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Thread: Empty towns? | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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isabelyes
Fierce Battlegriffin
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posted February 03, 2008 08:41 AM |
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is this the oldest tread ever?
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Andrelvis
Adventuring Hero
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posted February 03, 2008 08:55 AM |
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Maybe, but I read it, and the point still stands... Towns don't have much life even in HoMM V.
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GenieLord
Honorable
Legendary Hero
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posted February 03, 2008 09:13 AM |
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Please don't bump a whole thread just to say how old it is. Atleast reply to the point.
I agree about the subject.
Now, when we have H5, just think how cool would it be to have Djinns hovering on the academy, Archmages standing near the Magic Guild and practising new spells they've just learned.
Think about Griffins flying around the main building of the Haven town, or around the tower, Angels go back and foward from the Altar of Light to the paradise (using their death animation), Footmen and Cavaliers train on the training grounds, and peasants work on their fields.
Imagine the demons gating from a place to another on the Inferno town.
Imagine the pixies hovering around the huge tree on the sylvan, and hunters sitting on the high branches of the tree, just thinking and looking to the sunset.
Imagine the goblins digging on the Garbage Pile, the Shamans sacrifice poor golbins on the Hall of Trial, and an Untamed Cyclops trying to crush the Goblins' huts.
All these things, and there are so many others, can really change the dead feeling tha the towns in the game give sometimes. They can make the game feel much more magical, prettier and I assume that watching all these things would be fun as well, don't you think?
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Andrelvis
Adventuring Hero
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posted February 03, 2008 09:37 AM |
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I can only imagine the fly-by town view with dragons or griffins appearing on the screen, city dwellers down bellow and all the other possibilities...
This would also fit very well with the idea someone gave in this forum (I can't remember who) about buildings "employing" creatures.
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GenieLord
Honorable
Legendary Hero
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posted February 03, 2008 09:49 AM |
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You mean to the Creature Structure idea by BradRepko? Yes, it can certainly fit very well with it. I think that creatures should appear on the town anyway, but additionally, they can appear also on their speical structures, if they do something visible there.
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Andrelvis
Adventuring Hero
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posted February 03, 2008 10:33 AM |
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Yes, that is it
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bixie
Promising
Legendary Hero
my common sense is tingling!
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posted February 03, 2008 10:42 AM |
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possibly when you build the dwellings, the creatures of those dwellings start moving about in the town.
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Love, Laugh, Learn, Live.
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GenieLord
Honorable
Legendary Hero
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posted February 03, 2008 11:23 AM |
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Quote: possibly when you build the dwellings, the creatures of those dwellings start moving about in the town.
Ofcouse. You can't have creatures on that town without their dwellings, and I prefer they would be doing something, not just moving around the town. A crowd of walking creatures on the town would be very weird.
Try to picture also:
Defenders guard the town gates of the Fortress's fort. Fire Dragons come out of the Lava on the depth of the town, and go towards the Lava Fissure. Brawlers and Bersekers dueling on the Fighting Ring, and a crowd of dwaves watches them.
A black dragon flying around the stalactites in the Dungeon.
Succubus torture slaves in the Hall of Sins in the Inferno.
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted February 03, 2008 11:48 AM |
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Yes, but that would make the game a bit more demanding, I think.
But it's still a good idea. The quantity of creatures wandering about could be influenced by the Hall level - in Town Hall, there will be few of them, whereas in the Capitol there will be a lot.
Another idea would be the possibility to actually see the inside of dwellings - for example, when you click to recruit succubi, you could see the inner looks of their hall of sins; where they torture people and stuff. Or if you click to recruit berserkers, you see their fighting ring where they kick each other's butt But that's just a minor aesthetic detail, and it would take a long time to make.
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted February 03, 2008 02:33 PM |
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Quote: where they torture people and stuff.
ah, that's not what they do...
