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Thread: Effreet Sultan not immune to Magog's fireball... bug or not?? | This thread is pages long: 1 2 · «PREV |
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted January 06, 2006 07:02 PM |
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Made some pics...hope it works..lol
For those of you who tried it and failed so far, here some hints:
- Always place your angel between 2 stacks. If u only have 1 stack "touching" your angel, it will move away and all others will shot at you.
- When placed between 2 stacks, always attack the lower stack of magogs. Why? Simple...coz that way, u decimate both stacks at the same speed. You attack lower one, and u retail to the attack of the top one.
-If both stacks are down to 10-20, fly your angel between the next 2 stacks.
- Cast shield first round to recieve less damage
- Cast cure early enough, coz when u r down to about 50 hitpoints, u will get attacked by range, coz they will be able to kill u with one shot.
- When all stacks are down to 10-20, start again from bottom to the top. Only attack once and give one retail, coz then the magogs are down to 4-7 each, which would be to low to survive an additional hit.
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Better judged by 12 than carried by 6.
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Veteranewbie
Adventuring Hero
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posted January 06, 2006 07:34 PM |
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Hahaha great experiment you have there
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Xarfax111
Bad-mannered
Supreme Hero
The last hero standing
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posted January 07, 2006 02:35 AM |
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Impressing angelito impressing!
Dammed i shouldve known that all back in 1999 for the "German Heroes Open".
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phoenix72
Hired Hero
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posted January 07, 2006 12:07 PM |
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attacks
In heroes series all creatures may attack and damage each other sometimes this attacks are being foolish but
this is the nature of the game and you can not limit it
you say magogs must be immun to fire based attack then ý must say
for example how can you damage a ghost with a sword ? or pike (pikeman or swordsman can hit wights)
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Veteranewbie
Adventuring Hero
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posted January 07, 2006 02:47 PM |
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Quote: In heroes series all creatures may attack and damage each other sometimes this attacks are being foolish but
this is the nature of the game and you can not limit it
you say magogs must be immun to fire based attack then ?must say
for example how can you damage a ghost with a sword ? or pike (pikeman or swordsman can hit wights)
That's why we need something (which doesn't have to be logical) to make magog more useful and for the good of the least popular inferno town, and not something ridiculous like defeating 250 magogs with 1 angel
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tigris
Supreme Hero
Supreme Noobolator
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posted January 07, 2006 02:56 PM |
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u can also defeat 100 archers with 2 sultans
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Veteranewbie
Adventuring Hero
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posted January 07, 2006 03:03 PM |
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For example we may have a deadly combination of magog and efreet (if it is ever be immune to magog's firebal ldamage) that can clear the map quickly, and not possibly the only upgrade in the game that players will want to avoid
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dimis
Responsible
Supreme Hero
Digitally signed by FoG
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posted January 08, 2006 03:13 PM |
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Angel Power :)
Quote: There is only one situation where one of these stacks of magogs will attack u with range attack...if it will KILL your angel with THAT ONE HIT. If it is not able to kill ya, he won´t throw its fireballs towards your angel...100%.
Excellent work angelito!
Thx for sharing,
- Dimis -
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Russ
Promising
Supreme Hero
blah, blah, blah
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posted January 09, 2006 05:42 PM |
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Quote: There is only one situation where one of these stacks of magogs will attack u with range attack...if it will KILL your angel with THAT ONE HIT. If it is not able to kill ya, he won´t throw its fireballs towards your angel...100%.
Wow! that's pretty messed up tactics! GJ! I remember trying to kill magogs like that a couple times (once with an angel and with something else the other times), but I guess I must have messed something up.
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irh
Famous Hero
Lizard
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posted January 12, 2006 08:54 PM |
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Quote: u can also defeat 100 archers with 2 sultans
Hmmm... I'm not so sure.
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angelito
Honorable
Undefeatable Hero
proud father of a princess
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posted January 12, 2006 10:05 PM |
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Quote:
Quote: u can also defeat 100 archers with 2 sultans
Hmmm... I'm not so sure.
I tried it right now with the same scenario as vs the magogs (same stats, same skills, same spells), and i won in 2nd try, but this fight depends very much on luck in my eyes, coz these 100 archers (6 stacks of 16/17) know how to arrange themself in round 1 on their turn, so at least 2 stacks will be able to shoot at you..for more than 3 rounds, and 1 shot made 22 damage....and even with my Cure every start of a new round, 1 of my sultans had 4 hitpoints left 1 time....so only 1 more morale needed, and i would have been dead.
Too much luck...or i missed a trick here...
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Better judged by 12 than carried by 6.
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tigris
Supreme Hero
Supreme Noobolator
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posted January 13, 2006 03:52 PM |
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naah i guess ur right. when i originally posted that i just won a fight like that with my sultans getting morale 2 times and using cure.Not a really studied statement
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irh
Famous Hero
Lizard
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posted January 13, 2006 08:07 PM |
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Ah, with cure - yeah missed that point
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BaZeD
Tavern Dweller
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posted December 17, 2006 08:16 PM |
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http://www.heroesofmightandmagic.com/heroes3/creaturesinferno.shtml
It is said here, that magog's attack doesn't hurt adjasent fireproof units! And I can remember efreetis not being damaged by magogs in one of h3 versions - 100%!!! But in "complete" this doesnt work...
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iliecostin
Tavern Dweller
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posted September 22, 2010 01:41 PM |
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Quote: http://www.heroesofmightandmagic.com/heroes3/creaturesinferno.shtml
It is said here, that magog's attack doesn't hurt adjasent fireproof units! And I can remember efreetis not being damaged by magogs in one of h3 versions - 100%!!! But in "complete" this doesnt work...
I am quite sure this was true in Armagedon's Blade. I'm testing it right now.
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