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Thread: Defining location questions... | |
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J-Tech
Hired Hero
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posted October 18, 2005 02:55 AM |
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Defining location questions...
1) If I walk within defining distance of a location, and decline to define, and my opponents also decline, can the location remain undefined? Can I later define it? (wow, that sounds confusing...)
2) Can an army move into a hex with said undefined location? Or are these spaces impassible until defined?
3) I define a location as a Sawmill. When flipping for Guards, my opponent flips his top card and it's not a creature. Will I now flip for Guards myself? And repeat until one of us turns over a creature?
4) I came across a scenario where neither myself or my opponent had creatures in our decks left. When I defined a location, we both would flip indefinetely, as no creatures would come up. Is it okay to just skip calling for Guards if we know there's no chance of an outcome?
5) Can a location ever be unguarded?
Thanks in advance,
J-Tech
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted October 18, 2005 03:33 AM |
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Quote: 1) If I walk within defining distance of a location, and decline to define, and my opponents also decline, can the location remain undefined? Can I later define it? (wow, that sounds confusing...)
2) Can an army move into a hex with said undefined location? Or are these spaces impassible until defined?
3) I define a location as a Sawmill. When flipping for Guards, my opponent flips his top card and it's not a creature. Will I now flip for Guards myself? And repeat until one of us turns over a creature?
4) I came across a scenario where neither myself or my opponent had creatures in our decks left. When I defined a location, we both would flip indefinetely, as no creatures would come up. Is it okay to just skip calling for Guards if we know there's no chance of an outcome?
5) Can a location ever be unguarded?
Thanks in advance,
J-Tech
1) Yes. Yes, next time you are within defining range.
2) As long as it's on passable terrain.
3) Yes. Yes, and you also flip the next 3 cards after the first successfully flipped creature.
4) If neither of you has a creature in your deck OR discard pile (since discard piles get re-shuffled to create a new deck after drawing the last card from your deck) I think the first player to the left of the defining player gets the opportunity to guard from adventure stack or hand. Startune will have to confirm that.
5) I don't think it's acceptable to go without guards, but I suppose it is theoretically possible... Startune will have to confrim that one too.
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TheFoeHammer
Known Hero
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posted October 18, 2005 04:25 PM |
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Quote:
2) Can an army move into a hex with said undefined location? Or are these spaces impassible until defined?
Quote:
2) As long as it's on passable terrain.
We've been playing this one differently. We said you can't enter it until its defined. Seemed to make sense to us since effectively the guards are really there, just no one has chosen to choose what they are yet.
Might need a ruling from Startune on this one. The big effect of this is locations that block a player accessing the rest of the map. A player could purposely leave a location (like a creature dwelling) undefined just to get his army past to define something else more useful. Those map locations make nice bottlenecks and make for an interesting game sometimes, so I'd like to make sure we are playing it right.
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startune
Promising
Adventuring Hero
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posted October 18, 2005 06:35 PM |
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Doc is right...it goes undefined and may be walked through until it is defined.
On the other matter, once the location is defined, if no creatures exist in any player's deck or discard stack, the location will be unguarded. This is a rare situation, and has never happened in over 150 playtests and plays.
____________
Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com
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TheFoeHammer
Known Hero
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posted October 18, 2005 06:37 PM |
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Quote: On the other matter, once the location is defined, if no creatures exist in any player's deck or discard stack, the location will be undefined. This is a rare situation, and has never happened in over 150 playtests and plays.
Undefined or just unguarded?
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted October 18, 2005 06:37 PM |
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Good point TFH. Something is there, we just don't know what exactly it is yet. So it wouldn't be right to just waltz on through.
Startune, the official ruling is.....?
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J-Tech
Hired Hero
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posted October 18, 2005 08:09 PM |
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Yah, it was a wierd situation indeed.
How about this one now... Say my hero begins his turn on a hex with a location that remains undefined. I draw a location card, and wish to play it now on the hex. Do I define it when moving off of the location, as it would now be in my spotting distance, or can I define it while standing on it? We played it as the latter, but I found that I was forced to fight the Guards immediately, as I was in fact standing in the hex itself. My opponent exploited this by dropping Bone Dragons on me. Doh!
J-Tech
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marsu
Hired Hero
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posted October 18, 2005 09:09 PM |
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well!!
I didn't ask myself the question. When I played, If both player didn't defined the dwelling, then we put an up side down marker on it and consider it as a free space... It seems like we were wrong...
However It turns well likes that
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startune
Promising
Adventuring Hero
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posted October 19, 2005 12:32 AM |
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Quote: well!!
I didn't ask myself the question. When I played, If both player didn't defined the dwelling, then we put an up side down marker on it and consider it as a free space... It seems like we were wrong...
However It turns well likes that
There is nothing wrong with playing that way except that you run out of flags to define too quickly. If you don't define a flag, move on through it as if it wasn't there. However, every time anyone comes close enough to do it, they may define it then. This "loosely" simulates the wandering creatures that can pop up every so often all over the map in the computer game, thus blocking what was once an easy path.
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Jonathan Bjork
Director of Games Development
DGA Games
http://www.dgagames.com
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doc8466
Known Hero
Event Coordinator Annapolis MD
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posted October 19, 2005 01:01 AM |
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Ok, so if it goes undefined you can walk over/through it, and you/anyone who comes in scouting range thereafter defines it, even if it's next turn, so be it and carry on like it had just been defined as any other.
And with the possible lack of monsters in all decks & discard piles, a location or dwelling goes unguarded and the defining player get's the location but does not level up since he didn't win a fight.
Is all this in the FAQ yet?
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