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Thread: Weekly library question______31_05 | |
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 04, 2005 02:33 PM |
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Weekly library question______31_05
After a small break, i guess we could continue this series a bit
Here is the question:
Big Heroes 3 tournament.
Final match between the 2 best competitors during the whole tournament.
Fixed map. Only 1 town on the map for each player.
"Hero" style. (Only 1 hero allowed for each player)
All random at the beginning.
Red got Geon, Blue got Styg.
Red cought Blue in his fully built castle when attacking him for final fight.
Big bashing. Many spells, many hits.
This is the current situation:
Redīs turn.
Red has no spellpoints anymore, neither has Blue
All warmachines are destroyed, including the catapult.
Only the middle shooting tower is still "alive". (shot already this turn)
Both donīt have armorer nor offense.
Geon has attack skill 15 and defense 12
Styg has attack skill 10 and defense 17
Red has 3 HarpyHags left, placed in front of the gate blocking it.
Blue has 1 Lizardman with 10 hitpoints and 4 shots left, placed in the top right corner behind the walls.
Active spells: bless and haste on Harpyhags, bless and stoneskin on lizards.
Who will win the fight?
Who will win the match?
Explain please
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Better judged by 12 than carried by 6.
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GODman
Tavern Dweller
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posted August 04, 2005 02:40 PM |
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Well, I guess the Blue one should win.
Red should attack Lizardmen but I'm not sure that three Harpy Hags could do 10 damage (Red's attack is 15, Blue's defense - 17, and both units have nearly the same attack and defense skills, hard to say. ). If they won't kill Lizardmen (few hit point left), then tower will shoot and I am nearly sure that they will kill those 3 Harpy Hags. Tell me if I am wrong. Nice question.
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lkru33
Promising
Famous Hero
3x NFL Pick'em Champ
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posted August 04, 2005 04:40 PM |
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Taking a guess here...
RED
Geon (15 att, 12 def) (eagle eye spec)
3 Harpy Hags
- 6(21) att, 6(18) def
- (1-4 damage)
- 14 health each (42 health total)
* (Bless and Haste)
vs.
BLUE
Styg (10 att, 17 def) (sorcery spec)
1 Lizardman
- 5(15) att, 6(23) def
- (1-3 damage) 4 shots remaining
- 10 health left total
* (Bless and Stonskin)
Conclusion:
With Bless, 3 Harpy Hags with 21 total attack will cause a max damage of 11 vs. 1 Lizardman with 23 def... This is not taking into account that Stoneskin is casted on the Lizardman. With the Stoneskin casted, even at expert level, it will increase the defense points by 6 which will bring the total defense of the Lizardman to 29. The 3 Harpy Hags will cause a max damage of 10 vs. 1 Lizardman with 29 def.
Result:
The 3 Harpy Hags will kill the 1 remaining Lizardman. Since each player only has 1 hero and 1 castle, Red will win the battle and the game in this 1 fight.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 04, 2005 04:47 PM |
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You really think my riddles are that easy?
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Better judged by 12 than carried by 6.
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lkru33
Promising
Famous Hero
3x NFL Pick'em Champ
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posted August 04, 2005 05:01 PM |
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Edited By: lkru33 on 4 Aug 2005
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Quote: You really think my riddles are that easy?
No... that is why I said I was only taking a guess... someone had to put an answer down to start the process
I'm not sure if the sorcery specialty has any effect on stone skin... so I didn't take that into account. If it does, I will learn something
This is why you will be in the Advanced Tribe, and leave us behind in our Beginners Tribe...The little unknown details we don't pay attention to
Come on, someone else take a stab at this
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pitsu
Adventuring Hero
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posted August 04, 2005 08:10 PM |
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Edited By: pitsu on 4 Aug 2005
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Quote:
Big Heroes 3 tournament.
Final match between the 2 best competitors during the whole tournament.
Could this be the key? I do not want to go into math, but a good player in blue position may have not shoot with lizards last turn, but defended. In such case lizards defence is even higher and may be enough to survive harpies attack. Also I do not know whether the defense bonuses from "fully built castle" (fortress) are already included in Styg stats.
Quote:
Red has 3 HarpyHags left, placed in front of the gate blocking it.
I hope they are not sitting in the tar moat (2 hex wide)? The boiling tar would kill harpies after they return from attack, meaning that both sides are elliminated and nobody wins according to one hero only rule. On the other hand, why would a good player put harpies into such place in an endgame situation?