I think it should be influenced by your civlization. Eg, if you only control a few mines and your castle there should be only a few people, all of whom come from your castle type. However, by the end game when you've captured a few cities there should be lots of people milling around, inlcuding ones from cities you have captured.
Eg, say you start with an Academy. Then you capture a Haven. After a while there should be Knights in shining armor wandering around as well as wizards.
This could be taken farther by organizing Friend/Foe relationships. If a Haven were to capture a Necropolis, there would be obvious seperation and segregation of the dead and the lving, whereas a Haven captureing a Sylvan would have Elves and Humans chatting amiably.
Also, this can show the state of your empire. If you have people milling about and celebrating then you are doing well. However, if you lose a caste/several mines/a hero you might see less people, and the ones that are out would be in tight groups.
Should there be crime? Public Weddings/Executions? And are there children and old people?
This really is rather programable, it would take some time but it would not be difficult. And most animsets can go to all cities.
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How exactly is luck a skill?
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xerox
Promising
Undefeatable Hero
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posted February 03, 2008 02:39 PM |
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I used this idea for my (old) H6.
I think its so boring to see that the towns are empty, there should really be creatues in it.
And as Daystar suggested i think it would be cool to see some Wood Elven druids in Necropolis (if you have a Sylvan and Necropolis) trieng to grow trees and heal nature.
Or knights wandering around Necropolis, suspicious at the undead.
Maybe even you could see Knights turning into Death Knights.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted February 04, 2008 01:21 AM |
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That would be cool, esspecially if you had a thing where two factions can work together to create one unit.
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How exactly is luck a skill?
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Andrelvis
Adventuring Hero
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posted February 04, 2008 04:08 AM |
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Units for town combos would definitely be interesting. Or maybe special buildings. The flavor it could give would be great, it would be pretty nice seeing "hybrid" things.
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yasmiel
Supreme Hero
Former Chessmaster
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posted February 04, 2008 07:02 AM |
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This is one of the things where H1 is better than H5 (or any other sequel for that matter.
Towns in H1 had a dose of life in it because with every dwelling built you got the creature on screen as well.
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darklord_1984
Tavern Dweller
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posted February 09, 2008 07:57 AM |
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Anyone ever played disciples 1 n 2? Especially in 1,thats alot of animation. The Clans aka dwarves in there actually appear and run on the parapet wall. Bats fly around in necrotown etc.
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Magister180888
Known Hero
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posted February 09, 2008 07:43 PM |
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Quote: Hi all!
Dont you guys and girls think its very empty in the towns?
I mean it misses inhabitants. Instead of just recruit the creatures in the dwelling we can actually see them in the town. They may stand and talk to each other or they may walk on top of the castle as guards.
Some can also walk in the market and shop crocerys or something. Every town will have a shipyard now wont they? There can be workers in the harbor drinking and singing
My point is that I think it is to little life in the towns.
What do you think?
I completely agree.
But now you have t know whether they are going to make it...
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Moonlith
Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
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posted February 09, 2008 07:58 PM |
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Very much agreed. Especially the Dungeon town looks abandoned and dead. Very pathetic and gives a terrible feeling - makes it no fun to play. The other towns aint much better.
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MattII
Legendary Hero
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posted February 11, 2008 03:39 AM |
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I agree. Additionally, putting the animation sequences on several different timers (say 2.5 seconds, 3 and 4) would mean that the animations rarely overlap (once every 30 seconds in example 2.5*3*4).
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Wulfstan8182
Famous Hero
, eh?
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posted February 11, 2008 04:13 AM |
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it would be a good idea, but just for an eye candy. because if it was the default it would take a while to register all of the creatures movements at once. the towns in H5 are pretty big now.
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted February 11, 2008 04:23 AM |
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This has got to be the oldest thread ever revived!
Anyway, good thoughts. It indeed is possible. I for one would enjoy seeing liches walking up the central path to the Capital Spire. Or Vampires in their Palace's Courtyard. Wights flying about.
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