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Thread: Fortress strategy | This thread is pages long: 1 2 · NEXT» |
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matkov
Hired Hero
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posted June 23, 2005 09:21 AM |
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Fortress strategy
I enjoy this town much but I consider, that I'm not playing it at good level. I ussually try to get all creature dwellings except hydra pond with fort week one. But I have problems getting hydras. Is it better not to get all creatures, but to upgrade some as all of them have some speciality ?
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted June 23, 2005 09:27 AM |
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it depends.
i would always try to get MG early cause of the death stare and greater basiliks are useful. wyvren monarchs are also good
with dragon flies it depend on ur oponent. if they pick a magical hero then i would probably get dragon flies for thier dispel. i would also get dragon flies for thier weakness if versing stronghold.
i hope this helps
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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guitarguy
Responsible
Supreme Hero
Rockoon.
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posted June 23, 2005 09:33 AM |
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Anti-Toss Post, alright guys?
I think you should shoot for a full town with all the creatures. Seek out map sites like the Medusa Stores or Naga Banks since the rewards for beating those should include quantities of sulfur. You'll need sulfur for your Hydra dwellings, so this is important. Of course, do not neglect looking to increase your daily income so you can finance your full army.
I'm not sure if you're playing online or single player, but I think you should get all dwellings either way. Your enemies will tend to go the whole nine yards, so you should too.
-guitarguy
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matkov
Hired Hero
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posted June 23, 2005 10:20 AM |
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Actually I'm looking for some advices how to play fortress online (something similiar to stronghold strategy thread). It is no problem to win single player .
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a_rebirthing...
Supreme Hero
with rebirthing power
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posted June 23, 2005 10:59 AM |
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oh. ok
starts with tazar or that guy with gorgon specalty(alkin i think). get MG early aswell as castle and wyvern next if money/res permits.
i dunno what else but here is something that may be a bad tip so dont do it unless u agree. get a mage guild and look at the spells. if there is some good ones like haste then get a spellbook.
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'Tis better to rely on the the wit of your brain rather than the speed of your hands and mouse -me
Being happy isn't just an emotion, it's a choice!-Leo_Lion
It's Gortex!!!
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted June 23, 2005 11:16 AM |
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Build serpentflies day 1, if u donīt find a hero in tavern (or starting hero) who has at least 5-6 of them. Why? Coz u can give 1 fly to all your scouts, so they have nearly maximum movement every day.
Best hero for fortress is surely Tazar, so take him when u pick. Alkin is also a good choice. Dracon is often underestimated. But with his speciality (Gnolls), about 60 gnolls in his army can make very good fights, especially full crypts. On day 7, u normaly have to decide: Building gorgons or castle (hydras should be built already). Really depends on your area, especially on dwellings.
A hero with 1 hydra and 1 tent can face strong armies. Bringing some single flies with him against shooters (with tactic skill even better) help a lot, coz unupgraded hydras are slow (speed 5, on swamp 6).
Besides devils, hydras are the only level 7 unit, which could take out a full dwarven treasury. 7500 gold is a good reward end of week 1 or start of week 2.
What u need most with fortress is wood, so i would chose wood/ore as starting bonus (except u play jebus...)
Donīt bring your (mighty) gorgons in any fights except in your endfight. You must not lose a single unit of them, coz they are the most powerfull stack against opponents level 7 units (except necro).
All might fortress hero start with armorer, offense and log is most of the time no problem. Archery is nearly a waste, coz you only have 1 shooter. Same goes with artillery, when u have chosen a fortress hero as main, coz they will get defense skill most of the time and artillery needs attack skill. So "Gerwulf" is the weakest balista speciality hero in the game in my eyes...
Tactics and earth is good for every town.
For the fact, stronghold is an "attacking" town, with fortress itīs the opposit. Expert shield / stoneskin on fortress with Tazar, and u will survive very long..
Only unit which could hurt ya hard are Ancients with their 80$ defense reduction speciality.
One important sidenote with fortress is, u donīt have to fear "berzerk" that much. Coz of that strong defense skills, your own units wonīt make that much damage to each other. Stronghold would probably decimate half of his own troops on the other hand...
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Better judged by 12 than carried by 6.
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greek_god_su...
Famous Hero
Bringer Of Light
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posted June 23, 2005 11:43 AM |
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Quote: One important sidenote with fortress is, u donīt have to fear "berzerk" that much. Coz of that strong defense skills, your own units wonīt make that much damage to each other.
Maybe you have lots of defense, but I still wouldnīt say you donīt need to fear berserk. You still have chance to get your own units stoned, death stared or poisoned.
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After all, marriage and murder are not too different - one ends your life and the other is a crime
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Lord_Woock
Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
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posted June 23, 2005 12:11 PM |
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Water magic is not a waste with Fortress either. Teleporting your mighty gorgons when sieging your opponent can improve your chances significantly
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Yolk and God bless.
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My buddy's doing a webcomic and would certainly appreciate it if you checked it out!
