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Heroes Community > Library of Enlightenment > Thread: neverending summoning battles
Thread: neverending summoning battles
tzutzy
tzutzy

Tavern Dweller
posted October 18, 2005 04:58 AM

neverending summoning battles

I've got a question/problem.
I've played once against an opponent on a rich-closed/one-way map (not sure which one). As no-one rushed (and the middle was guarded anyway) the main heroes got up to high 20's in all stats, I even had 30 something attack rating. Power was very high + expert earth.
We met in middle and after it became apparent that he would loose, he started summoning earthies. 76 of them every time. I had the spell in town, but haven't visited it with my main hero as he was far away and I was chaining the troops to him.
I surrendered after I realised that I couldn't win (a bit too late as I lost my dragons). The thing is, he was wiped off the map as well, after I surrendered (as he didn't have any other army left). So, it's a neverending thing. You re-hire hero in town, spend a day - regenerate all that huge amount of mana, and go back to fight, only for the fight to degenerate in a earth summoning contest. You get back so fast to fight again that you can't really depend on your weak army to wipe out the earthies, so it all ends in a summoning contest.
If you defeat the opposing hero, you loose your own as well (provided all your 'natural' army has died). If you retreat (even if with no 'natural' army left), both survive.
After I surrendered, he left the game, so I guess it could be considered a draw. I continued to play with the computer (I was just curious to see how this could end), rehired the hero, learned the summon spell, got a week worth of army then went back. Final battle in opponent's town, of course it got back to the elementals, as all other armies were wiped out. I won (had higher spell power - summoned more earthies), enemy hero killed, but I lost mine as well, and town still intact.

Any suggestions? Actually I've got some:
1. Cast anti-magic on one good unit in the beginning (so enemy can't kill it with spells), protect it with earthies in the next rounds and kill enemy army and earthies.
2. Go to enemy town with 2 heroes, the powerful one will attack and defeat the opponent but also die, then claim the unoccupied town with 2nd hero.

What I'm really trying to find out, can you prevent summoning contests?
Thanks!


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rychenroller
rychenroller


Promising
Supreme Hero
posted October 18, 2005 08:02 AM

recanters, red orb
____________
Myctteakyshd

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tzutzy
tzutzy

Tavern Dweller
posted October 18, 2005 10:04 AM

Orb is good, it prevents all magic, but maybe difficult to find. What exactly are recanters?
Thanks
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 18, 2005 10:20 AM
Edited By: angelito on 18 Oct 2005

Recanters Cloak = If worn in battle, all spells higher than Level 2 are prohibited.


____________
Better judged by 12 than carried by 6.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 18, 2005 04:35 PM

A bit off topic but I really want to say it one more time: Rechanter and Red Orb are 2 of the most retarded arties in this game. They make 2 out of 4 stats (spellpower&knownledge) entirely useless. They also make all magic skills useless. A level 99 magic hero with 99 power/99 knowledge and 8 expert skills becomes less useful than level 1 might hero. Adding those arties to the game was perharps the biggest mistake the developers of this great game made.
Btw, that game wasn't a draw. You won it 100%. He lost his main hero for good. He can't hire him from the tavern. All you had to do was take his town with your level 20+ main, he had no way of stopping you.
As you probably guessed if you surrender as soon as you kill his main army, he is dead. That is one way to win. Also, if he is casting resurrection without advanced earth magic and you surrender or retreat, he will lose all resurrected armies, and if he doesn't have any non-resurrected army left, he'll die as well.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 18, 2005 05:14 PM
Edited By: angelito on 18 Oct 2005

Quote:
A bit off topic but I really want to say it one more time: Rechanter and Red Orb are 2 of the most retarded arties in this game. They make 2 out of 4 stats (spellpower&knownledge) entirely useless. They also make all magic skills useless. A level 99 magic hero with 99 power/99 knowledge and 8 expert skills becomes less useful than level 1 might hero....


Iīm pretty sure a lightning bolt with expert air and spellpower 99 will do some REAL damage on a level 1 might hero...
But to be honest, red orb is crap in my eyes as well, coz u donīt have something to put against.
An artefact like the "silver orb" would be a cool thing then..."prevents all your units from hand-to-hand damage", so only magic and shooters count..
But on the other hand, i think Recanters Cloak is a cool artefact. You can still cast the most used spells in battle (which normally are the level 1 spells), and donīt get summoned to death...
____________
Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted October 18, 2005 07:22 PM

U are wrong about losing main if u havent adv ressurection Russ. U will keep ur last unit eventhough u resurrected it.
____________
Crag rules, Orrin and Ivor suck

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 18, 2005 08:55 PM

Quote:
U are wrong about losing main if u havent adv ressurection Russ. U will keep ur last unit eventhough u resurrected it.

Hmm, I was sure I tested it, but it was a long time ago. Maybe I tested it with 1.0? I guess I'll have to test it again.

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rychenroller
rychenroller


Promising
Supreme Hero
posted October 18, 2005 11:12 PM

Arties and their related abilities have always been retarded. Recanters = level 4, red orb shouldnt exist, boots = level 3, tome of earth shouldnt exist, 1000 gold bag = level 2 etc etc etc
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Myctteakyshd

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tzutzy
tzutzy

Tavern Dweller
posted October 19, 2005 01:33 AM

Quote:
Btw, that game wasn't a draw. You won it 100%. He lost his main hero for good. He can't hire him from the tavern. All you had to do was take his town with your level 20+ main, he had no way of stopping you.
As you probably guessed if you surrender as soon as you kill his main army, he is dead. That is one way to win. Also, if he is casting resurrection without advanced earth magic and you surrender or retreat, he will lose all resurrected armies, and if he doesn't have any non-resurrected army left, he'll die as well.


I'm not sure then what went wrong, as he didn't lose his hero when I surrendered. When I went back after 3 or 4 days (with 1 week's army), the enemy hero was there, now played by computer AI, so the battle ended in earth summoning, which I won, but as no other army was left, both heroes were lost/defeated. Which wasn't a big drama, just that the enemy castle was still intact!
That's why I tried to come up with some strategies (come with 2 heroes, or cast anti-magic).

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 19, 2005 04:51 PM

Quote:
I'm not sure then what went wrong, as he didn't lose his hero when I surrendered. When I went back after 3 or 4 days (with 1 week's army), the enemy hero was there, now played by computer AI, so the battle ended in earth summoning, which I won, but as no other army was left, both heroes were lost/defeated.

When a player leaves the game, his ENTIRE turn is replayed by the AI. That means that AI treats it as if the battle never took place.

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