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Heroes Community > Heroes 8+ Altar of Wishes > Thread: In/Out List
Thread: In/Out List
JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 14, 2005 08:42 AM

In/Out List

I know (hope) that the Heroes V development started already. Maybe is too late to give ideas. I think there is hundreds of threads about new creatures, castles, etecetra.    But I propose something a little different. All the heroes games (from I to IV) are different. But they all have some things in commom that make the series unique.
So, let's choose/opine about what should be and what should not be in Heroes V. Nothing that is not present in the hole series can be included. No new castles, new creatures, nothing new.
By highlighting the things we like in the Heroes series, we can help to make a better sequence.

What should be included:
- The upgrade path from H4,
- The H4 magic system,
- The multi-upgrade from H2,
- The caravan system from H4,
- The not-static neutral creatures from H4,
- The line of sight for shoother and magic H4,
- The counter attack from H4,

What should not be included:
- The SE-NW battlefield position,
- The stupid upgrade names from H2-4 (King Something, Queen Something),

With best regards,

PS: I was a little bored of this long time without news, so I decided to create this thread. Feel free to criticize me.
____________
"Parve leves capiunt animos."

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guitarguy
guitarguy


Responsible
Supreme Hero
Rockoon.
posted January 14, 2005 10:42 AM

Keeps:

1. Basic gameplay interface (1,2,3)
2. Four Magic Schools (3)
3. Seven creature dwellings per town / Seven army slots per hero (3)
4. Style of heroes' portraits (3,4)
5. Availability of good map editor (esp. 3)
6. Moat damage/movement end (3)
7. Battlefield layout (1,2,3)
8. No town symmetry (1,2,3)
9. Good music (1,2,3,4)
10. Grail finding/structure (3)
11. Dragon Utopia (3)
12. Dragon alignment w/ towns (3)
13. Peasants, for the Necro's (2,3)
14. Conflux town??? (3)
15. Campaign editor options (3)
16. Most of what we got in Heroes 3 (3 duh)

Live-Withouts:

1. Most changes Heroes 4 had (4 duh)
2. Possibly the Learning skill (3)
3. Conflux town??? (3)
4. Multiple patches needed upon release (4)
5. All that junk I failed to remember to mention (...)

To emphasize my point in getting them to make the fifth game as good as possible, I was tempted to post the keeps for every single creature, artifact, town, spell, hero, skill, and location I could think of. That might be extreme, but anything to get the order correct, yeah?

-guitarguy
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draco
draco


Promising
Famous Hero
posted January 16, 2005 05:58 PM

Keep:

Heroes 4 Skill tree
Heroes 4 Upgrade (unit) system (i.e. no upgrades)
Heroes 4 battlefield (but make it easier to control)
Heroes 3 Siege
Heroes 2 Campaign mode (good vs evil where you can be either)
Heroes 2 Music (Opera was awesome when i finaly got a card to play it)
Heroes 4 Magic system (not being able to have every spell was great)
Commanders H3 WOG (but more balanced )

Lose:

Immortality Potion
Invincible heroes (1 hero that can clear the map alone is a little much )
4 Level's of units (5-6 would be optimal)
Mutliplayer Lag

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Shenjairo
Shenjairo


Known Hero
Simsalabim
posted January 17, 2005 12:00 AM

About the counter attack thing, I want to lose that. I do want the attacker to attack first. One of the changes that I liked the least in 4 really. It wasn't as bad as when they destroyed the Battle Isle series,(where you first had a move round and the next round was an attack round, to move and attack in the same round,) but I still would like that to go away.
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JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 17, 2005 08:36 AM
Edited by alcibiades at 16:31, 06 Jul 2009.

Quote:
About the counter attack thing, I want to lose that. I do want the attacker to attack first. One of the changes that I liked the least in 4 really. It wasn't as bad as when they destroyed the Battle Isle series,(where you first had a move round and the next round was an attack round, to move and attack in the same round,) but I still would like that to go away.

I think that it makes the game a little more balanced. As Draco said in the post above yours, I don't like the idea of an invencible army. I know that is just a game, but makes more sense when, for example, 5000 Peasants atack a Black Dragon that some of them perish. It makes harder to win a battle without any lost.
With best Regards,



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
____________
"Parve leves capiunt animos."

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