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Danielos
Hired Hero
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posted November 14, 2005 10:17 AM |
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Some suggestions
I´ve just installed WoG this weekend, and it seems to work well, and I really like it. However, I have a few suggestions for enhancements:
- The Map editor doesn´t really work as well as the one for SOD. There are no help-texts for the new objects and cratures identifying them, and the new creatures cannot be put into garrison, events and Pandoras box!
- Please add a 9th player so all towns can play at the same game!
- The arrow tower experience is a good idea, but too drastically as implemented. In large maps it could take several months before you could reach a certain castle making it almost impossible to conquer because of the towers. I suggest:
a) damage from towers increase by 100% after a successful sige defence, but only with 100% per MONTH without battles.
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TrangOul
Known Hero
Lord of Darkness
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posted November 14, 2005 11:48 AM |
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Changing map editor is impossible because we haven't got source code.
Arrow towers experience should depend on map size e.g.
S, M without underground - 100% per week
M with underground - 100% per 2 weeks
L - 100% per 3 weeks
XL - 100% per month
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Fnord
Promising
Famous Hero
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posted November 14, 2005 07:23 PM |
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Edited By: Fnord on 14 Nov 2005
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Quote: I´ve just installed WoG this weekend, and it seems to work well, and I really like it. However, I have a few suggestions for enhancements:
- The Map editor doesn´t really work as well as the one for SOD. There are no help-texts for the new objects and cratures identifying them, and the new creatures cannot be put into garrison, events and Pandoras box!
We thought this was impossible to change without source code, but recently a new WoG Team member has figured out how to do it and a patch is available for adding creatures etc. The help text is being worked on but isn't ready yet. (For now, you can find it in WoG Map Archives yahoo group at the bottom of the Files section.)
http://games.groups.yahoo.com/group/wakeofgodsmaparchive/
Quote:
- Please add a 9th player so all towns can play at the same game!
I'm pretty sure this is impossible, at least without source code.
Quote:
- The arrow tower experience is a good idea, but too drastically as implemented. In large maps it could take several months before you could reach a certain castle making it almost impossible to conquer because of the towers. I suggest:
a) damage from towers increase by 100% after a successful sige defence, but only with 100% per MONTH without battles.
I quite like the way it is now but I've seen others who have also felt it was a bit too much (or too fast). Perhaps Slava can make it user-adjustable at some point.
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TrangOul
Known Hero
Lord of Darkness
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posted November 14, 2005 09:08 PM |
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Quote: We thought this was impossible to change without source code, but recently a new WoG Team member has figured out how to do it and a patch is available for adding creatures etc. The help text is being worked on but isn't ready yet. (For now, you can find it in WoG Map Archives yahoo group at the bottom of the Files section.)
http://games.groups.yahoo.com/group/wakeofgodsmaparchive/
H3WMapEd patch needs CRTRAIT0.txt and ZEOBJTS.txt files. I play with Acid's New Upgrades patch. What I must do to install H3WMapEd patch and use New Upgrades? AFAIR I downloaded patch for map editor without any files to replace (only .exe installer) and it worked.
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AcidDragon
Promising
Famous Hero
who lost his body somehow...
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posted November 14, 2005 11:27 PM |
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I just tested it and I found no conflict so far. The 'New Upgrades' patch doesn't use any ZEOBJTS.txt file, and although it uses CRTRAITS.txt and ZCRTRAIT.txt files, it does NOT use CRTRAIT0.txt, and I can't see any effect that file has on the actual game - the new monsters still have their right parameters, names and descriptions, so I guess the CRTRAIT0.txt file is for the map editor only.
Just remember that in the map editor
when you place: ---------- you really get in the game:
earth messangers --------- mineral elementals
water messangers --------- ancient basilisks
fire messangers ---------- blood minotaurs
air messangers ----------- electricity elementals
lava sharpshooters ------- medusa empresses
arctic sharpshooters ----- efreet rajahs
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ByteBandit
Promising
Famous Hero
Soul Merchant
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posted November 15, 2005 05:15 AM |
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Quote: - The Map editor doesn´t really work as well as the one for SoD. There are no help-texts for the new objects and creatures identifying them, and the new creatures cannot be put into garrison, events and Pandoras box!
We thought this was impossible to change without source code, but recently a new WoG Team member has figured out how to do it and a patch is available for adding creatures etc. The help text is being worked on but isn't ready yet. (For now, you can find it in WoG Map Archives yahoo group at the bottom of the Files section.)
[url]http://games.groups.yahoo.com/group/wakeofgodsmaparchive/[/url
The Archives will post the HelpMe file for the new patch once it becomes available to us.
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Danielos
Hired Hero
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posted November 16, 2005 12:12 PM |
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About the name for the level 8 creatures:
In Christian mythology the angel hierachy has other divine creatures above "Arch Angel", like "Cherubs" and "Seraphs" that would fit instead of "Supreme Arch Angel" Have you guys in WoG-team considered those names of this unit?
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TrangOul
Known Hero
Lord of Darkness
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posted November 16, 2005 02:27 PM |
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There are also: Thrones, Powers, Dominions, Principalities, Virtues.
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