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anlach
Tavern Dweller
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posted January 18, 2006 03:57 PM |
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You could be unoriginal and make a sky-dive attack for them It's quite difficult to find something that fits well enough.... you already have 2 spellcasters so you cannot use that.. also a melee move wouldn't be too good. Maybe a special ability that allows the garudas to fly on an obstacle so only ranged units could reach him?
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Oakwarrior
Famous Hero
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posted January 19, 2006 10:20 PM |
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There have been even MORE delays, so you will have to wait some more time for updates... Sorry for the delay
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Oakwarrior
Famous Hero
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posted January 20, 2006 09:05 PM |
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Updated Buildings, and the Lifestyle sections. Expect more updates/polishing soon. If you see any typos, tell me here
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Fortress_fan
Disgraceful
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posted January 21, 2006 12:26 PM |
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Quote: The Wild Alliance
AKA: The Beast-men
Hero type: Guardian
Associated colors: Blue, black and white
Worship: None
Core philosophy: "We must keep together, or even the lightest blow on us will tear us apart."
Country/Kingdom: Northern parts of Irollan, "The Forest Maze"
Capitol City: Silver Falls
Key Symbols: A blue black and white shield, with the hand of a man and the paw of a wolf, with the shield being blue and black and the paw and hand being white.
A human head and a wolf's head.
Allied with: None
Friends with: Sylvan
Neutral relations with: Haven, Academy
Dislike: Necropolis
Hate: Dungeon, Inferno
Origins
512 YSD - Creation of the Beast-men
Beast-men (minotaurs, centaurs, harpies
) are created as servants, playthings, and guards in the Seven Cities.
751-770 YSD - Purge of the Necromancers - Civil war in the Seven Cities
Jealous of the power acquired by the Necromancers, the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions.
A long and gruesome civil war ensues. The ancient cities are destroyed and much of the land is rendered uninhabitable. The beast-men created by the wizards flee towards Sylvan lands while the Seven Cities battle with the Necromancers. Minotaurs are lost in the confusion.
771 YSD - The Bestial Alliance
The beast-men arrive in the Sylvan lands. They make a pact to unite under one flag, put aside their differences, and live peacefully as friends. The Sylvan permit the Beast-men to live in the northern parts of Irollan.
773 YSD - The Founding of the Beast-men's capitol
The beast-men founded their capitol city, Silver Falls, in honor to the waterfall which provides the city with water, and their first place of origin.
History
Since the beast-men's creation, they have been servants, guards, playthings in the hands of the Magi. When they were gradually created, the Magi based them on their desires or needs. The Minotaurs were created as guards and builders, the Centaurs were made as scouts, messengers. The Satyrs were made to take care of animals. The Avians were created for scouts, to alert when danger came. The Sorceresses were created to help the Magi in their studies. The Harpies purpose is still somewhat unknown, only the beast-men speak of those mischevous creatures, and rarely.
The beast-men weren't treated as slaves. The Magi aren't cruel. They would have never wanted to enslave their creations. Due to the Mages perfectionist nature, they also ensured them good health, and cured them when necessary, and stood out for them, because every Mage was responsible, of what his beast-man does.
A few decades after their creation, they started to long for freedom, and wished that someone would come and give them a new home. They waited for many years, but nothing happened. Finally, when the Necromancers started taking more and more power, the beast-men sensed that something was close to happening. They knew that the Magi wouldn't let such vile practices last long. They waited anxiously, and in their hearts, they knew that freedom was coming. They decided to secretly meet, and talk of their feelings. They decided that when the time is right, they will unite, and flee this place. They also decided to leave a small token to their masters, to show of their ancient wish. Everyone decided to leave a small note and a small lock of fur to their masters. Finally, the time of the Purge of the Necromancers came. The beast-men knew it was time for escape! The Centaur, Minotaur, Avian, Sorceress and Satyr populations united under one flag, and started to flee the city. The Raksasha and the Gremlins stayed loyal to their masters, and stayed to defend their homes. The deceitful Harpies fled to unknown lands. Due to the quite complex construction of the Magi cities, they could use many places for escape, tunnels, streets... Finally, when the Centaurs got out of the Cities, they waited for the Satyrs, Avians, Sorceresses and Minotaurs. When they arrived, they said that Minotaurs had fallen to ill fate, and had to flee towards the mountains. Then was formed the Wild Alliance. They found out of great forests and wonderful grasslands in their masters' writings. It was named Irollan, "The Forest-Maze", land of the Sylvan Elves. They marched, and marched, until they finally arrived to the promised lands. The Sylvans were suspicious of such wierd beasts, but still, they sensed something elusive about them, and decided to offer sanctuary to the refugees. They sent them northbound, where they could live in the dense forests and beautiful mountains. They start to build their settlements, and befriend with the beasts within the forests. They sense that this is their home.
