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Thread: New random template in Beta-phase | This thread is pages long: 1 2 3 · «PREV |
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted April 18, 2006 03:08 PM |
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Edited by dimis on 18 Apr 2006
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Great work!
The following refer to version 1.9
I just finished my first test-game with the latest release of this generator. Seems to be great and very fun to play!
My selections: 2 people / Castle / Orrin / 130% / Large / no Under.
I aimed 1st week on Cavs and Castle (Archers included) and achieved it more than effortlessly (also end of week 2: Angels + no city hall on main town); (edit: so I think it is perfectly doable to build Angels week 1 + hire them. )
I got second town on day 6.
I broke into treasure area at the end of week 4 (Orrin level 11 + got earth at level 4 + opposing creatures were 65 Cyclop Kings) and got opposing main castle end of week 5 (got 2 other towns in between + 1 full utopia).
My first impressions:
Overall it was a very fun game.
Rewards in the treasure area were impressive, but I think this might cause imbalance on actual human-game-playing. I really liked a pandora that taught me many spells and enjoyed the use of force field for my archers on some great battles thereafter; but again this might turn the other way around on an actual game!
Prone to be deleted by further testing: One thing that I don't like though, is when the Castle player is able to build Angels on week 1, since I consider this is a devastating advantage. So my preference would be the template to be poorer on resources.
On the other hand, very good work on artifacts on starting area (had only 1 +2 Power plus one +3 Knowledge (2-ary area) which {+3} I never took) + only 1 conservatory on 2-ary area, which I also didn't visit .
EDIT MORE:
Ok, I started 2 more games so that I can check the strategy of Angels+Castle on week1. What I observed was:
2nd game: On day 1 I found some good heroes in tavern after hiring the first two with the creatures (Damacon + Neela=>scholar + I think Cuthbert), so I started out with 6 heroes. This turned out to be a financial problem after all. On day 4 I had 2nd town and again I was offered earth on level 4. Unfortunatelly, I wasn't able to build Castle+Angels on this game, but only Citadel+Angels. Then, due to financial problems (Neela wasn't necessary ) early week 2, I ended up week 2 with Citadel+City Hall+All creature levels, meaning that I missed Castle. I left the game at the end of week 2 as an easy week-4 break would occur again (this time I had tactics + passage to treasure area was guarded by a horde of Cyclopses).
3rd game: After my experience on the above 2 games I thought it was clear that I can prove with correct manipulation of resources/hero-recruiting that I can build Angels+Castle on week-1. Alas, I was wrong! This time my main castle was in the middle of the map and I ended up choosing the wrong direction for my main on day 1. Due to some misplaced guards, I lost many troops on some unwanted fights so as to open up the road and I ended up finishing first week with Castle but no Angels ... (around 13000 gold missing ). This time I had 4 heroes during the entire first week and didn't manage to see the barrier to secondary area! Should I mention that I left the game on day 7?
More on these 2 games: What was really interesting in these last 2 games was that on each map I had mostly 1-2 Crypts and mostly 1 Water Mill, while on my first interaction, there were 5 (!) Crypts plus 3 Water Mills on initial area. So as a conclusion, I think the correct route is Cavs + Castle and as a consequence I like this template even more from now on!
END OF EDIT
Good work Angelito,
I hope this template leaves aside the so-much-played Jebus.
- dimis -
P.S.: I think you should update the description of the generator on your first post!
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The empty set
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted April 18, 2006 08:19 PM |
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Thx for your review dimis.
I donŽt know which version u have, but latest version is 1.11. If yours is older, drop me a line and iŽll send ya the newest.
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Better judged by 12 than carried by 6.
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Zsa
Famous Hero
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posted April 18, 2006 08:33 PM |
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hey angel.
while I'm not a fan at all of relic or "treasure designated" maps, this does sound like a decent template (something similar to blockbuster my guess would be from reading it)
Can you mail me a copy of the rmg file as well? I'd like to have a look over it
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"You sound like zsa who only plays the game on forums" - Russ
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted April 18, 2006 08:38 PM |
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Edited by angelito at 17:16, 15 Oct 2007.
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yeah! I need upgrade.
Yeap. I got an old one ... Version 1.9 here. I want the latest one!
diochnosatgmail.com
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The empty set
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Solmyr77
Hired Hero
noob
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posted April 18, 2006 08:40 PM |
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Could you _now_ send it to me ?
