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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The High Wind Clan
Thread: ICTC: The High Wind Clan This thread is 2 pages long: 1 2 · NEXT»
admira
admira


Promising
Famous Hero
posted January 05, 2006 04:38 PM bonus applied.
Edited by Lich_King on 5 Feb 2006

ICTC: The High Wind Clan

LAST UPDATE:
20 Jan 2005: Creating description on heroes. Changes the appearance of Laborer thus less 'human like'. Change the name though. Adding more rules in Valkyrie's soul collector. Add more heroes. Change how Lancer Sylph's Magical Lance method. Change the name of Elite Valkyrie into Matriach Valkyrie. Several Creatures switch Place, again for less human-like reason still reconsider the balance reason. Expect to find pictures in the near future. Thanx for the feedbacks and inputs.

25 Jan 2005: Changing the Sylph to non-range attacker.

26 Jan 2005: Adding more racial special, In-game racial special detail.

The High Wind Clan

Aka: The Dwarves, The Warrior of the air
Associated Colors: sky blue, snowy white
Worship: Sylath, the Dragon of Air
Core philosophy: "Speed of the wind, Power of the Storm"
Country / Kingdom: Free cities of the east
Capital City: Ashbar
Key Symbol: The "northern wind", Hammer&Axe

Description:
High Wind clan is the clan of multiculture. Contains primarly of Human and Dwarves. High Wind clan live in the mountains, they are miner and hunter. Their army prefer might than magic, a combination between agile of human (air Warrior) and endurance of the Dwarves.

In the game, High Wind Clan is a faction of semi-range attacker. While the word of 'air' srongly related to 'flying units', the only flying units are: Serpents and Garudas. Valkyries should be considered as semi-fly unit because they only receive the ability after upgrade. High Wind Clan is more like a semi-range faction, but of course with penalties (in turns, manas or soul pool) for better explaination read the creatures' ability.

BRIEF HISTORY

The origins

3 YSD: Birth of the Falcon Empire

Falcon the Great unifies the human kingdoms (founding the empire that will one day become the Haven faction). A prophecy tells that the Falcon line shall endure as long as the world does.

28-40 YSD: Wars of Fire - First great demon incursion.

Most of the Angels perish during these wars. The survivors take refuge in the Falcon Empire, which is increasingly turned away from the Dragon of Air-Sylath, and toward the Dragon of Light.

48 YSD: the Falcon Empire becomes the "Holy" Falcon Empire - Founding of the Free Cities of the East

Emperor Brian Falcon gives absolute power to the Church of the Dragon of Light. The Human kingdom is renamed "Holy Falcon Empire". Dissent grows among many citizens who resent being forced to abandon their faith in Sylath. Many will leave the Empire's territory to found the Free Cities of the East.

50-58 YSD: Uprising Civil war in Cities of the East

After founding the cities of the east, the follower of Sylath build up a community and soon become a strong power in cities of the east. The society broke up into 2 an uprising occurs. The Sylath followers call themselves "Children of the air" while the opposition "Fire Bearer". Sylath follower's lack of trust soon scatter their faction and forced to the north eastern mountain and in the end ally themselves with the Dwarves.

The modern Ages

815 YSD: New King of Ashbar - The born of High Wind Clan

Odin Frostbane, a dwarf inherit the throne of Ashbar and become the leader of the clan. Odin's faith to Sylath drive the country and the rest of the dwarves to follow the path of Sylath. Soon the name of the clan changed into "High Wind Clan"

822 YSD: The mysterious Refugee

A group of people come to Ashbar, requesting a settlement after their hometown purged down. King Odin Frostbane accept them open handed. In fact, Ashbar has been a multiculture Country for years.

825-830 YSD: The necromancer of high wind

The misterious refugee soon declare themselves as Necromancers and call themselves necromancer of High Wind. A masscare happen. Many victims from the High Wind Clan fall. However, the help come from the clan "Fire Bearer" who admit to have the same fate. The combination of both power gains the upper hand and the necromancer is banished.

969 YSD: 6 th eclipse - Queen Isabel's War

A massive army of the undead marching towards the captial city of Haven, rumor said that the queen has made a cursed pact with the undead in order to defeat the demon army. Afraid of the other mascare to happen, King Odin Frostbane send up his troops to purge any undead and if needed destroy the Haven who made pact with them.

