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Heroes Community > Library of Enlightenment > Thread: DOES Inferno really suck like everyone thinks?
Thread: DOES Inferno really suck like everyone thinks? This thread is 5 pages long: 1 2 3 4 5 · «PREV
Citrus_mind
Citrus_mind

Tavern Dweller
posted March 31, 2007 01:19 AM

something sort of strange about comparing towns from lvl 1 to 7 is the assumption that you don't mix troops.  I have no idea why after you have a month or two and a few different towns that your main hero would have any lvl 1 or 2 stacks in their army save marksmen.  I usually take the best stacks out of two towns and just go for it.  For example I might have an army of Behemoths, Angels, Rocs, Ogre Magi, Crusader, Cavalier, and Cyclops.  The morale bonus is important I understand, but i think if you have expert leadership and other morale boosts you can mix troops.  Even still, lower level stacks are not that helpful usually in mid-game play.  I honestly stopped thinking about towns wholistically awhile ago.
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Demarest
Demarest


Known Hero
posted March 31, 2007 02:49 AM

That's an interesting point. The problem (for me anyways) is money. I usually don't spend time upgrading foreign cities. Maybe that's something I need help with.

Going back to Inferno, I was playing it the other day. Demon farming didn't seem terribly realistic. That and it was VERY delicate; You had to be prepared for many situation. On the other hand, sending somebody out with just Devils was amazing. Sure they're expensive, but I took on a horde of Dendroids with 3 Devils and won having never lost a hit point. And of course, they were split into seven stacks of like 13 each. No retaliation is a BIG deal

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devangle1984
devangle1984


Known Hero
I am the Dark Vader
posted March 31, 2007 11:28 AM

The only flaw in your tactic satyrocon is that the comps treat ur pitlords as range units and to find a exact no of demon fodder to pit lords is an issue, specially if u try to take a tope and things as such. I always tend to either take gogs or imps in a considerable stack to a tope and manupilate pits on them.

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Demarest
Demarest


Known Hero
posted March 31, 2007 11:36 AM

Actually, I thought his input was brilliant. On the one hand, Demon farming requires you to consider three numbers: The quantity of Pit Lords (x50), the number of Demons you could raise (x35), and the health of the living creature you wish to sacrifice, which varies depending on what creature it is. With the intent to reuse Demons, it's just two numbers that are fixed.

I agree that having to build your 2nd level Mage Guild and the Upgraded Hell Hole is a bit of a set back. By time you can get rolling with the idea, you've already cleared out most dwellings around home. Plus, you're sinking your money into buying level one's and two's from your foreign cities instead of building their higher level creature dwellings. Not saying it can't be done. Just that it's very meticulous.

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Citrus_mind
Citrus_mind

Tavern Dweller
posted March 31, 2007 05:36 PM

What I would do is this.  Grab ten pit lords and six other stacks of of sacrificial creatures.  Split them into groups that the pit lords can handle.  Then blind the last enemy stack, put the other groups together and use meteor shower and kill them off, then continually use clone on the pit lords for more resurrection, this would of course mean you have to have a hero with enough spell points to handle all that, have a left over stack near a town and just TP in and out, you can make all your demons in one day.  It's not that tedious.
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Winthrop
Winthrop

Tavern Dweller
posted March 31, 2007 11:09 PM

Well, I'm not an experienced player and it's a big problem to me to farm that many demons even on 2 month, but... I still very like Inferno. It has a good climax, and the units are not that bad. And their dwellings are not ridiculously expensive, at last.

They have also nice heroes: Xarfax and Xyron, my favourite heretic Zydar (Sorcery can be pretty cool), Ayden with Intelligence (which is good, because Inferno heroes are straighting to Spell Power), and also good Demons like Rashka, Ignatius (Tactics), Marius or Fiona (starts with a band of Hellhounds). And Octavia as a secondary. However, they look ugly, especially Ayden.

Units are good. Maybe except Imps - they are typical fodder, though they are fast and breed like rabbits, especially when Grail is in the castle. Magogs are nice, but can be a bit annoying when a target is surrounded by your units. Besides of that, they are ok, comparable to reptillions from Fortress. Cerberi are very good, they are fast, no retaliate and attacks three units a row. However, they seem to die very fast, like wolf riders. Except that they are cool. Demons are great 4th levels, I usually very like them. I, personally, don't upgrade them. They're good in their unupgraded form and Pit Lords don't ressurect Horned Demons. Pit Lords are ok - they're not as good warriors as some of their 5th rivals (like Minotaur Kings, Thunderbirds or Mighty Gorgons), but they're crucial for demon farming. Efreet Sultans are cool. Not literally, but... it is my favourite 6th. They have decent HP, speed, good damage, good-looks, they fly and they have Fire Shield. Gorgeous unit. And finally Archdevils. Yep, they are maybe not something as good as Archangels, Black Dragons, Gold Dragons or Titans, but they are excellent unit. Fast, no retaliate (which, with "Wait", can be very tricky) and big strength. They kick Ghost Dragons butt... well, every 7th does this ..., and they are comparable to Chaos Hydras or Behemoths (well, except the fact that you can have Behemoths MUCH faster than Archdevils...), IMO. And they can fight with Scorpens or Death Knights with much less fear.

And city also has decent buildings. Mage guild seems to target on fire spells (we are in hell, buddy) - not my favourite, but that school contains some neat spells (except Heroes 3, fire is always favourite school for my mages when play RPG ). That town portal in the city should be useful... But I never encountered two Inferno cities in one game, so I never used it. Rest of buildings are good.