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 04, 2005 08:14 PM |
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How about giving answers instead of asking questions?...
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Better judged by 12 than carried by 6.
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lkru33
Promising
Famous Hero
3x NFL Pick'em Champ
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posted August 04, 2005 08:33 PM |
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Quote:
Could this be the key? I do not want to go into math, but a good player in blue position may have not shoot with lizards last turn, but defended. In such case lizards defence is even higher and may be enough to survive harpies attack. Also I do not know whether the defense bonuses from "fully built castle" (fortress) are already included in Styg stats.
Not sure about this... A good Red player would not "wait" with the harpies allowing Blue to take a defensive stand. Since the harpies will go before the lizardman, I believe the harpies will attack right away.
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pitsu
Adventuring Hero
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posted August 04, 2005 08:57 PM |
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Quote: How about giving answers instead of asking questions?...
Hey, what you self do? Look at the very same thread where we are - you are only asking questions! LOL
Since we have no knowledge at which level are the spells (expert and advanced bless add +1 to max damage) I guess that the answer you seek is that the harpies indeed sit in tar moat. Then harpies kill the lizard, but die in tar right after that and the result is a draw (in battle and map, both). I am too lazy to test or calculate whether no level bless vs expert stoneskin and defense bonuses could give lizard a chance to survive.
Quote:
Not sure about this... A good Red player would not "wait" with the harpies allowing Blue to take a defensive stand. Since the harpies will go before the lizardman, I believe the harpies will attack right away.
Not sure but even if the last acting unit of a round "defends", doesn't the bonus last until the very same stack acts again? In such case it matters not whether harpies wait or not.
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patriot_pulsar
Adventuring Hero
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posted August 04, 2005 10:43 PM |
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Angel u saying they are all good player and it is finals battle and their stats more then 10 and they dont have an offence or defence
Hey they noobs lol
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 04, 2005 10:46 PM |
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Fool ...
Both heroes are magic heroes...not that big chances to get these 2 skills with them...
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Better judged by 12 than carried by 6.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 04, 2005 10:53 PM |
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Quote: .... I guess that the answer you seek is that the harpies indeed sit in tar moat. Then harpies kill the lizard, but die in tar right after that and the result is a draw (in battle and map, both)....
I guess we have a winner here. Hoped it would take a bit longer until someone recognizes the 2-hex moat and the "suicidal" last move of the harpyhags.
Good job though pitsu
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Better judged by 12 than carried by 6.
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Lord_Pc
Promising
Famous Hero
Groin-Grabingly Clever
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posted August 12, 2005 09:36 AM |
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sorry about the late reply but
i have never had a draw, what is the battle scene that comes up? and do both heroes die?
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Da-da-dada-HEY-dada-da-da
Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted August 12, 2005 11:12 AM |
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Yes, both heroes will die, but the town will remain to blue.
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Better judged by 12 than carried by 6.
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soccerfeva
Disgraceful
Famous Hero
banned
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posted August 12, 2005 11:19 AM |
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You mean such a match really happen? And it's not made up fiction?
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maretti
Responsible
Supreme Hero
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posted August 12, 2005 03:08 PM |
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I seriously doubt that such a match happend. I doubt harpi hags standing in the moat will be the last creatures to survive.
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Crag rules, Orrin and Ivor suck
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csarmi
Supreme Hero
gets back
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posted August 12, 2005 04:26 PM |
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I have to know what secondary skills the heroes have (water magic, earth magic?)
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grendal
Adventuring Hero
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posted August 13, 2005 01:20 PM |
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It sort of happened to me in my first 10-20 games online. I had the troops and all money and castles. My oppenent had one castle and his main hero with expert earth magic. He had killed my main hero (i had a second but not as strong).
He couldnt come out of his castle or he wouldve been over powered by my troops. Yet 3 or 4 times i tried to take him in his castle. Each and every time he summoned the earth elementals. I killed all his live troops but had to retreat every time or wouldve died leaving me scout heroes only. His hero would disappear, i guess cause he had no troops left. But it was always available for purchase in the tavern when his turn came around
I dont think we ever finished the game. Not sure if it was declared a draw or just saved and never finished.
Wouldve been different knowing what a know now
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Life is full of frustrations, heroes should help release it!
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