(edit, thanks)
The starting zone sounds good. How about the treasure area ? Is it like Extreme ? That was too much for me, fighting 5* throng war unicorns a day for nothing but boxes gets repetitive. And still there was nearly every relic present. I liked the treasure zones on old maps like bob2, few topes, few relics, arenas and libraries. It seems the random generator likes boxes, though.
And one thing I'd change is the randomness of the 2nd town. Make it native or flux(or disable fort if possible). I know necro is standard but something even more repetitive than fighting 5 throngs of war unicorns in a row, is doing that with Vamp Lords
On a side note:
Is there a rule against building up those towns or do you just not do it because it aint worth it when your playing your own town well ?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted April 18, 2006 09:10 PM |
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Richness of treasure area is between Jebus and Extreme II.
For the matter of fact u will find level 3-6 dwelling in second area, i dislike to make the town necro, coz u wonŽt use those units then. On the other hand, some unicorns or cavaliers could help week 2. It would be possible to build up second town, but i guess it will happen rarely, coz u will surley lack in resource and money to do that before week 3 or even 4.
The changings in version 1.11 are not that big. The size of second area is a bit smaller now, starting area bigger. That way, u should need more than 2 or 3 days before u can locate your goldmines in first area, and on the other hand, second area wont have that many stuff to do anymore, so u can concentrate on your break.
I changed the middle treasure value in 2nd area aswell, which should reduce the number of conservatories (but prolly also crypts are rare now in 2nd area...)
About building order....i wanted to create a template where u rarely will be able to build angels week 1. (dragons out of question anyways..) So i guess in 8 out of 10 games, only stronghold and fortress can build level 7 dwell week 1. (my experience so far..)
So yes, castle and cavs are the normal way to go with castle.
Btw...i noticed the strength of the units change with the size. While i thought the guards to second area should be a week 2 day 1 break, it tourned out to be an easy week 1 break in a 2vs2 map. This is my major problem...still....to not be able to balance those guards. Last 2vs2 i made, one had pack of mastergenies (11), while other had horde of centaurcaptains (70), and other had lots of harpies (48). You could also face about 35 Grandelves. But there is nothing possible to set the guards u want. You set a value, and that value will just be divided by the costs of the unit.(on 130%)
The value is set on 7.500. So if u face a unit, which costs 100 gold, u can expect about 70-80. If u face a unit which costs 600, you have to expect 11-13.
Gut i guess we have to live with that...
I will send the template to all 3 former posters right now.
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Better judged by 12 than carried by 6.
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted October 15, 2007 10:02 AM |
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Edited by dimis at 10:38, 15 Oct 2007.
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Rampart + Ivor
The following refer to version 1.11.
Ok, I had some free time this weekend and played Heroes after a very long time. So, I decided to have a look on this template with a different faction this time.
In fact I tried the combination Rampart + Ivor + Artifact on 1vs1 Large/No-Under in all of the following. Moreover, my strategy has changed (since the template has changed as well). I now spend the first week in the initial area, and I move on to the secondary area after the beginning of the second week.
Game 1
Week 1:
Heroes: 5 from day 1. No resource / gold specialist.
Building order: elves, town hall, unicorns and castle.
Day 7 Ivor is level 6 with Adv. Earth.
Road is open from treasure zone to secondary area (haven't made the fight so far).
Townhall plus 2 crypts have provided me with enough money. Actually, on day 7 I have about 5,000 gold. The only drawback is that I haven't captured an ore mine because it was hidden, and when I sent a scouter to flag it, the passage was guarder by lots of gogs.
Week 2:
Buildings: Upg. Homestead, Mage Guild 1, Marketplace, Blacksmith, City Hall, Mage Guild 2, and Dragons (in that order). Still no dwarves.
Gold Mine: 1 of the two was captured week 2, day 3 (may be late).
Secondary Town: Captured week 2, day 6. Tavern and Town Hall built by the end of the week.
Bought additional hero (Nagash) from tavern in second town.
Ivor made poor-man's town portal week 2, day 6 (after conquering secondary town) and bought spellbook from main town. By the end of week 2 he has Exp. Archery, Offense, Earth and Adv. Wisdom, level 10, stats 4-9-5-4. Ready to break. In fact if I had an external dwelling with Elves by week 1 or 2, then I would prolly break week 2 (sure against nagas ).
