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Frank
Promising
Known Hero
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posted June 05, 2005 10:43 AM |
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Edited By: Frank on 5 Jun 2005
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Heretic Rules
There is 1 rule I need to explain.
Heroes restriction: no lvl 3-4, no log (born), no diplo, no mullich.
This only means to not use them as main hero. It doesnt mean that you cant fight with them at all.
Some people think that those heroes should remain at level 1 throughout the game. Thats crazy for many reasons.
- What if I start with castle and mullich and kyrre are in tavern. I'm forced to use a useless hero. I buy kyrre. Jeddite shows up. 2 useless heroes. Pyre shows up. 3 useless heroes. If my plan is to fight with many heroes I have to dismiss 4 heroes and rebuy 4. But with this "stay at level 1 reasonning" I lose the game day 1 because i cant get 1 hero i can use...
- What if i have estates hut in front of my castle? Or scouting ? or pathfinding or logistics ? I would make sure as many of my scouts get to expert estates, logistics. Mullich would make a great choice for an expert scout since that he starts with only 1 skill...
- Its already hard enough to forsee where will be every heroes you own 1-2 turns in advanced, its impossible to know their position day 7 if only for the fact that you havent uncovered the map yet ! So if the 3 gems you need is guarded by pack imps near mullich buy griffins instead because you cant fight with mullich...
Not being allowed to fight with them heroes is a far greater prejudice than that of their skills being trained at expert for the other player. Maybe the other player was more fortunate and bought only 350 heroes anyways.
The only exceptions are diplo and necro. Fighting with them is ok as long as you remain at basic diplo and necro level.
I hope people will stop quiting games because they see the other guy has a level 3 mullich... Especially when that same guy has a level 15 tyris.
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LichKing
Honorable
Known Hero
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posted June 05, 2005 01:48 PM |
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Frank..................
Remember season 2 when I was a noob and you talked me into playing C&C? You smoked my ass day 6.
Suck it up.
Drive on.
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SOUND THE CHARGE!! INTO GLORY RIDE!!!
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maretti
Responsible
Supreme Hero
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posted June 05, 2005 04:01 PM |
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How about building Alamar to lvl 6 and let him teach ur main resurrection. Is that allowed in standart rules?
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Crag rules, Orrin and Ivor suck
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Motorschaaf
Bad-mannered
Famous Hero
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posted June 05, 2005 04:11 PM |
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Quote: How about building Alamar to lvl 6 and let him teach ur main resurrection. Is that allowed in standart rules?
well anyone who forbidds you to have jeditte as main but allows ress to be teached to a main ( hack, tazar for example ) got no clue about game bamance at all - because THATS the dangerous about the lvl 4 heroes. its a guaranteed and usefull lvl 4 spell that saves you tons of recources and time.
to be true - im allways happy if my opponent uses deemer or jeditte as main - specially if he got hack wasted as scout
Motorschaaf
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Frank
Promising
Known Hero
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posted June 05, 2005 05:43 PM |
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I've always considered it as allowed. Your might main hero needs to get wisdom and earth... not always possible before the main fight happens. Alamar is a great asset for sure, unbalancing like Motor mentionned but this game is all about making the best out of what you have. When I see that my opponent has Alamar I assume his main hero will have ressurect and I play consequently. Either i try to challenge my opponent as early as possible or i build magic guilds in hopes of meteor, chain lightning, implosion. If you destroy 2 groups per turns, ressurect allows its owner only a slow death...
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Frank
Promising
Known Hero
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posted June 05, 2005 05:58 PM |
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Edited By: Frank on 5 Jun 2005
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LichKing... TC_Fear and I still play many C&C games and now most of our games ends day 4.
The first time I ever heard of that map was when Vesuvius himself was playing HOMM3 like 15 years ago Mocara had told me about a great game he had played with Ves on C&C and for 1 hour I read with great interest all he had to say about it.
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Khayman
Promising
Famous Hero
Underachiever
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posted June 05, 2005 06:49 PM |
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Rules?!? I know who rules...Frank rules!
Hey Frank!
Remember when I let you beat me on Crimson and Clover back in Season I?
Here, let me jog your memory...I was whooping your a$$ so badly that you had to pawn all your resources in order to hire & dismiss like 14 Tower heroes with all those effin' Gremlins. I think I was so pissed I never finished that game with you. How about we call it a draw now? Or, if you really want, I will go report a loss to you!
Glad to hear you are still alive and doing well. You will always be my Heroes' hero, Francois!
See you on the H5 battlefields (hopefully), mon ami!
Love, Peace, and Happiness!
~ Khay
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"You must gather your party before venturing forth."
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kasparov
Adventuring Hero
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posted June 06, 2005 02:36 AM |
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oh my god
you guys are still playing heroes 3.
i started playing world of warcraft and realized i wasted 5 years of my life on this game.
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patriot_pulsar
Adventuring Hero
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posted June 06, 2005 09:58 PM |
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hey frank strange thing that i never had that problem
I always use mulich as my scout who makes a lot of battles for me and i always learn resurect from alamar never thought that some players thinkit is not allowed
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Once i believe i can make impossible happen and i will beat angelito
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted June 08, 2005 11:49 AM |
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I also think the restriction of heroes always belongs to the fact they would be your MAIN hero. Itīs just lame to make restrictions about a scout hero (except using diplo skill). Sure this hero makes some fights...crypts...stores...and other stuff like that. And crypt fights with Mullich are easier than with piquedram. But they are also easier with ALL kind of barbarians than with witches for example....so what..
Same goes with log born. Itīs no big problem to have an expert log hero as scout...he can bring fresh army from more far distances than others could....so what....there do exist more than 1 log hero....both parties could find one in tavern.
To learn spells from a hero is something i donīt bother. One has luck and finds res. and chain in his mageguild, the other one plays fortress and finds stronghold as next towns and wonīt find any of these spells. So itīs just a different way to learn these spells....cheaper though...
I have recognized some different point of views refering to the rule "no necro". This means for me, you should not use the secondary skill "necromancy" at all. So what should u do if your scout "Galthran" fights a full imp cache and raises 50 skeletons after the fight. Do you have to dismiss them?
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Better judged by 12 than carried by 6.
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maretti
Responsible
Supreme Hero
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posted June 08, 2005 04:35 PM |
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I agree with Frank and Angelito on the lvl 4 scholar isue. As for the 50 skellies my opinion is that you have to dismiss them.
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Crag rules, Orrin and Ivor suck
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lkru33
Promising
Famous Hero
3x NFL Pick'em Champ
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posted June 08, 2005 05:06 PM |
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I've always thought that the rules only applied to your MAIN hero. As far as scouts go... I thought all heroes are fair game. I've also used Alamar many times as a scout to teach resurrect (and any other lvl 4 spell acquired from other scouts or mage guild). I agree that skellies accumulated through battle should be dismissed. I also do not understand why a scout hero cannot have expert diplomacy if the skill is never used... not that I really plan on trying to get it anyways. Would be about as usefull as navigation on a map with no water.
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