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Thread: Best creature competition | This thread is pages long: 1 2 3 · NEXT» |
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 19, 2005 07:23 PM |
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Best creature competition
I thought about a little competition. How about posting one creature for every level, the best you've got, put them all together and then ask people to vote for them?
For example, this week, we'll post creatures for level 1 (but each of us will post ONLY ONE creature, and ONLY FOR LEVEL 1, no matter what alignment). Then we use a poll to choose the most popular and send it to Ubi. Maybe they'll use it for an expansion pack?...
OK, so start posting your best creature for each level. One at the time. At the end of the week (or when everyone interested has posted) we'll sum up for a poll and vote for the best.
So, I'll start and post my creature for the level 1. I chose the Inferno alignment
Creature: TORTURER Upgrade: HELLBRINGER Alignment: INFERNO
Torturer
Description: The torturer is an impish creature, with small wings, small horns but long tail. He uses the tail as the weapon.
Special skill:
1.Since the tail is pretty long, he will do damage on 2 hexes, one in front and one in the back. The damage will of course be minor (as all level 1 creatures do) but the creature in front will take 1/4 of the damage and the one in the back will take 3/4 of the total damage (just like a regular whip would do). That makes him very suited for attacking ranged units hiding behind other troops.
2. Wings are small but help him overcome small obstacles, of one hex. He is able to jump over trees, bushes or other small objects. He cannot fly over walls.
Hell-bringer
Description: The horns and wings are much larger.
Special skill:
1.A bonus to the whipping tail damage, same fractionated damage.
2. Wings are much larger, he can cross in short flights larger obstacles, of 3 hexes in depth. He still cannot go over walls.
3. Creatures struck (only those in the back, receiving more damage) will have 30% chance of receiving "fear" spell: cannot retaliate/attack the hell-bringer for 2 turns. (they can still atack any other unit).
This is my choice. Start posting yours, I hope they'll be better than mine (not really... ).
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MANE, TEKEL, FARES
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Patashu
Adventuring Hero
I'm sure something goes here..
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posted April 20, 2005 02:47 AM |
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Anti-Peasant
Description: A peasant with inverted colours and a black glow.
Has 3 speed and 1 to everything else, like normal peasants. However, if peasants and anti-peasants get too close, they blow each other up, a peasant and anti-peasant annhilating each other until either peasants, anti-peasants or both run out.
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 20, 2005 05:08 AM |
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Very smart. That's science for peasants, I guess; though I didn't check the "how stuff works" site to see if there's any mention of antipeasants there. His weapon should be the quark, but what color should the quark have? Any body else with such wild imagination?
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MANE, TEKEL, FARES
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted April 20, 2005 08:07 AM |
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dragon hatchling: neutral
its a fairly weak creature that is still in its shell. it moves and attacks by heating up the air around him and shooting him off in the other direction. this allows for a fire attack at the start and a bump attack at the end.
special attacks:
-is that it is immune to displacement
-when retaliating it breathes fire and backs away slightly in the opposite direction
- when being attacked it has a 2% chance to block the attack with its shell and turn into a normal dragon that can fly and such. turns back to normal at end of battle
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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Patashu
Adventuring Hero
I'm sure something goes here..
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posted April 20, 2005 02:14 PM |
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Well, according to wikipedia, antiquarks can have the colour charges of cyan, yellow or magenta. So I guess it'd be one of those.
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Ellderon
Adventuring Hero
Lightbringer
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posted April 20, 2005 02:27 PM |
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THRALL
A simple slave, weak from hunger and mistreatment.
Not worth much in battle, except to be used as snacks by the Thralleater units (they regian HP and get bonus to attack). Since they hate their masters, they might rebelin a fight.
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elen síla lúmenn' omentielvo
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 21, 2005 07:16 PM |
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I suspect that next we'll speak of hadronization, right?
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MANE, TEKEL, FARES
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Gerdash
Responsible
Famous Hero
from the Animated Peace
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posted April 25, 2005 04:23 AM |
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my favourite creature is:
worrier
unforunately, it isn't my idea.. it was either a joke or a typo of someone.
it would have heavy armor and low speed but would get morale freeze most of the time. i suggest it would be chaos alingnment, representing schisophrenia there (according to the impression i got of people with this disorder).
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what is the safest way to pass your time? heroes community -- your posts won't affect almost anything
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lionharte
Adventuring Hero
Paladin of Light
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posted April 25, 2005 07:03 AM |
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shade
shade is a swirling black and dark purple misted person who attacks by slashing into the soul of the enemy.
has 4 hp but whenever it kills an enemy, it's stats increase by .(enemy level) and can move up to 5 spaces.
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Fiend_Master
Hired Hero
Master of Hellish Chaos
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posted April 25, 2005 05:40 PM |
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My creature idea
Myrmaid\Siren
LEVEL I
ALLIGENCE: AQUATIC
MYRMAID: Female human with the lower body part of a fish (or aquatic mammal). Uses a spear as a hand-to-hand weapon.
