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Heroes Community > Library of Enlightenment > Thread: Pick your five best towns..
Thread: Pick your five best towns.. This thread is 2 pages long: 1 2 · NEXT»
Bonesaw
Bonesaw


Hired Hero
posted October 25, 2005 03:01 PM

Pick your five best towns..

Here's the scenario.

You are entering into a best of 5 tournament using X-Large random maps in which you must pick your five towns before hand. You can't take the same town twice.

Which towns would you take and why?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 25, 2005 04:07 PM

1. Necro (unbeatable on XL maps coz of the legions of skellies u will gather)
2. Conflux (besides Necro, itīs too damn strong. Double amount of level 7 units. Fastest unit in the game, every magic skill u like availabe very early...awesome low level shooters....etc...)
3. Castle (These Archangels and their resurrection ability let u do tougher fights without losses much earlier than with any other town)
4. Stronghold (just pure devastating mighty power)
5. Fortress (just pure unviolable armorer)

I guess many other players will place Inferno under the best 5 towns, coz of the demon hoarding. Iīm just not used to play Inferno, thatīs why i kept it out.
____________
Better judged by 12 than carried by 6.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted October 25, 2005 04:15 PM

1) Necropolis (skels!)
2) Conflux (phoenixes, level 6 hydras, magic university, all spells from the grail if you get it, etc)
3) Castle (AAs)
4) Stronghold (ancients and more easily double built beths if you find another hold)
5) Rampart (lots of hps, trees and elves) or fortress (Tazar and upgraded wyverns)

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted October 25, 2005 11:31 PM

Rampart (i'm good with it.)
Necro (necromancy plus large map = Win)
Tower (Gargoyles, Nagas)
Stronghold (fun to use, so many troops!)
Fortress (can get level 6 on 2nd turn)

by the way, what does lol mean?
____________
How exactly is luck a skill?

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GabyStan
GabyStan


Known Hero
Seeking Wisdom
posted November 08, 2005 03:13 PM

What do you mean by gargoyles, Daystar?

1. Necro (on larger maps only);
2. Conflux (Phoenixes, Magic elementals etc.);
3. Castle (Archangels);
4. Rampart (Hit points + specials);
5. Fortress (Deffence and lots of specialties).

But really, depends much on the map. Apart of Necro and Conflux, all others are of about the same strenght. In my personal opinion, obviously.
____________
Your worst enemy is... yourself.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 08, 2005 04:23 PM

Quote:
But really, depends much on the map. Apart of Necro and Conflux, all others are of about the same strenght. In my personal opinion, obviously.
Nah... Notice how noone picked dungeon and especially the inferno. Tower isn't as weak as dungeon or inferno. It is actually very very decent, as tower lineup is one of the strongest in the game. But it is a bit slow, very expensive and can not add wyverns or angels to its ranks without losing some of its native troops. And for the rich maps castle is a much better choice than tower.

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CoCoDemon
CoCoDemon


Adventuring Hero
The pirate of the Baltic sea
posted November 08, 2005 07:06 PM
Edited By: CoCoDemon on 8 Nov 2005

u say none picks dung and  iferno lol these 2 towns are my fave and I lose allmost none with em heheh only necro sometimes can beat dung
five fave towns are :
1. (u expect necro but no hehehe)Dungeon
2.(I bet u expect flux nah) Inferno
3. well it would be Stronghold
4. Fortress hehe
5. last but not least necro

I don't say they are strongest I say they are my fave

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zsa
zsa


Famous Hero
posted November 09, 2005 05:23 AM

I'd rather have inferno or dungeon over tower to be honest.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 09, 2005 11:28 PM

True.  In groups it is good to have wide varieties when playing games.  However,  I think the reason not many people picked dungeon is because it takes several more turns to upgrade it than other places, and it does not pay off as much as other places do.
____________
How exactly is luck a skill?

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 18, 2005 08:41 PM

Dungeon can easily compete with Castle on any templates uve just mentioned ...especially on Jebus Cross.
____________

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 18, 2005 08:49 PM

Quote:
Dungeon can easily compete with Castle on any templates uve just mentioned ...especially on Jebus Cross.
I'd like to hear more about your strategy. I hope there is more to it besides arma (which has many ways of being countered on Jebus). What else? 2 extra dragons from the portal if you get level 7 dwell and if you flag it at the right time?

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maretti
maretti


Responsible
Supreme Hero
posted November 18, 2005 09:55 PM

Quote:
Dungeon can easily compete with Castle on any templates uve just mentioned ...especially on Jebus Cross.


No it cant, not even close.
____________
Crag rules, Orrin and Ivor suck

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted November 19, 2005 05:02 PM

@LocoDemon, if uve never played online (and im not talking about the games with your friends) chances are very low that u can compete with real online players.