And so ends the tale of the beast-men's arrival to their new homeland.
Lifestyle
The beast-men live peacefully in their capitol, and their only city. They have also settled in smaller villages in the outer forests, where they can farm and produce food. They have divided roles amongst their population. The Centaurs are good farmers, and can use farming tools themselves, not let horses do it. The Avians also have a part of gathering food: they fly to a higher altitude to gather fruits. Other beast-men wouldn't be able to get to them. But otherwise the Avians scout their lands, and keep an eye on the surrounding areas. The Satyrs take care of animals, and train wolves as pets, or as guardians. They also maintain the fruit groves, growing and planting new trees when needed, and taking care of them. The Centaur Surveyors and Hierophants research their surrounding lands, and keep it in good shape. They strive to keep the natural balance in their lands. They have been watching the Sylvan Druids, and learned their way of life, but follow it in a little bit more different way, going towards good, not total neutrality. The Sorceresses are supreme magicians, and they have no particular role in the lifestyle of the beast-men. They do things when they are needed to be done. If the Centaurs need a hand, they will come to help, or if the Satyrs have trouble maintaining the groves, they give aid to them. They mostly thrive to get knowledge. They inherited that from the Magi, their creators. The Phoenixes are the supreme defenders of the beast-men's lands, and keep it safe.
The beast-men mostly live their lives peacefully. They are a very peaceful people. They have good relations with the Sylvan people. They hate the demonic forces of Inferno, because they had damaged Irollan drastically ages ago. They also hate the people from the Dungeon, because the beast-men found out with the help of the Sylvan people, that their friends, the Minotaurs had been enslaved by the Dark Elves. They dislike the Necromancers, because they think that the undead are vile, and evil. They have no bad feelings towards their creators, the Magi, and bear no grudge to them, though some were not as kind as the others, they are still their creators. They haven't contacted the Humans very much, and also don't think good, nor bad of them.
Buildings
Dwellings
Level 1 Creature Dwelling
Den
Description: This is the dwelling for the wolves. Dens and caves are favourite places for wolves, and are their homes.
Den of Howls
Description: Wolves are trained to Dire Wolves in the Den of Howls. These dwellings have gotten it's name for the Dire Wolves who "sing" with Satyrs at nighttime.
Level 2 Creature Dwelling
Centaur Stables
Description: The training facilities for Centaurs are called Stables, to honor their equine heritage. Here the Centaurs prepare for battle.
Centaur Arena
Description: Here are trained the most finest of the Centauren lancers, the Centaur Warriors. The Stables have additional space, the Arena, for the warriors to practice.
Level 3 Creature Dwelling
Joyful Glade
Description: Here reside and train the Satyrs, testing their strength and practicing jokes and pranks.
Mystical Glade
Description: Here train the Satyr Mystics. They are very funny tricksters, and also great bards.
Level 4 Creature Dwelling
Avian Huts
Description: The Avians live in these huts, constructed on a hill. They feel safer there than on the ground.
Garudan Huts
Description: The Garudas live and prepare for battle here, their huts are bigger and more suiting for warriors such as they are.
Level 5 Creature Dwelling
Spellpost
Description: Here live the Sorceresses, training their spells and researching new ones daily.
Spellhold
Description: Here reside the Battle Sorceresses. These maidens are a bit more focused on their destructive side, and use it to defend their homeland.
Level 6 Creature Dwelling
Surveyor Gardens
Description: The Centaur Surveyors live here, surveying the kingdom's population and plant growth, monitoring and researching everything. Here they practice their magical abilities too, if they have to ready for combat and defend their home.
Hierophant Meadow
Description: The Centaur Hierophants live here, and provide the needy with healing and cures. The Hierophants are elder Surveyors, full of knoqledge about the surrounding nature. They also train their magic here.
Level 7 Creature Dwelling
Red Tower
Description: The beast-men have built this tower to withstand the heat of Firebirds, and to make it their home. The Firebirds reside here, and answer the call if needed in battle.
Pyre Keep
Description: This is the sacred home of the Phoenixes, the mightiest creatures withing the beast-men's army. Even the Red Tower succumbs to their heat. The beast-men have to construct something that will stand to the amazing heat of the Phoenixes. So they build these small castle-towers to the Phoenixes, so they could live in their lands.