_______________________________________________________

High Wind Creatures

Giant Ant Laborer (Upgrade: Giant Ant Miner)
Giant Ants have been populated the mountain of Ashbar for many years even before the dwarves put their first settlement. They live under the skin of the great mountain Ashbar. In the past, they attacked miner but the dwarves find a way to tame them. In modern ages, where Odin rules the land, Giant Ants are used as worker in the mine and as warrior of the clan. They are more powerful than ordinary lvl 1 creature. But their number is limited and their abilities are not battle oriented.

In-game Ability:

Giant Ant Laborer:
- Mine worker
Place the laborer in the mine will increase the considered mine production by 1 per week despite their number placed in the considered mine.

Giant Ant Miner:
- Random Mining
If a miner stack placed on a Hero, Miner will produce a random resorces. Every 40 Miner in stack will produce 1 random resource per week. 42 Miner will produce 1 random resource while 10 miner produce nothing at all and so on.

Dwarven Footman (Upgrade: Dwarven Warrior)
Formidable warrior of the Dwarven, their hit is so hard that it will stun their enemy. Warrior of the Dwarves is a title granted to Dwarves who pledge their loyalty totaly to high wind faction. Dwarven Footmans use a 2-H axe as their weapon while Warriors use a 1-H axe in their right hand and 1-H hammer in their right hand.

In-game ability:

Footman:
- Stun
Successful warrior hit will have chance to do 10% stun to opponent, loosing their next turn. Number in stacks don't effect the chance.

Warrior:
- Double hit
Hero's has 20% chance to do double hit. As long as they still possesed the hammer

- Throw Hammer
Hero may throw their left hand hammer to enemy, granting them a one range hit in each battle. Once use throw hammer, Hero lost their hammer and disabled their double hit until the next battle.

Garuda (Upgrade: Garuda Hawk)
The ruler of the sky. Garudas are wild fearsome beast. The high Wind Clan manage to tame them with the help from Sylath. Garuda may  fly up bringing a trap and ensnaring their enemy. However the Garuda Hawks is tamed with great care thus they are more intelligent and will split up and do a Air Raid attack.

In-game Ability:
Garuda:
- Flying

- Snare throw
Throwing snare at a stack of enemy units. This ensnare preventing the enemy from moving. They may still cast spell and attack (range attacker don't get much trouble with this). Garuda will land beside the ensnared unit and the considered unit will retaliate.

Garuda Hawk:
- Flying

- Air Raid
For every 10 Garuda Hawk in the stack, Garuda will be able to do Air raid. Each 10 Garuda Hawk will send 1 Garuda Hawk to do Air Raid attack. The Flying Garuda Hawk will do a considerable fixed damage. The Air raid do 2x2 tile attack.
Here is how it goes:
1. If you reach 10 Garuda in the stack, the skill will be available to use.
2. If you use the skill, Garuda Hawk in your stack will be reduced in number. For example if you got 12 Garuda Hawk in a stack, a Garuda will fly over and the number of the original stack changed 11.
3. at the start of the original Garuda Hawk's turn, the Flying Garuda Hawk will throw a large stone to their opponent randomly. 2 Flying Garuda will damage 2 random unit, 5 Flying Garuda will do damage to 5 random unit and so on
4. Your Flying Garuda will return to the original stack and the number return.
5. IF, the original stack is destroyed, The Flying Garudas will create a new stack instead and landed at random places.

Dwarven Crossbowman (Upgrade: Dwarven Ranger)
Dwarven's Crossbow is made using special mechanism that enable it to shoot more than one hit. Ranger however is a dwarven forged with years of training in hunting. Dwarven make their living in high mountain by hunting beast especially flying beast who make their nests around mountain.

In-game ability:

Crossbowman:
- Range attack

- Double hit
Crossbowman has 10% chance to do double hit on a target. However, the second hit do only 50% of the original damage.

Ranger:
- Range attack

- Triple hit
Ranger has 5% chance to do triple hit on a target. However, the second hit do only 50% of the original damage and the third hit do only 25% of the original damage and only occur 50% chance after the second hit.

- Favored enemy: Flying unit
Ranger do 20% more damage to flying unit.

Sylph (Upgrade: Lancer Sylph)
Caster of the High Wind clan. Sylph are spiritual creature with the ability to cast Magical Arrow and fasten their ally movement. Lancer Sylph has different planes than ordinary creature, thus forming an ethereal body to move between planes.