@Russ, its my opinion that Dungeon can compete easily on Jebus. Unfortunately this Template is also popular in German league, so ive to play that far too often. With all stats in the 25-30 region, you just have to get vortrex, inteligence, resourection and defence to get "a longer breath" then your opponent. If your opponent does have recanters a simple icebolt on 1500 makes your archangel advantage to subsero. Dungeon troups are all in all stronger then Castle troups, additional to this Angels and internal/external dwelling do balance your Archangel advantage. Still castle is very strong, but really not unbeatable.
____________

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted November 21, 2005 07:15 PM
Edited By: Russ on 21 Nov 2005

Quote:
@Russ, its my opinion that Dungeon can compete easily on Jebus. Unfortunately this Template is also popular in German league, so ive to play that far too often.
But have you actually played all those games as dungeon vs castle against someone who has the same skill level? (If you did, then I suppose you are right about dungeon being a good match for castle.)
Quote:
With all stats in the 25-30 region, you just have to get vortrex, inteligence, resourection and defence to get "a longer breath" then your opponent.
I suppose this is a very good point. Expert res, int, vortex and high spell power own, but it is relatively easy to get one of red orb or rechanter's on Jebus. I suppose if I do not get any of them against such a combo, I will be in trouble. But if you think about it - you can build a similar strategy around castle. Expert water + clone + int. No matter how high your SP is, you'll most likely be able to res much more than dungeon each turn and maybe even get a free hit with your cloned stack if you cast it at the right time. Also, castle benefits more from expert res than dung. Dung can't res its level 7. With enough SP  expert Earth Elementals would be much scarier with 500-1000 mana.
Quote:
Dungeon troups are all in all stronger then Castle troups, additional to this Angels and internal/external dwelling do balance your Archangel advantage.
Well, angel stack half the size of your AA stack don't really balance each other
As for troops:
level 1 - halberds own trogs, but trogs are more numerous, so it is a close one. But most likely both of those will be replaced with the wyverns, so it doesn't really matter.
level 2 - marksmen vs hags - first is a very good shooter, second one has one of the best specials. If you compare them alone, hags win this round.
level 3 - griffins vs evil eyes. Faster speed, more HPs, very useful special. I think this one goes to castle.
level 4 - crusaders vs dusas. Well, not much to say here
level 5 - minos vs zealots. Ok, zealots suck, minos own, I agree. Level 5 with 30hps is a joke, but with the 2-nd shooter castle's ranged firepower is at least as good as dungeon's.
level 6 - champs vs whimpycores. Unless u got a horseshoe up ur a** and your special works every turn, champs win quite easily.
level 7 - no competition.
So, Castle gets: 4 wins, 2 losses, 1 draw. That by no means makes castle's troops weaker. Also, keep in mind that you'll have to throw one of the stacks out to put in the angels. Castle doesn't need to do it

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Bonesaw
Bonesaw


Hired Hero
posted December 27, 2005 08:49 PM
Edited by Bonesaw on 27 Dec 2005

Well, this thread turned to crap really fast.

When are you guys going to learn that the term "noob" is not only cliche', but makes you look like a complete jackass when you try to use it in a deragotory way.

Some people play the game just for the fun of it, not to break it down to its mathematical, molecular level so they can go on massage boards and call other people "noobs."

I was just curious whic towns you liked and why, that's all. The thread wasn't meant to turn into a chest-puffing macho fest.

How lame.


____________

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 28, 2005 03:45 PM

Cleaned from Spam and bashing.

Threadowner (Bonesaw) is right here.
If u want to discuss the strength of zone players in comparison to gamespy players, do that in an own thread.
Post your 5 best towns (personal choice!!) here, and comment or ask question to postings in the manner Russ (most of the time..) and Xarfax did.
This would keep the thread interesting to read and worth staying in the library instead of wandering into the wastelands.

Thx in advance.
____________
Better judged by 12 than carried by 6.

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phoenix72
phoenix72


Hired Hero
posted January 05, 2006 12:35 PM

1. Conflux (My favorite phoenixes ,magic elem and magic university)
2. Dungeon (For black dragons and mana vortex)
3. Ýnferno (Efreet sultans and fire magics also order of fire)
4. Tower (library will increase chance of learning armageddon also wall of knowledge)
5. Rampart (Gold dragons are immun lev 1-4 magics)

I use Ciele hero ( Strong socerer)
I use combine of Phoenix (fastest), Black and gold dragon, efreet sultan, magic elemental (all creatures are immun to fire)


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 05, 2006 03:18 PM

Quote:
...4. Tower (library will increase chance of learning armageddon also wall of knowledge)
...


Just for you to know...i will never find armageddon in the mageguilds of Tower.
____________
Better judged by 12 than carried by 6.

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tigris
tigris


Supreme Hero
Supreme Noobolator
posted January 05, 2006 04:27 PM

my faveorite towns:

Stronghold: Can compete very well on almost all the templates
Castle:Say what u want, they are tough although not alwaqys fun to play with(id tather play anything else on jebus)
Fortress:Im a sucker for hidras
Conflux: i like to rush in singleplayer
dungeon: Not for armageddon and black dragons that's for sure
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phoenix72
phoenix72


Hired Hero
posted January 05, 2006 04:37 PM

Quote:
Quote:
...4. Tower (library will increase chance of learning armageddon also wall of knowledge)
...


Just for you to know...i will never find armageddon in the mageguilds of Tower.


you touched an intresting point thank you ;

As far as I know the spells of magic guilds is fixed in the beginning of the game. you may change them from map generator. But if it is a randomly created game computer (maybe) never put this spell to the gulid . Fire magics are commonly find from inferno town. There is one more advantage of conflux here: if you find grail will build aurora borrelias which all spells are available (suprb)

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