
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Russ
Promising
Supreme Hero
blah, blah, blah
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posted December 28, 2005 08:50 PM |
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Quote: I didn't even know that, so I checked it out. I hope that doesn't mean I have latent gay tendencies.
Yep, gotta be gay.
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tigris
Supreme Hero
Supreme Noobolator
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posted January 04, 2006 06:07 PM |
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Edited by tigris on 4 Jan 2006
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@maretti
I tried that crypt fight u told me about.it is indead a tough fight. Imho there si no way you can do this with minimal losses(managed with 25 goblins and 5 wolves lost). Starting army was 65 goblins 15 wolves and 3 birds. on lvl 8 krellion.With one haste, a speed artie or Gretchin it would be much easier though. Just wondering if someone has a good way to do this
@ on cursed ground that is
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TNT_Addict
Honorable
Supreme Hero
Beautiful Liar
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posted January 05, 2006 09:33 PM |
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I was just playing dungeon online and thought lets look at the crypt fighting
tip with dungeon units... But correct me if I'm wrong no such tip exists on this thread?
Thats a real shame cause when you play with dungeon you will always start up on dirt
which makes it harder to fight crypts cause of the bonus speed for necro units.
Damn I wish there was a tip on dungeon crypt fight on week 1.
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Russ
Promising
Supreme Hero
blah, blah, blah
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posted January 05, 2006 10:54 PM |
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You have a low-speed trog powerstack that you have to use to kill the bad guys, very similar to castle, except that on dirt undead move faster and are a bit stronger, so you would probably want to put the trog powerstack in the 5-th slot of your army to avoid getting hit by vamps on turn 1. But even if you do this, you'll end up taking major losses. You are probably better off waiting for minos or manticores.
So, here is a better solution: don't play dungeon - it sucks.
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted January 06, 2006 02:22 AM |
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...mmh...im maybe the hair in the soup again, but this thread doesnt impress me much. All strategies with pictures and and and ....are all based, and therefore more or less 1 to 1 copies, on Frank original crypt tactics....there is nothing new in it, which is zzzZZZZZ. Many examples with so many troups that even a compkiller can do it. Thats were the ironic meant peasant tactics came from.
Last LAN about 3 Months ago a TOH player (place 7 in first TOH season) did a really good job in opening a cavalier dwelling just with a level1 hero and 52 pikes and 5 Archers. Well that impressed me.
I know some will test it out and say, hey thats easy ive done that years before (while they didnt). I admit that i didnt thought it is possible.
Xarfax1
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted January 06, 2006 06:53 PM |
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Edited by dimis on 6 Jan 2006
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Thread related
Quote: ...mmh...im maybe the hair in the soup again, but this thread doesnt impress me much. All strategies with pictures and and and ....are all based, and therefore more or less 1 to 1 copies, on Frank original crypt tactics....there is nothing new in it, which is zzzZZZZZ. Many examples with so many troups that even a compkiller can do it. Thats were the ironic meant peasant tactics came from.
First of all, I am glad that there is a person who criticizes this thread straightforward and I want to thank him because from now on this thread might be even better! I really am glad and hope no-one gets it as an ironic comment. This is not my intention.
Now, regarding this thread, I think the most suitable person to say some things is tigris who opened it. On the other hand, I 've made many posts here and hence I want to talk about it for a while and explain my point of view on this thread. So here we go:
I believe that tactics found in this thread are not the best. Perhaps the proposed tactics are not good at all! What someone can find here is tactics / strategy / ideas / thoughts of various people for various cases on special buildings. As csarmi has pointed out from the very first page of this thread, similar threads do exist in library. But there is a slight difference here and there. This thread is meant to deal with special buildings in general and is supposed to be generic when someone chooses his town/race/tribe (whatever that is called), not a particular building, not a particular race. Of course, if someone wants to extend a thought based on some other thread (for instance FRANKs, CHUBBYs, ANGELITOs conservatories, XARFAXs Collectors cut, Again CHUBBYs - I think these are the ones) he certainly has to state that. If that is not the case he/she can be directed to state that on his/her posts (by you, me, or any other observer of this thread) and I think he/she has to behave that way. Now, if I made sth like that I am willing to correct my posts, give references or delete them instantly. Not to mention that I should be punished somehow by a mod! On the other hand, one can not always recall all that info whenever wants to post sth. So what is the solution? Post your ideas or not? I choose the first one since the above links are too many pages to be re-read. I know it is not correct, but at least that's what I do.
Now, why do I find this thread useful? I simply prefer threads of this kind because you learn how to play better either by viewing other people's tactics or by getting feedback to your comments/thoughts. And I think this is the main purpose of the library in general. Of course that's my personal opinion and expresses me and me only. What I would prefer to see though, is instead of jokes and simple questions by various people (either they are noobs like me or vets) is also their willing in this or in other threads to keep library informative by putting some effort and state their tactics / thoughts / etc. People can do very much when they co-operate!
And I believe this is the reason that this thread has not progressed much on covering the topics stated by its name. I think that most posts are made from tigris, me, nebuka and you Xarfax (if I forget someone please accept my apologies), meaning only 4 people. Now, what I do know about me (and I believe tigris is pretty close, although I can not be sure!) is that HC is a fun place to be but actually playing Heroes online or with your friends is much more interesting and social! Unfortunately the latter requires too much free time and one can not easily decide what to do on his limited free time. Try to play a game online/lan, sit down and try to figure a new tactic for something (remember that some posters are noobs), go out for shopping, get a new girlfriend ... ? But let's not get offtopic. What I want to say is that, since there are so many good players here in the forum why not posting some of their tactics (like Frank, Xarfax, Angelito, ...) instead of simply asking? After all not all town-building combinations are covered in the library! (I might be wrong on that one, but I have never really searched the entire library. Yet during the last year (almost) nothing has come up on the first pages to reject my theory. Eventually, one day I hope to do so ... But I suggest no-one wait for me )
I believe that's good for starters so we can all enjoy a better thread soon! Awaiting your comments, views, opinions, etc.!
Quote: Last LAN about 3 Months ago a TOH player (place 7 in first TOH season) did a really good job in opening a cavalier dwelling just with a level1 hero and 52 pikes and 5 Archers. Well that impressed me.
I know some will test it out and say, hey thats easy ive done that years before (while they didnt). I admit that i didnt thought it is possible.
Xarfax1
However it would be nice if either you, he or a tester that is going to arise (me in a few days!) to make a post by doing that!
Awaiting everybody's comments,
My best regards,
- Dimis -
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted January 07, 2006 08:48 PM |
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Quote: ... since there are so many good players here in the forum why not posting some of their tactics (like Frank, Xarfax, Angelito, ...) instead of simply asking? ....
Your wish was my demand...
Posted a tactic "How to attack 250 magogs with just 1 angel" in this thread. I will probably copy it into the original Homm3 tactic thread the next days.
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Better judged by 12 than carried by 6.
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TNT_Addict
Honorable
Supreme Hero
Beautiful Liar
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posted January 07, 2006 09:19 PM |
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Quote: Slot 1: 1 peasant
Slot 2: 749 Crystal Dragons
Slot 3: 2487 Titans
I'm sure experienced players have already noticed the risk with this army. Yep, three alignments, they could get bad moral.
Hmmm... Man you managed to fool us all!!!
Peasants and crystal dragons are the same alignment!!!
So your tactics are not that risky like you thought lol.
You may even win some of those fights!
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