In-game Ability:

Sylph:
- Caster: Haste, Magical Arrow
Sylph able to cast haste on their ally. Haste make the considered unit become faster. Magical Arrow do damage, the ammount of the damage is higher with more sylph in the stack. Magical Arrow is more powerful than the normal Sylph attack and available every 2 turn.

Lancer Sylph:
- Caster: Magical Lance (untargetable)
Create a powerful lance and throw it at the enemy, the Lance will strike 2 nearest target from the Lancer Sylph stack and do full damage on both of them. Available every 3 turn.


- Ethereal Dodge
Ethereal Dodge give 10% chance for Lancer Sylph to dodge Range attack completely.

- Immune to Wind

Valkyrie (Upgrade: Matriach Valkyrie)
Powerful army of the High Wind Clan. Valkyrie adept at using lance. Fast, powerful and vestile. Matriach Valkyries are blessed by Sylath and given the ability to fly.

In-game Ability:

Valkyrie:
- Lance reach
Lance has more range than melee, If Valkyrie use lance in melee range, the enemy will retaliate. In the other hand if valkyrie attack outside melee range the enemy will not retaliate. However at melee range Valkyrie may hit more than 1 target the one behind the original target.

Matriach Valkyrie:
- Flying

- Nibelung Spirit Collector (Passive, always active)
For every ally's death unit, Valkyrie store its will in the form of spiritual lance. The spirit can be used to cast Nibelung Lance. Nibelung Spirit Collector will be reseted to '0' when the battle is over.

- Nibelung Valesti
Cast a powerful lance. Consumes 10 spirits. Spirits is collected using Nibelung Spirit Collector. The more Valkyrie in the stack the more powerful the Lance. Once casted, the death ally spirit will be released and can still be included in Soul Stone post battle (Read the Einherjar's Soul Collection).

Wind Serpent (Upgrade: Sky Serpent)
Primordial of Sylath, powerful gigantic snake-like creature take up 2x2 grid that will bind their enemy and bring it up to air and slam the to the ground. Sky Serpent has the ability to call up storm striking their enemy to ground.

In-game Ability:
Wind Serpent:
- Flying

- Air Slam
Wind Serpent bind their enemy and bring them to air. While in this state both Wind Serpent and their victim are invulnerable to attack. In the Serpen't next turn, the enemy is slam to the ground resulting damage. Each 5 of Wind Serpent increasing the slam damage.

Sky Serpent:
- Flying

- Storm Seeker
Sky Serpent call up storm to strike their enemy for moderate damage. At the start of their turn, Sky Serpent call up storm and strike a random enemy stack. The more Sky Serpent you have, the more damage the storm do. Each 10 of Sky Serpent Raise the Storm damage.

_______________________________________________________

Racial Special:

- Einherjar's Soul Collector:
In the end of the battle, Heroes got a fix number of their death units. The units is converted into soul stone. At their hometown, they may call up the fallen souls back to life with a cost of resources of course.

The higher the skill, the higher the souls kept per battle and the lower the cost to recall them.

Example:
1. at basic lvl: 10 souls can be stored in soul stone.
2. Unit lvl 1 consume 1 soul, unit lvl 2 consume 2 soul and so on
3. At the end of the battle, here is the battle result: 10 Dwarven Warrior died, 1 Wind Serpent died.
4. At this state (post battle) you may choose to:
a. Keep 1 Wind Serpent and 1 Dwarven Warrior = 9 souls used OR
b. Keep 10 Dwarven Warrior but you may not keep a wind serpent because 2 dwarven warrior + 1 Wind serpent = 7 + 4 = 11 exceed 10 for the basic skill lvl.

However, if your hero loose the battle, the next time you recruit them the soul stone will be empty. Ow, did I mention? You have to buy the soul stone at the same building you ressurect the fallen allies.

- Rune Word Attach

Runes
1. Thor: stand for 'air' or 'god'. Increasing one your chosen creature with +1 Attack and +1 Speed. Order it, will increase the effect. e.g: Thor-Thor will give your chosen troop +2 attack and +2 speed. Thor-Thor-Thor-Thor (maximized) will give +4 attack and +4 speed. Thor-Thul-Thor, will give you +1 attack +1 Speed of your chosen unit (e.g: Sylph) the second Thor give you +1 attack and +1 speed of your chosen unit (you can't choose the same unit, in example: Sylph). The effect will last until the runes is disenchanted.