And, by the way, I can't understand some people who scream "Stronghold/Inferno/Fortress sucks!". That's a bit annoying. The main argument is usually weak mage guilds on Fortress/Stronghold or fire-favourite on Inferno. I think it's kinda because of overrating magic a bit. Yes, I like magic heroes very much, but might heroes are also good.

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pacifist
pacifist


Famous Hero
posted May 15, 2007 05:00 PM

Well, hope it has not been covered elsewhere but being a perfectionist I use a simple method for demon farming. For example 9 imps give 1 hp more than necessary and it's a waste. I consider the health of the creature is lower than 35 of course . I always make groups of 35 so there are no loss. Only exception is when the hp of sacrified creatures are a multiple of 5 or 7. In those cases I use stacks of 7 and 5 respectively. One example : lizards have 14 hp (multiple of 7) so I use 5, 10, 15, ...lizards to make respectively 2, 4, 6,...demons. Pikeman have 10 hp so I use them by groups of 7. Same for dwarves,...
You don't benefit much from doing this if you transform all your troops in one fight, but it can make a difference if you do it progressively fight after fight.
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Bigbadfly
Bigbadfly


Famous Hero
posted May 15, 2007 09:05 PM

I dont play inferno, because of the town graphics, the sun there makes me sweat!
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Devangle1984
Devangle1984


Known Hero
I am the Dark Vader
posted May 15, 2007 11:41 PM

One of the best suited random temps for inferno is marathon.Preferably xl+u, a long game, but it brings the best out of inferno.I played a couple of times for fun and tourneys, they are awesome on big map and late meating situations.The First two weeks are a challenge but once u get through them, they are virtualy unstoppable.Inferno like it or not is also an excellent town for breaking border gaurds, topes and nagabanks as the more lower units u sacrifice, the bigger and badder they get. Unlike other towns,inferno benifits from sacrificing its units.

And big bad fly, u don't like to play inferno cause of the background? Jesus of all the reasons lol

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sag
sag


Promising
Supreme Hero
WCL owner
posted May 17, 2007 08:38 AM

Inferno is amazing on big (XL+under) templates like Marathon. Can anybody pass through horde red dragons without mana and without ANY losses having only week5 army? Inferno can.

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Devangle1984
Devangle1984


Known Hero
I am the Dark Vader
posted May 17, 2007 01:24 PM

Roger tat sergie, experience goes a long way doesn't it

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 17, 2007 02:39 PM

Fortress can....they may lose 6 gnolls though...
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Better judged by 12 than carried by 6.

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Binabik
Binabik


Responsible
Legendary Hero
posted May 18, 2007 06:53 AM

Quote:
Fortress can....they may lose 6 gnolls though
Hydra trick depends on the difficulty doesn't it?  And it could be dangerous with no spell points for haste if needed.  Depending on how the reds are placed, the hydras may have to walk around a few stacks to get to the right one.  Obstacles may also get in the way of reaching the right stack.


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LezzerLord
LezzerLord

Tavern Dweller
posted June 03, 2007 04:10 PM

Inferno is the 3rd best!

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The_Mysterious
The_Mysterious


Adventuring Hero
posted June 04, 2007 12:46 AM

Heroes III devils and archdevils are better in than Heroes V ones.
Same goes for Hell Hounds and Cerberus. There should be succubusses though.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 04, 2007 01:19 AM

In 3? Gogs= Succubus, more or less- the succubus is female, and it isn't that attractive.

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spointz2020
spointz2020


Hired Hero
posted June 04, 2007 06:41 AM

well u actualy do have the ugly succubus commander in inferno (although it doesn't have range attack), but ne wayz - i love inferno proly either my fav or 2nd fav town, even though im pretty much a noob overall, and never understood the specifics that tend to make it be seen as weaker compared to other towns... i mean i never even knew bout demon farming till few months ago! But wow, its pretty fun - while weird tactic XD I luv it... since when i play WoG, for some reason i always get 6 royal griffins in beginning of each week, i usually use them to get demons, and often use around 80 imps and 20 gogs each week for mroe demons.. hehe and like the other guy said i often make perfect measurements and calculations to ensure that i have no unecessary losses in hp value worth even in 1's or 2's in units like imps.. so i always have pencil and paper out next to me XD. Soall in all, inferno is rly an exciting addictive town, i couldn't care less bout whether it sucks overall, i mean who cares as long as u have fun - and some of these inferno town downfalls arent even that obvious unless u rlly read into it.. INFERNO FTW!!
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darthgeeku
darthgeeku

Tavern Dweller
posted June 10, 2007 05:57 PM
Edited by darthgeeku at 18:03, 10 Jun 2007.

I too like some of the earlier posters used to think that Inferno sucked but only recently i have decided to explore this town and i think it is under rated and yes demon farming is something new to me Some of the pointers like recruiting ok hp low lvls like dwarves and turn them into demons are spot on lol Usually i have Marius/Nymus as demon famers and recruit Zydar (sorcery speciality)as support hero and if i can get geddon+orange orb, Zydar just has pack-lots effreet sultans and he goes wild hehe. Think i've gotten him to hit 2.4 k+ geddon with about 20 spell power, expert sorcery + expert fire magic with orange orb IIRC

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted June 10, 2007 08:49 PM

I think the town is sort of like Fortress in the aspect that it isn't the easiest to play off the bat, as opposed to Castle, but once you get the hang of it it becomes good.

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