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Sir_Stiven
Honorable
Legendary Hero
banned
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posted June 23, 2005 12:13 PM |
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Quote: One important sidenote with fortress is, u donīt have to fear "berzerk" that much. Coz of that strong defense skills, your own units wonīt make that much damage to each other.
lol
you should ask IrnWill about that one
His an expert of having his fortress army berserked, i dont think i lost more then 2-3 units in end battle lol.
Id say its the exact opposite, a fortress army is very vulnerable to berserk because of all their creature specials. Poison&death stare on hydras, stoned units etc etc.
The strength with fortress is also their all out attack, but when several units get left behind attacking each other you are very stranded
As for resources... focus on wood primarily not sulfur.
Still dont listen to guitarguy about his daily income BS. You get your daily income from gold piles and chests, possibly also some banks.
Money buildings are week 2 unless youre very rich.
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guitarguy
Responsible
Supreme Hero
Rockoon.
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posted June 23, 2005 12:26 PM |
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Sir Stiven--
Quote: Still dont listen to guitarguy about his daily income BS. You get your daily income from gold piles and chests, possibly also some banks.
Money buildings are week 2 unless youre very rich.
I beg to differ here. Why would you call having a solid income trivial or, of all things, BS? What I suggested was merely a precaution in case chests and gold piles aren't plentiful. Sure, he can build his money buildings if he needs to; that is what I meant to begin with.
-guitarguy
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Sir_Stiven
Honorable
Legendary Hero
banned
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posted June 23, 2005 12:39 PM |
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no he cant.
jeez.
Two choices for you
1) Try and read this game by reading about it here, take a part of what other online vets (and to a certain degree angelito ) says in their posts and try to build up a strategy from there. Then try it out against comp if you so like even if you wont see the difference as concrete since you can build your army up against comp for 20 years and it still sucks.
2) Play a game online. This would be called "learning by doing" as you will get smashed all over the place and then you might wanna get back looking for advice here (option 1) or learn from your new online games by keeping saves etc.
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matkov
Hired Hero
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posted June 23, 2005 01:07 PM |
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to angelito: I've tryed fortress on your template and it is really hard for me to have hydras week 1.
Unfortunatelly I cann't play online now, because I have internet connection just at work, but this will improve during september and I hope I catch you guys and play some games.
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Have a nice day.
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guitarguy
Responsible
Supreme Hero
Rockoon.
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posted June 23, 2005 01:13 PM |
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Sir Stiven--
Quote: no he cant.
jeez.
This is getting old. Come on.
Quote: you can build your army up against comp for 20 years and it still sucks.
You underestimate my true abilities, but we need never fight over that.
Quote: 2) Play a game online. This would be called "learning by doing" as you will get smashed all over the place and then you might wanna get back looking for advice here (option 1) or learn from your new online games by keeping saves etc.
In case you didn't know, I've been waiting for years to get an online game started, but it never worked because of some unknown problem. I tried asking Angelito about it months ago but there wasn't enough info and my problem ended up getting ignored. It should be on this page.
I've got Heroes Complete now but I can't sit down and try it online yet because I'm not on my home computer. I intend to try later, but I've got some important chores to do for a while. I'm not running away from my problems. I am a college student now, so things aren't as laid back as they used to be. Please understand that I'd be much better at the game (esp. online) if only I had an honest chance. Understanding is all I ask from anybody.
Regards,
-guitarguy
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted June 23, 2005 02:46 PM |
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(ask and ull be given)
Everybody plays different. So here is how i play it.
Fortress Basics
Building Random 160 (as usually played):
If possible built Wyvern day 1 and buyout. Dont waste your resources on flies, even if there are none in starting armie. Four to five Heroes are on every template possible, so try to get them (on original templates even more), and drain the map with the Wyvern. Go for Hydras week one, its a must for me. Dont care if your starting armie gets lost by doin so. Some other Vets swear on MGs+Walls week one, but i go for HP range of Hydraswith which u can work with. As soon as i have 2 Hydras day 8 im on my way. Try to Increase your heroes to 8 week 2. Concentrate on your creatures, dont waste your resources on money buildings, u wont need them with fortress, u would just give your opponent time to speed up with you! The creatures will give u money AND experience, forget those dammed money buildings!
Main Hero + Skills:
The "take-a-defense-hero-with-fortress"-blub-talk is coming out of my Ears. In my opinion its totally refese: Get an Attack Hero. Fortress creatures are already very good on defense side, so get some damage dialing to speed up! Crack Hack and other Barbs are definately premium choice for Fortress, of course u need to know that u can only fight "outside" with those heroes (no water magic). Fortress is one of the few towns were Tactics and Air is a must for me, besides the usual Earth, Logistics and Offense. Pathfinding is normally no choice as u r already running on the ground with one of the biggest penalties. So only if there are big Areas of snow take pathfinding. Air and Tactics plus a Barbhero is the only way to make your opp fear u. If u increase your defense another time, by leaving damage out, just makes u vulnerable to magic.
...maybe something to add, but thats so far
Xarfax1
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tigris
Supreme Hero
Supreme Noobolator
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posted June 23, 2005 04:07 PM |
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One problem with fortress that i'm convinced everyone is aware is that if you don't get lizzards prebuild day 7 you have to choose between hidras,gorgons and castle.