2. Thul: stand for 'spiritual'. 1st Thul, give you chance to learn 1 rune attacking spell 'Rune Strike'. The spell power will not be effected by skill mastery instead by how is your Rune order. Thul only give you 1 chosen magic with basic power, Thul-Thul will give your Rune Strike with advance power. Thul-Thor-Thul will not stack the effect Rune Strike damage stays at Basic lvl. Rall-Rall-Thor-Rall will stay at the highest rate, in this case advance power of Rune Strike. Rune Strike spell don't use any mana point.

3. Rall: Stands for 'range' or 'planes'. 1st Rall will empower your Range attacker (including: Warrior's Throw Hammer and Valkyrie's Nibelung Valesti) by +2% of total damage. Rall-Rall-Rall will stack the effect to +6% of total damage (3 x 2%). Rall-Thor-Rall will not stack the effect Range attacker damage stays at 2% bonuses. Rall-Rall-Thor-Rall will stay at the highest rate, in this case 4%.

Runes Combination
Runes is linkable. So if the rule said: Thul-Thor, If you use the link: Thul-Thor-Thor-Thor, you got both Thul-Thor effect and Tripel Thor effect (read rune words above). So if your link: Thul-Thul-Thul-Thor you will gain both triple Thul effect and Thul-Thor effect. Here is the allowed combination:

- Thul-Thor: Give 2% lower price to recruit Sylph and Valkyrie. Thul-Thor-Thul-Thor give 4% lower price to recruit Sylph and Valkyrie.

- Rall-Thor: increase your Crossbowman's Double Hit and Ranger's Triple hit chance by 3%. Rall-Thor-Rall-Thor stack the effect to +6%.

- Rall-Thor-Thul: increase your Matriach Valkyrie's Nibelung Valesti damage by 30%

_______________________________________________________

In-game Racial Unique (Racial Special) Skill Detail

Einherjar's Soul Collector: Soul Keeper
Basic --> Allows to store 10 souls at the soul stone
Advance --> Allows to store 50 souls at the soul stone
Expert --> Allows to store 90 souls at the soul stone
Skill:
Ultimate --> Allows to store 130 Souls at the soul stone
Rune Master --> Double all the rune and rune chain(s) effect
Disenchant Rune --> Releasing all runes to recover mana, disabling all the runes bonuses, runes will be reformed at the end of battle (you may choose new rune words)
Clan Knowledge --> unlock Thor, Thull & Rall Rune
Air Mirror --> Creating an invisible mirror on any selected creature in his army for one turn, if the considerable units is attacked by magic, the considerable magic will be reflected back to its caster, Hero spell will reflected to random enemy's stack.
_______________________________________________________
Buildings

Special Buildings:

Temple of Valhalla

Place to ressurect your fallen allies stored in the soul stone. You must buy the soul stone here as well and buy the upgraded soul stone to replace the old one here (after you lvl the skill). Upgraded soul stone stores more souls.

_______________________________________________________

Heroes

Odin Frostbane
- Description:
Charismatic leader of the High Wind Clan. Wise and admired by all people in the clan. Since he is a dwarf, Dwarves fighting by his side will be more motivated and ready to sacrifice themselves for their king.
- Speciality: Dwarven's Spirit
Adding Dwarven units (Dwarven crossbowman, ranger, warrior, hero) per lvl starting lvl 2. Adding Initiative, Speed and Defense.

Freyja Northwind
- Description:
Leader of the Valkyries. Famous for her sword and lance skill. Righ hand of Odin.
- Speciality: Valkyrie
Adding +1 attack +1 defense to Valkyrie and Matriach Valkyrie starting lvl 6.

Tarum
- Description:
High Priest of Valhalla Temple. After years of learning. He gain the ability to maximized the use of Soul Stone thus the stone may keep more souls in his hand.
- Speciality: Soul stone
Adding the capacity of soulstone. +1 Soul Stone Capacity per 5 lvl

Sylemea Whisperer
- Description:
Valkyrie born with special ability to change the soul into its purest form thus even when the soul is 'unmastered' she may store it in Nibelung Pool.
- Speciality: Nibelung Soul Pool
Nibelung Soul Pool will store a pure spirit souls. May store up to 10 Spirits starting lvl 5. You still have to use Matriach Valkyrie to collect the souls. The pool will raise its number by 1 each lvl. The Nibelung Soul Pool doesn't prevent or reduce the Einherjar's Soul Collection.

