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Thread: Archdevil should be the most powerful statwise | |
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Alvira
Tavern Dweller
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posted December 21, 2005 06:44 AM |
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Edited by Alvira on 21 Dec 2005
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Archdevil should be the most powerful statwise
Just one particular wish I would like to put forth. This has always bugged me in HOMM 3.
The archdevil was painted as opposite of the archangel. But it was noticably weaker.
But campaigns, maps, etc would often have a big bad faction and a deamon faction with demon cities was a common choice. In fact, in the upcoming storyline I am reading, the deamons are painted as an immensely powerful faction that needed all the "good" factions to band together to fight.
Here's the thing. Archdevils are the most powerful units of the daemon factions. And given the bloodthirsty nature of such a faction, their most powerful would have spent eons becoming the biggest, baddest monsters to walk the land.
Archdevils did not get to the top of the deamon echelon by being nice and doing good deeds. They got there by virtue of literally quashing all those beneath them. They are so powerful that pitlords, second only to them are beholden to them and can get "summoned" by them.
Archdevils would not get to such an exalted position within the daemon faction by being a wuss. When I think archdevil, I picture a monster that is like the balor in lord of the rings.
It would be huge, powerful, and inspire great fear. Few things should even be able to stand up to it. Big bad guys that inspire such fear mixed with awe are what makes defeating them all the more satisfying.
Thus, statwise, I really feel that the archdevil should be one of the most powerful, if not the most powerful. Not like the archdevils in HOMM3, which although had a nasty attack without retaliation, but were physically weaker than most of the tier 7 monsters.
The new graphic of the archdevil looks really badass. I really hope the stats and power of the archdevil match that graphic. It would be a great disappointment if the archdevil looked so mean, but was actually a wuss to fight.
I have always felt that the weakness of the archdevil, along with some of HOMM3's Infernal troops has been something that made epic fights between the two factions tilted in favour of the castle. (In the now new lore, the griffon empire).
We don't want to have to give the daemon faction tons more resources/cities, etc just to have to make them even to the griffon empire because the units are obviously superior.
So, I really hope this is something that will be looked at while testing is going. Are the bad guys (ie, the daemon faction) too easily beatable cos their most powerful unit is obviously inferior to good side's archangel?
HOMM is a strategy game at heart, so, balance is very important. Just my 2 cents.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted December 22, 2005 01:17 AM |
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A, No,
B, We don't even know the stats,
and C, why were there about 10 enters acompanied with the opening post?
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Alvira
Tavern Dweller
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posted December 22, 2005 01:50 AM |
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Sorry, edited my post. to remove the enters. I don't know how they got there either.
Precisely because we don't know the stats, so I am putting forth this wish. This is something that can still be changed unlike the idea of adding an entire new town, which by this stage, is probably impossible.
I just don't want the archdevil of HOMM3 which was physically very weak compared to all the rest of the tier 7s. The no retaliation part was not enough to make up for the weakness in the archdevil's stats.
Most of the tier 7 were so powerful anyway that retaliation was usually never an issue. Most of the stuff they attacked had little to retaliate with after they were through with them.
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lord_crusader
Promising
Supreme Hero
UHU!! supreme!
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posted December 22, 2005 01:54 AM |
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you can kill a legion of nagas with just 10 archevils... mass slow, and blind... and for sure a lot of spell points , and with only 10 archangels that is imposible
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Dig Out Your Soul
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Alvira
Tavern Dweller
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posted December 22, 2005 03:52 AM |
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Possibly. But in the majority of the rest of the situations, archdevils are just not as powerful compared to the other tier 7 monsters.
Its certainly costly enough to get all the buildings up to the forsaken palace required to get an archdevil. So, the archdevil should be a fearsome unit.
But honestly, which are you more afraid of if you see it in an opposing army: 5 archangels, 5 black dragons, 5 titans, or 5 archdevils.
Even Behemoths I might place over archdevils because they are much easier to get, and you will generally get a bigger number of behemoths. So, by the time you face an army with 5 archdevils, you might have an army of 10 behemoths or more.
Given the difficulty, cost, and also the power of the archangel of which archdevils are supposed to be the opposite to, I really think archdevils stats are inferior.
Thus, in HOMM5, I hope the stats between the two will be more balanced.
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Moriquendi
Tavern Dweller
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posted December 22, 2005 04:15 PM |
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I think that they should be psysically weaker... after what I've read, I understand that they have a strong summoning skill. Then, if they can summon many strong units, it will become way too strong if it's as strong as the angels. Though they have the ressurection skill... I think that the units will turn out okay, they probably will balance them quite well.
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dkolb
Promising
Known Hero
Nay Nay and Aslan Protector
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posted January 05, 2006 09:48 PM |
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The whole devil/angel thing I thought was well balanced in H3.
Devils are better than Angels but the tradeoff was that Archangels were better than Archdevils.
Besides didn't Archangels cost more?
I think how they had it in H3 made sense, and I don't know how H5 is going to be.
Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.
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