Week 3:
Break: day 2 with 40 GE, ~80 Upg. Cent., and 10 Unicorns easy with exp. slow against throng (104) of Minotaur Kings.
Week 4:
While still fighting in the treasure zone (one more city captured along the way) I abandoned the game week 4, day 1, with level 17 Ivor, stats 12-29-14-13.
Overall
I was lucky having Earth very fast. Moreover, I had 5 water mills (2 in sec. area), so I had enough cash all weeks.
I was somehow low on crystals by the end of week 2, but there was a trading post and I managed to build dragons at a good price.
However, my problem was not solved even by week 4. I had 11 crystals on week4/day1, but no MG3, and obviously no gold dragons! So, in a real online battle, I should have paid some attention along the way to hit guards of crystal piles, or do some extra fights with the rest of my heroes left behind. But that's the good thing when you play alone.
Game 2
Week 1:
Heroes: 5 from day 1. 2 heroes with 350g/day and 1 with ballista!
Building order: Instead of town hall build grand elves.
Day 7 Ivor is again level 6 with Basic Earth.
Road is not open, since there were shooters guarding resources along the way. However, this forced me to search "off" the road and on day 3 I flagged a gold mine.
On day 7, poor-man's town portal for Ivor (moreover road is still blocked). However, I have less money, about 2K gold.
Week 2:
Buildings: Mage Guild level 1 (Ivor buys book), Town Hall, Marketplace, Mage Guild 2, Resource Silo, Dwarves, Dragons (in that order). Paid too much in marketplace in order to build dragons...
Secondary Town: Captured day 7 and built tavern.
Bought additional hero on day 6 (350g/day again!).
By day 7, Ivor is level 10, stats 3-9-3-5, with Exp. Earth, Archery, Offense, and Bas. Water and Logistics.
Week 3:
In the beginning of the week I continue spending a serious amount of time with Ivor searching for a crystal mine, but no luck!
Ivor town-portal-ed day 4, and on day 6 broke out (level 12, 5-10-4-7, with 41 GE, 100 Upg. Cent., 10 War Uni. and 20 dwarves) against lots (36) of Behemoths.
Week 4:
Again I abandoned the game while still fighting in the treasure zone (again one more city captured).
By day 7, Ivor was level 19 with Exp. Earth, Water, Air, Logistics, and Adv. Wisdom and stats 13-15-9-10.
Overall
Again I was lucky acquiring Earth very fast. However, my problem with crystals was once again evident. On the other hand, Resource Silo helped me build gold dragons by the end of week 4. What made me impression though, is that at some point I couldn't advance in treasure area because the guards were too many (throng (118) of cyclopes week4, day1) and I had no tactics once again.
Game 3
Week 1:
Heroes: 5 from day 1. One of them is Calid (+1 sulfur/day).
Building order: Similar to game 2, no town hall but instead grand elves.
On day 4 I flagged again a gold mine by staying off the road.
Day 7 Ivor is only level 3 mainly due to chaining, since the other heroes had some fights as well. I also have a feeling that the setup of the map was not ideal as well...
Week 2:
Buildings: Town Hall, Mage Guild 1, Marketplace, Blacksmith, Mage Guild 2, Dwarves, City Hall (in that order).
Finally, I ran out of luck! No dragons in 2nd week this time!
Secondary Town: Again captured day 7 and built tavern.
Day 7 Ivor is level 8, stats 6-11-1-2, with Exp. Archery, Offense, Adv. Water, and Bas. Tactics.
Week 3:
By the end of the week, Ivor is found in the secondary area still searching for crystal. Day 7, he is level 10 and now he has Expert Earth.
However, by building Resource Silo day 2, and a Marketplace on second town, I am able to build dragons at last!
Week 4:
Day 1, Ivor town-portals to initial city and is heading for two conservatories which have not been hit (one is throng of griffins, the other unknown since it is still guarded). Hits both of them and gets 3+3 angels. Day 5, he breaks out at level 13 (stats 9-14-2-3), with 56 GE, 14 War Unicorns, 3 Dragons, 6 Angels, ~130 Upg. Cent. against lots of dragons (18 green + 4 gold). Note that he only has expert cure and tactics. Nothing else that helps in battle ...
