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Thread: "New Upgrades" patch | This thread is pages long: 1 2 · «PREV |
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yasmiel
Supreme Hero
Former Chessmaster
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posted October 07, 2005 04:20 AM |
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I must have overseen the balance part in patch notes (my bad). If that is one of the reasons upgrades are there I guess its one more thing that approves having them in the first place. But still, i think majority of players would like to have only logical upgrades (even though they may unbalance things). It IS fun this way, but that fun doesnt lasts long and starts to annoy after some time. (But theres always a chance that im wrong and that im the only one that thinks this way )
PS. Even though my tone seems to be quite negative, it doesnt change a fact that I actualy LIKED the patch and its ideas. .. Its great work Kamil, just keep it up
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mindwarper2005
Tavern Dweller
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posted October 07, 2005 02:22 PM |
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Quote: Site where you can download it is http://www.acid.iconrate.net/wog/upgrades_eng.php?sec=6
ha thank you very much
I bookmarked the page ha
thanks for this useful info....
gonna try this one now
sounds interesting...
damn downloading from there is very slowwwww
but Ok I am patient enough
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AcidDragon
Promising
Famous Hero
who lost his body somehow...
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posted October 08, 2005 04:28 PM |
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Quote: Hi,
AcidDragon I have a question for you,
Say the Night Elf town is completed and someone installed it. If that person already had your patch, I suppose that he would get a Santa Gremlin for Coutle's third level and Gold Golem for Rhyno's third level, yes?
How can that be solved?
I'm afraid it CANNOT be solved at least until the planned 3.59 possibilities. You'll just have to add a note that the two patches aren't compatible with each other. I already specified that my patch isn't compatible with the 'neutral town' script partly because of similar reasons and my script turnes it off automatically. In the future, when your patch is 100% ready I may add new rules for the Tower town in the 'New Upgrades' to block the upgrades possibilities there or to modify them if your patch is also installed and enabled.
Quote: I must have overseen the balance part in patch notes (my bad).
Well, it WASN'T specified that way, however even on the New Upgrades main page you can see:
Quote: This patch has one main goal - to give every town 3 new creature upgrades (...).
and this explains a bit that I didn't want some towns to have 2 upgrades, some 3 or even 4 and some only 1, in a similar way to what it is when you enable the 'extended upgrades' option (in the original 3.58 WoG version), which I found quite unballanced and with little 'fun factor'.
Quote: Its great work Kamil
I hate that name :-P. I also hate it when somebody gets to know it and uses it in the virtual world. But thanks for all the other words ;-).
Quote: damn downloading from there is very slowwwww
I guess that's because of the Chortos-2's server parameters, but please bare in mind that if it wasn't for Chortos-2 in the first place, there would probably be NO download, as it used up a lot of bandwidth.
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Yasmiel
Supreme Hero
Former Chessmaster
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posted October 09, 2005 03:10 AM |
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Ok, i wont use that name anymore ... AcidDragon it is then
.. as for the download problem, i could make a mirror to file on different server(with your permision) which wouldnt have any bandwidth limits..
If ur interested just reply and i will give u mirror file link that you can put (as an alternative link) on patch site.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 09, 2005 09:37 PM |
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could somone post some pictures?
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How exactly is luck a skill?
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AcidDragon
Promising
Famous Hero
who lost his body somehow...
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posted October 09, 2005 11:28 PM |
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mindwarper2005
Tavern Dweller
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posted October 10, 2005 04:15 PM |
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Quote: Ok, i wont use that name anymore ... AcidDragon it is then
.. as for the download problem, i could make a mirror to file on different server(with your permision) which wouldnt have any bandwidth limits..
If ur interested just reply and i will give u mirror file link that you can put (as an alternative link) on patch site.
I have got it eventually, like I said I was patient enough hahaha
I have stored for alter use mayB
and btw have installed it ad briefly played a map with that script option of new upgrdes enabled...
Looks very good
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 10, 2005 11:10 PM |
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Thanks! now if i can figure out how to dowload wog, i will dowload this patch for sure.
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How exactly is luck a skill?
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ChortosTwo
Hired Hero
PR of the Drow Town Team
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posted October 12, 2005 03:02 PM |
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The speed
Quote: I guess that's because of the Chortos-2's server parameters, but please bare in mind that if it wasn't for Chortos-2 in the first place, there would probably be NO download, as it used up a lot of bandwidth.
Well, I think it's not because of the server... It's located in Europe, and hasn't very good internet speed...
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Best regards,
Chortos-2.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted December 14, 2005 11:37 PM |
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finally got it!
The upgraded Medusa is a one-hex creature, while the graphics show it actually has two hexes (just like old versions)... Not a bug, but it's easy to forget in the middle of a fight... Especially tricky with breath attack!
The Blood Dragon adventure map picture is way too small... I've never understood why larger creatures have such small graphics... It's not your fault, though. Just take a look at the Nomad, who is twice as small as the Peasent...
These are minor flaws, of course. The patch is excellent and I've been enjoying it a lot!
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AcidDragon
Promising
Famous Hero
who lost his body somehow...
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posted December 15, 2005 12:23 AM |
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About the map sprites - I suppose you're right , but then again - as you mentioned it's nothing new to HoMM. And besides - the map sprites are only a kind of a symbol. Even if the dragon was twice as big as a halfing then it still wouldn't reflect the enomous difference.
Though about the medusa empress - I'm pretty sure that by default it is two-hexed. You may have used another patch with a different exe file or a custom script.....
http://www.acidcave.com/temp/medusa.gif
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted December 15, 2005 09:40 AM |
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Edited by Vlaad at 21:26, 15 Aug 2006.
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Quote: About the map sprites - I suppose you're right , but then again - as you mentioned it's nothing new to HoMM. And besides - the map sprites are only a kind of a symbol. Even if the dragon was twice as big as a halfing then it still wouldn't reflect the enomous difference.
Perhaps, but it would look nicer.
Seriously though, I do understand the sprites are just symbols (e.g. heroes too big for towns, but smaller than artifacts! ). Although things have changed slightly in Heroes 3... Like I've already written elsewhere, in Heroes 2 the adventure map was exactly that - a map. However, in the next sequel we got all those rocks, flowers and trees... And the adventure map became a world. The designer went even further in Heroes 4 and enabled mapmakers to create almost realistic landscapes (with a fantasy feeling, of course).
Nevertheless, there is no reason to make the creature sprites at least the same size. Again, a Peasent looks like a giant compared to an itty-bitty Dragon. My wish is to have mighty Dragons and Titans...Quote: Though about the medusa empress - I'm pretty sure that by default it is two-hexed. You may have used another patch with a different exe file or a custom script.....
http://www.acidcave.com/temp/medusa.gif
Actually, I have no idea - I've just downloaded your patch from the old link...
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Demonpheonix
Hired Hero
zombie
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posted August 15, 2006 09:16 PM |
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None of your creatures seem to respond to the attack twice script. How can i make them attack twice?
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Fnord
Promising
Famous Hero
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posted August 15, 2006 11:21 PM |
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Quote:
The Blood Dragon adventure map picture is way too small... I've never understood why larger creatures have such small graphics... It's not your fault, though. Just take a look at the Nomad, who is twice as small as the Peasent...
Out of all the standard H3 creatures, the Nomad is the only one that really bothered me on the adventure map. Its small size always seemed to me like a mistake. Heroes has other mounted creatures that appear larger on the adventure map so there's no reason the Nomad couldn't have been made the same size.
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Demonpheonix
Hired Hero
zombie
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posted August 16, 2006 05:13 PM |
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Never mind i think i fugured it out, but what are the creature numbers?
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