Calmage
- Description:
Man of few words. People have difficult time to understand him. He has close relation with the spirits of the air.
- Speciality: Sylph
Adding +1 attack +1 defense to Sylph and Lancer Sylph starting lvl 5.
_______________________________________________________

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UruramTururam
UruramTururam


Hired Hero
Geomancer
posted January 05, 2006 07:24 PM
Edited by UruramTururam on 5 Jan 2006

Quote:

Laborer:
- Mine worker
Place the laborer in the mine will increase the considered mine production by 1 despite their number in stack
Miner:
- Random Mining
If a miner stack placed on a Hero, Miner will produce a random resorces. Every 20 Miner in stack will produce 1 random resource. 42 Miner will produce 2 random resource while 10 miner produce nothing at all and so on.



And they are just LVL1? bah-ro-ken! Vastly overpowered... Increasing mine production by 1 a week (not a day!) and random production of one resource unit (again a week) by 20 creatures would be justified for lvl3 or 4 critters...
____________
Hoc est opus!
UT homepage: [url]http://urtur.pl[/url]

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TNT_Addict
TNT_Addict


Honorable
Supreme Hero
Beautiful Liar
posted January 05, 2006 07:38 PM

Quote:

Warrior:
- Knockback
Successful warrior hit will knock their enemy few grid (whatever the grid looks like in the new game) and slowing theintly.


What if it is an archer? Does it knock him away too?

What if it is the end of the grid? Does it knock him to the sides?

Anyway knocking an archer away would be a bad idea...


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Blitzkrieg_Boy
Blitzkrieg_Boy


Adventuring Hero
The Lone Keeper
posted January 06, 2006 09:42 AM

Not brief enough History, Not Completed Beastinary, A lot of work to do. But good name, attracted my eye!!

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Oakwarrior
Oakwarrior


Famous Hero
posted January 06, 2006 12:52 PM

History should be long, not brief
____________

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admira
admira


Promising
Famous Hero
posted January 06, 2006 01:00 PM
Edited by admira on 6 Jan 2006

updated, yup it looks like the laborer & miner abilities are too powerful if apply daily. Well, it is only a town idea anyway, don't take it too seriously (except if the idea will be used in the real game). I would rather you see the concept of the idea, I will much much more appriciate it.

Oakwarrior & Blitzkrieg: aye, heheheh just run out the idea at the moment, I am planning on making the history. I need to make 'reason' on why the high mountain dwarves make an ally with Sylath exiler while of course connect it with the major event in the real HV history.

TNT: Yup, but it is applicable to keep your range attacker from being attacked by melee attacker. Well, it is matter of how you use it.

Expect to find pictures soon I am asking my friend, he is good at drawing.

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted January 08, 2006 12:15 PM

sorry to say this admira but this The High Wind Clan looks like Haven which has been hit on the head, thus becoming dwarf-like

just look

peasant: laborer
dwarven crossbowban: crossbowman
i dont know what a "Garuda Hawk" is but it sounds like a griffin somewhat
dwarven warrior: crusader
Sylph: not so much a priest but very similar to monks in H3
Valkyrie: cavilier

the differences are many and obvious

Valkyrie, u could get away with but not the rest. the laborer, crossbowman and warrior are much to similar to haven for my liking

sorry to say. . .
____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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admira
admira


Promising
Famous Hero
posted January 08, 2006 03:44 PM
Edited by admira on 8 Jan 2006

Lord_Pc: now you consider it. OK, hint hint hint. First, read the history? it is not completed but the current history is purely a copy from Haven Faction history. First about Crossbowman and warrior, maybe I will switch place? I mean, they are dwarves ok, Garuda is somewhat different but yes they are flying, you may say they are similar to Griffin. Second, Sylph is not human nor Dwarf it is a spiritual being born from the air. While the priest and Inquisitor in Haven is Melee attacker and a human, Sylph is somehow a range attacker, a caster and most importantly not a human nor dwarf. So there are different here.  The only human army in this faction is Laborer. Valkyrie somehow is semi-human and they didin't ride a horse. Elite Valkyrie given a ethereal wing so they are not truly a human. This is all I can say, if you still think that this is a haven knocked their head, I can say less. Thanks for the input anyway.