I abandon the game the next day. Ivor is level 16 (9-15-2-5) with Exp. Earth and Logistics which were acquired along the way.
Overall
This time Ivor developed closer to reality I guess. He didn't get Earth quickly and that was a crucial factor. Moreover, the problem with crystals was even more obvious this time since I didn't build dragons week 2...
Some first conclusions
Of course 3 games are not enough for conclusions, however ...
Rampart + Ivor combo behaves very well on the template (may be so good as it does on Balance). In the beginning though, it seems that the user should pick resource and only resource, otherwise he/she jeopardizes to not to build dragons week 2 under some circumstances. On average, from the above games, you can expect to break late week 3, keeping in mind that you won't spend too much time in secondary area looking for crystals. Moreover, GE seem to be the case for week 1, instead of town hall. And finally, during the first 2-3 days send 1-2 scouts "off" the road trying to find a gold mine.
@angelito: If possible, can you please edit my post above so that my email address becomes something like:
diochnos [AT] gmaildotcom
[It's 1-year+ old post. Thanks.]
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The empty set
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted January 06, 2008 12:52 PM |
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It's interesting. Doesn't anybody else play this template and have something to share? Why nobody said that I am wrong about Ivor above?
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The empty set
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maretti
Responsible
Supreme Hero
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posted January 06, 2008 01:42 PM |
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Whats wrong about Ivor?
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Crag rules, Orrin and Ivor suck
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted January 06, 2008 04:55 PM |
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It's not that there is something wrong. But I think it is an inferior option as main in this template if you happen to be able to recruit a Barbarian, Beastmaster, or an Overlord from the tavern. That's the main reason. Of course I always pick Ivor as main, but I do so only for the elves that accompany him. Then I try to pick something from the tavern. Of course if none of the three options above is available I 'll stick to Ivor and pray for Earth by level 4. Then, basically you break into the treasure zone early week 3. But a hero from the other 3 classes has more chances to have earth, hence more chances that you are in the treasure zone week 3, day 1 or 2 latest. And this is a huge advantage.
On the other hand, if Ivor doesn't get earth its very difficult to break before mid-week 3; and I guess most of the times before week 4, day 1.
That's pretty much all.
By the way, has anybody tried Tower? I almost never take the second town and I occupy myself with whatever exists in the snow. The starting area is so rich ... What do you (usually) do?
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The empty set
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maretti
Responsible
Supreme Hero
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posted January 06, 2008 04:59 PM |
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I dont think anyone plays this temp. Huge areas with little in them are boring. You should try one of the two Angel made for me instead.
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Crag rules, Orrin and Ivor suck
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted January 06, 2008 05:10 PM |
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I don't believe there is little in them. In fact I think there is much in them! (I admit that stronghold might have a problem though week 1).
Anyway, I really had great time with two games I played these days. Especially with the last one Tower(Neela)+Rampart(Ivor-->main Gundula) vs Rampart(Kyrre)+Necro(Galthran). In this game we just entered week 5, day 2 but Galthran and Neela (me) are already dead. Entire week 4 was just madness because all of us were in the treasure zone. I 'll give a review soon.
As for the other temps, I 'll definately try them this week. My only problem is that I have never played multi in Jebus XL (maybe once or twice alone though), so I can't judge much the differences. As for the other template, I always thought the initial template was very boring. I had tried to played it in the past, but I don't really think I ever finished a game there. Anyway, we'll see soon.
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The empty set
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lkru33
Promising
Famous Hero
3x NFL Pick'em Champ
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posted January 09, 2008 01:09 PM |
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Quote: Whats wrong about Ivor?
(As I look at this persons signature and see Crag rules, Orrin and Ivor suck)
Maretti for President
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maretti
Responsible
Supreme Hero
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posted January 12, 2008 01:11 PM |
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At least its good to see the krumolator back in the library.
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Crag rules, Orrin and Ivor suck
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maretti
Responsible
Supreme Hero
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posted February 26, 2008 01:54 AM |
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I guess I was somewhat rude critisizing your template here Angelito. Sorry about that. Its not a bad template at all. For my taste I would just like to see a bit more "action" in the starting areas.
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Crag rules, Orrin and Ivor suck
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