-AVERAGE MOVEMENT
-AVERAGE DAMAGE
-HIGH DEFENSE
-AVERAGE ATTACK
SIREN: Female fish-like human with the lower body part of a fish. Uses a spear as a hand-to-hand weapon, and her voice as a ranged weapon (in a similar manner to a Banshee).
-AVERAGE MOVEMENT
-AVERAGE DAMAGE
-HIGH DEFENSE
-AVERAGE ATTACK
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Death is my servant,
it paces with haste,
it cares not for your age,
for your sex, for your race.
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted April 26, 2005 12:19 AM |
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what is average attack really because average attack to me is 5-10 damage, bit tto strong for lvl 1. what is average defence,speed too
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 26, 2005 03:16 AM |
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You people have to be more specific unless you're joking. No descriptions, no skills, no nothing?
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MANE, TEKEL, FARES
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gerdash
Responsible
Famous Hero
from the Animated Peace
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posted April 26, 2005 08:21 AM |
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Quote: what is average attack really because average attack to me is 5-10 damage, bit tto strong for lvl 1. what is average defence,speed too
}:-I
if it really puzzles and confuses you, maybe i can help you a bit: i cannot really speak for Fiend_Master, but i think it's average attack for level one creature.
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted April 26, 2005 08:34 AM |
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probably but still its too general. some creatures have 1-2 some have 1-3. average is way too general
vladpopescu, can we satrt lvl 2 creatures now?
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 26, 2005 05:25 PM |
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Sure, who wants to post for level 2 is welcome, just as it is anyone with late ideas for the first level. We'll probably do the polls at the end, so that we'll make sure that anyone who wanted to post has posted. I'll have my creature ready for tomorrow... it's still training
And two more things... mention the level and the upgrade (if any)
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MANE, TEKEL, FARES
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lionharte
Adventuring Hero
Paladin of Light
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posted April 26, 2005 06:25 PM |
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squire/soldier alignment: castle (knights)
12hp/13hp
3-5dmg/4-6dmg
4atk/5atk
5def/5def
move 5/6
move type ground
shots:none
squires are simple warriors wielding short swords. when their hard training is done they are given their buckler and chain battle armour. they wear a small coat of arms and wear skull caps.
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kamickalo2
Tavern Dweller
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posted April 26, 2005 08:56 PM |
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"Anti-Peasant
Description: A peasant with inverted colours and a black glow.
Has 3 speed and 1 to everything else, like normal peasants. However, if peasants and anti-peasants get too close, they blow each other up, a peasant and anti-peasant annhilating each other until either peasants, anti-peasants or both run out. "
So it's a peasant made of antimatter? He he he... we could make peasantton torpedoes. They could be used by Captain Peasanspock on a new show known as "Peasant Trek".
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 27, 2005 12:08 AM |
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I guess I have time now for the level two creature:
Creature: ZOMBIE ARCHER
Upgrade: ZOMBIE SNIPER
Alignment: well, it's evident....This should be a major help for the necros.
So, here's an old idea of mine which many of you don't like.
It has been argued that zombies are only slow cannonfoder. In previous heroes it was partially true. That's exacly why I want to reabilitate them
It has been argued that zombies are good for nothing, and that we should entrust the bow to the skeleton. What makes a skeleton better than a zombie? That's stupid. People forget that zombies are skeletons + some rotten muscles (however muscles). So don't feedback that stuff again.
Notice that I've concentrated all the power in the arrows, not the zombie itself (see below).
The necros certainly need an increase in ranged attacks, so liches could use such a help as zombie archers. Here's the whole idea:
Zombies still have slow speed and movement.The Z. ARCHER has a plain and normal bow. The precision drops with the distance.
The Z. SNIPER is not really a better zombie, but a great upgrade however. Since some years of decays took away his eyes, he's not really a marksman. But he has a secret: his arrows -> they "smell" the creatures. So they are very accurate. They do full damage at distance, even over walls. They hit even second line enemies; there is simply nowhere to hide from them. No matter how much one washes oneself (or stinks...).
No other special skills, the no-range-penalty is enough. They don't wear armor so the defense will be quite low for a second level creature.
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MANE, TEKEL, FARES
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Ellderon
Adventuring Hero
Lightbringer
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posted April 27, 2005 11:20 AM |
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In my oppinion undead (zombies, skeletons) should be patheticly weak and cheap but come in HUGE numbers..
Swarm the enemy tactics....
If you add that idea of mine that a necromancer should be able to raise dead on the site of any battle that took place on the world map (but only up to 1 week after the battle), then thier numbers should never be a problem.
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elen síla lúmenn' omentielvo
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vladpopescu79
Promising
Famous Hero
a vampire of taste
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posted April 27, 2005 11:59 PM |
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Quote: In my oppinion undead (zombies, skeletons) should be patheticly weak and cheap but come in HUGE numbers..
Swarm the enemy tactics....
Yes, I know that line of argument... but I don't agree with it . I'm not saying it's a wrong point of view, but if you admit that undead creatures in the game are using as source of energy something else than the ATP (for those of you who like biochemistry) that all the other creatures use for movement, and that it is a sort of magic invested in them by the necro raiser, than you get to my point of view.
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MANE, TEKEL, FARES
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