More hint: Read the creature's in-game ability, it makes a lot of different. One more, thanks again for the input

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 08, 2006 03:56 PM

Quote:
Lord_Pc: now you consider it. OK, hint hint hint. First, read the history? it is not completed but the current history is purely a copy from Haven Faction history. First about Crossbowman and warrior, maybe I will switch place? I mean, they are dwarves ok, Garuda is somewhat different but yes they are flying, you may say they are similar to Griffin. Second, Sylph is not human nor Dwarf it is a spiritual being born from the air. While the priest and Inquisitor in Haven is Melee attacker and a human, Sylph is somehow a range attacker, a caster and most importantly not a human nor dwarf. So there are different here.  The only human army in this faction is Laborer. Valkyrie somehow is semi-human and they didin't ride a horse. Elite Valkyrie given a ethereal wing so they are not truly a human. This is all I can say, if you still think that this is a haven knocked their head, I can say less. Thanks for the input anyway.

More hint: Read the creature's in-game ability, it makes a lot of different. One more, thanks again for the input


I really thought Valkyries rode on pegasus.. Horses with wings.. So you can't say they don't ride horse.

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admira
admira


Promising
Famous Hero
posted January 08, 2006 04:26 PM

gwyndolium: Well, in the real myth, Valkyrie doesn't do any battle. Their duty is only to collect souls to send them to vallhala in order to anticipate ragnarok. As for original Heroes (1 - 4), Titans should be the one who give birth to gods even Zeus himself and in the end Zeus beat it and bring peace to the world. In the game, titan controled by human's wizard? Or Should I say Gorgon. Gorgon is not a Cow, it is a woman with snake hair. Well, Medusa IS a gorgon. A cow with stoning stare is Catoblepas.

So, I have my own version of Valkyrie and based on the legend that I read, They didn't ride anything (Pegasus is come from Greek myth while Valkyrie is from Norse Myth) so they don't actually connected. Thanks for the input anyway.

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orbvius
orbvius


Adventuring Hero
Oblivious
posted January 08, 2006 06:12 PM

hmmm interesting.

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admira
admira


Promising
Famous Hero
posted January 09, 2006 10:37 AM

Is there some error in the board pages??? I can't find my topic. Although it is not truly deleted, but to find my topic I need to go to my email and click reply notification to reveal my topic. Also, the day seems to jump, in the 2nd page, the top topic is dated 06th-01-2006 while the last topic in the first page dated 08th-01-2006, where is the 07th January topic???

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 09, 2006 10:46 AM

Quote:
Is there some error in the board pages??? I can't find my topic. Although it is not truly deleted, but to find my topic I need to go to my email and click reply notification to reveal my topic. Also, the day seems to jump, in the 2nd page, the top topic is dated 06th-01-2006 while the last topic in the first page dated 08th-01-2006, where is the 07th January topic???


I got the same problem.. My topic was gone as well.. I searched it via search and found it.. But weird.
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 10, 2006 06:17 PM

By double hit do you mean 2 shots or double damage @ the Dwarven Ranger?

You are welcome to comment in my thread too

http://heroescommunity.com/viewthread.php3?TID=16819
____________

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admira
admira


Promising
Famous Hero
posted January 14, 2006 08:21 AM

Quote:
By double hit do you mean 2 shots or double damage @ the Dwarven Ranger?

You are welcome to comment in my thread too

http://heroescommunity.com/viewthread.php3?TID=16819


It works like this:
- First the Ranger will do the normal attack.
- After that, the chance counted
- if the chance triggered, the second hit occur at the same target (with lower damage)
- thereafter, 50% chance to do the third hit.

So it is a matter of choice which I found is interesting in the new HV where creature will lost their former ability after being upgraded. So in Dwarven Crossbowman and Ranger, there are 2 choice:
- Choose Crossbowman, and you will gain more often double hit 10% OR
- Choose Ranger, with lower second hit 5% but better statistic and a chance to do the third hit.

The rest, you may read it. Tell me if you like/dislike it.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 14, 2006 01:45 PM

That's a very good idea.
____________

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admira
admira


Promising
Famous Hero
posted January 20, 2006 07:55 PM

OakWarrior: Thanx, I think you should reconsider the idea on your town as well

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fortress_fan
fortress_fan

Disgraceful

posted January 20, 2006 08:29 PM

A good idea and a better storyline than the most proposals here! But cant you cange the name to something more town-like?

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Oakwarrior
Oakwarrior


Famous Hero
posted January 20, 2006 09:11 PM

I will take your thoughts into account admira

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admira
admira


Promising
Famous Hero
posted January 20, 2006 09:53 PM

fortress_fan: Really? thanx. I am not good at telling stories. It somehow surprises me there is someone call the story is good. Thanx, so I don't think I need to change it now

OakWarrior: ok, way to go bro

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