This isn't happening when you get lvl 2 dwell prebuild.For me this is one of the most difficult choices.Usually i prefer going for the castle no matter what and then just see what i can get day 7.Depending on resources and map setup(dwells,goals to attend week 2) i decide what i'll go for.
As said earlier,mighty gorgons are one of those units you can't afford losing before endfight.A great plus for fortress are hives(when not banned), so on a template like Blockbuster for exemple you could have even 80-100 viwerns month 1.You can start taking hives with only 2 hidras without problems.Cure is always good to have, and so is bless cos of the hidras crappy damage, so for me water magic is a must with this castle.
About heroes, apart from Taz, who is everyones favorite i also like Alkin(offense&armourer start),Dracon(helpfull+1 gnoll speed&numbres in the first week) and also Bron(nice starting army sometimes up to 6 basilkis).Seems like everyone prefers beastmasters to witches, though there are some decent heroes there too.I would only bring up Verdish(1st aid specialist) who makes a powerfull combination with hidras.I'm not saying i would pick him against Tazar, but he's fun to use when no might hero appears in tavern day 1.(when starting with random hero).
Also speaking of heroes, many players forget abut the swamp movement penalty and send scouts with 1 gargoyle day 1.(i saw that when playing ally with a by now H3 vetfoo i'd rather not say his name though )
Usually when i play this town i don't use many units from my town to clear the map.A nice strategy is having hidras and a couple of flies baits.This combination workes good but has it's disadvantages, namely the hidras low speed(5/6on swamp).This is why you need exp slow ASAP and to me Tazar seems more eager to learn water magic and some other adjacent skills before getting earth.
For me this can means that i need to get my hidras upgraded very fast, so dusa stores are a must week 2 for that extra sulfur.Xarfax's forceback tactics works great so even a full store can be done with minimal losses day 8.
Taking topes with fortress used to be a real pain in the but cos i used to bring mighty gorgons and then i would just lose some like a foo.My advice now would be not to use mighties in there.
Tactics is one very nice feature to have in endfight, cos it gets your slow Hidras&moo's so much closer to action.Having already wished for earth and water magic,there isn't often that a beastmaster will be offered air magic too,so tactics must work instead of mass haste.Mass prayer is also nice in endfight but not often seen unfortunatelly.
For me the trickiest endfight with fortress must be when sieging a castle.Having only 1 crap shooter and 2 not so fine fliers is a bit dissapointing.From this point of view fortress is one of the weakest castles as oposed to tower for exemple which has 3 shooters and 2 fliers.Fortress's strength lies in its foot units hidras,gorgons and even basilkis.Having exp.clone or ballistics can help alot in situations like that.
Overall i think fortress is a fun castle to play with, especially on poorer templates.
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Plexus22
Known Hero
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posted June 23, 2005 08:37 PM |
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Not that im a fortress expert or anything, and its not one of my favs, but when I play it I really value the uses of dragon flies. I dont think dragon flies are weak fliers at all, its just that they are not level 5 or 6 but they have useful specials and I think the speed and numbers of them that u can get make them very handy. They do have some great tactical uses, obviously putting them on scouts, but also very useful against strong but slower flying units like several green dragons for example. you can place one fodder dragon fly just barely in range of dragons and as everyone knows the dragons will move in and attack that fly and are now in range of the rest of army like hydras and mightys. Especially useful when ur heroe doesnt have tactics. Also, in general flies just make good fodder units in stores and caches because of their speed for example in medusa stores good for occupying medusas while hydras are busy on another stack. Flies arent bad in open battle either....put some bless on them and they make a pretty good damage dealing unit. IMHO flies are one of the best units fortress has. Combine them with the hydras and thats about all main needs to do a lot
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csarmi
Supreme Hero
gets back
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posted June 23, 2005 10:58 PM |
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Xarfax has an important point here. Offense is much better for fortress than armorer. Remember that!
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maretti
Responsible
Supreme Hero
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posted July 06, 2005 07:28 PM |
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Quote:
Taking topes with fortress used to be a real pain in the but cos i used to bring mighty gorgons and then i would just lose some like a foo.My advice now would be not to use mighties in there.
Hmm only a foo dont bring his mighty gorgons when taking a tope. The dragons normally dont attack them if you have some decent fodder. The advantage bringing them is obvious.
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Crag rules, Orrin and Ivor suck
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tigris
Supreme Hero
Supreme Noobolator
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posted July 06, 2005 07:40 PM |
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Well i already admited i am a foo, didn't i?
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Gidebar
Hired Hero
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posted July 06, 2005 07:46 PM |
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Quote: Xarfax has an important point here. Offense is much better for fortress than armorer. Remember that!
Well id say it depends, hydras can pull off some tricks but only if they dont die too fast.
Also you dont need offense that much on mighty gorgons, for obvious reasons.
I find it easier to take a utopia with armorer heroes cause your fodder will survive much longer while death stare/hydras work on the drags.
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