Yasmiel
Supreme Hero
Former Chessmaster
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posted August 31, 2005 10:06 PM |
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Heroes X Towns
Upon reading some of my old(very) posts on heroes forums, i found an interesting towns proposal thread.. I know that everything about H5 towns is already decided and made to some beta level, but i thought this could be interesting to see anyway.. These 9 towns were my ideas for H4 towns and consist of almost all old creatures with few alligment changes... Most creatures have no upgrades but some have more than 1 (dragons and golems).... so here they are...
¤-creature abilities(left out familiar ones)
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1. Chaos:
Town Based on chaos and entropy, with few upgradeable units for fast enemy harrasing.
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1. Imp/Familiar
2. Harpy/Harpy Hag(F)
3. Lizardman(R) *Poison Arrow
4. Cerberus
5. Beholder(R) *Disrupting ray on ATT
6. Wyvern/Wyrm(F)
7. Hydra
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2. Dungeon:
Town of dark magick and mithological creatures, with best lv7 units
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1. Troglodyte
2. Centaur/Captain(R)
3. Gargoyle (F)
4. Medusa (R)
5. Minotaur
6. Manticore/Scorpicore
7. Green/Red/Black Dragon *Can ignite target
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3. Bastion:
Outlaw faction, somewhat secretive society with lots of heavy melee units
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1. Rogue/Assassin *Weaknes on ATT
2. Nomad
3. Griffin
4. Monk/Zealot(R,M)
5. Myrmidon/Kensai *Critical strike chance
6. Roc/Thunderbird(F)
7. War Elephant/Armored Elephant
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4. Nature:
Forest inhabitants, dependant on summoning magicks and magical unit abilities
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1. Pixie/Sprite(F)
2. Wolf
3. Elven Archer/Sharpshooter(R)
4. Druid/Summoner(R,M)
5. Unicorn
6. Dendroid/Ancient *can entangle any small unit anywhere on map
7. Faerie Dragon(M)
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5. Alliance:
Human/Dwarven town, with sturdy units and lots of upgrades
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1. Peasant
2. Crosbowman/Marksman(R)
3. Pikeman/Halberdier * Double att/def vs large units
4. Dwarf/Berserker
5. Runelord (M) *Array of runic spells
6. Knight/Champion
7. Paladin
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6. Necropolis:
Standard undead town with slow but powerfull, upgradeable units
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1. Skeleton
2. Zombie/Mummy
3. Ocultyst/Necromancer (M) *Array of necromantic spells
4. Wraith/Banshee (F)
5. Vampire/Arch Vampire(F)
6. Lich/Power Lich (R)
7. Bone Dragon (F)
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7. Tribe:
Shamanistic society populated with fire worshipers, lots of upgradeable creatures
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1. Gnoll/Gnoll Marauder
2. Gog/Magog
3. Serpent Fly/Dragon Fly
4. Nightmare/Hell Steed
5. Gorgon/Mighty Gorgon
6. Efreet
7. Firebird/Phoenix
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8. Might
Greenskin community with lots of agressive units ideal for atacking
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1. Goblin/Boar Rider
2. Orc/Orc Liutenant(R)
3. Troll/Troll Veteran
4. Aviak(F) *Flying half human/half eagle
5. Ogre/Ogre Magi(M)
6. Cyclops(R)
7. Behemoth
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9. Tower
Populated by wizards and their magical creations
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1. Halflings(R)
2. ?
3. Stone/Iron/Steel Golem
4. Mage/Enchanter(R,M)
5. Genie
6. Naga
7. Giant/Titan(R)
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Inferno town was left out since i never liked them
Anyway, i think heroes should have more than 6 towns since veterans r used to have more options (i realise there were many similar units in H3, but diversity between factions made them all enjoyable to play... same hapened in Warcraft 2 for example,... even there were 95% SAME units on orcish and human side the game was MUCh better than it would ever be with only one faction,,)
... So, whats ur opinion on these towns, o mighty forum dwellers (not that it matters in the end since H5 is on the way)
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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