Standard Buildings
Village Hall
Town Hall
City Hall
Capitol
Fort
Citadel
Castle
Tavern
Blacksmith: Produces First Aid Tents
Marketplace
Resource Silo
Mage's Guild Level 1
Mage's Guild Level 2
Mage's Guild Level 3
Mage's Guild Level 4
Mage's Guild Level 5
Special Buildings
Bardic Brotherhood: Tavern upgrade, Gives more morale during siege
Den Creche: Gives more Wolf population each week
Grail building:
Guardian Statue: A big statue of a Phoenix, with it being a fountain. Water sprouts out of it's beak like a small flame, and there is a pool around the statue.
-More to come, and the Standard Buildings section is taken from HoMaM 3, open for suggestions and feedback-
Units
Level 1
Wolves
Description: The beast-men have a strong tie to nature, and thus learned to train animals quickly. These wolves are trained since they were pups, to defend their masters. They also make good friends to their masters.
Dire Wolves
Description:
The beast-men have a strong tie to nature, and thus learned to train animals quickly. These wolves are trained since they were pups, to defend their masters. The Dire Wolves are selectively bred to ensure that they will make good guardians for their beast-men masters. They have also been trained to be quick in attacking, and can strike twice at an enemy unit.
Special ability: Double Strike.
Level 2
Centaurs
Description: A mix between a horse and a man, these creatures have the torso, head and hands of a man, and the lower body of the horse. This provides them with great speed, and the possibility to wield weapons. Centaur soldiers use spears, and charge towards the enemy with great speed, inflicting more damage when they charge from a distance.
Special ability: Charge
Centaur Warriors
Description: A mix between a horse and a man, these creatures have the torso, head and hands of a man, and the lower body of the horse. This provides them with great speed, and the possibility to wield weapons. Centaur soldiers use spears, and charge towards the enemy with great speed, inflicting more damage when they charge from a distance. The Centaur warriors have been trained to charge, and then avoid damage.
Special ability: Charge
Special ability: Dodge. Due to the Centaurs' fast nature, they can avoid 25% of damage 25% of the time.
Level 3
Satyrs
Description: Satyrs are a most unusual type of beast-men. They are half-human, half-goat. The Satyr has the lower body of a goat, but 2 legs to stand on, and the upper part is human, usually hairy, and the head has horns of a goat. They are very intelligent and sly tricksters. They are also very playful, and act as bards in the beast-men army. They attack with their powerful hooves.
Special ability: Joyful. Units which are adjecent to the Satyrs are amused of their witty jokes, and increases their morale on the battlefield.
Satyr Mystics
Description: The Satyr Mystics are Satyrs who study magic to increase their capabilities in tricking the enemy. They still amuse adjecent units, but now they can also hypnotise an enemy to send them in a berserking rage to attack the Satyr Mystics. Satyr Mystics also gain a ranged attack.
Special ability: Joyful
Spellcaster: Magical Taunt. Hypnotises enemies to call them to attack the Satyr Mystics themselves.
Dispel
Level 4
Avians
Description: The Avians are beast-men who have wings. They are definately not similar to Angels, because they have quite primitive and barbaric looks. They are rugged, and hairy, they have feathered wings, which are usually brown and white at the ends, similar to Eagles. They fly into battle with a single weapon, a sickle on a pole. It's not a scythe, though it might resemble it sometimes. They are very magic-resistant, and take less damage from spells, and also shorten the duration of beneficial or malicious spells.
Special ability: Magic Dampening. The Avians take 15% less from spell damage, and enchantments, both friendly and unfriendly, last 50% less time.
Garudas
Description: The Garudas are Avians who are trained for battle, they use the same sickle-type weapon, but with greater skill, and they inflict more damage with it. They have also trained themselves mentally, to take even lesser damage from spells.
Special Ability: Extra Magic Dampening. The Garudas
take 20% less from spell damage, and enchantments, both friendly and unfriendly, last 50% less time.
Level 5
Centaur Surveyor
Description: Surveyors are Centaur spellcasters, who use the power of natural forces to disable their enemies, or destroy them altogether. When out of battle, they make sure that the beast-men's lands aren't harmed. The Hierophants, when out of mana, can conjure rocks and stones to smite their enemies. They are similar to the Sylvan Druids.
Special Ability: Spellcaster: Stoneskin, Slow, Haste
Centaur Hierophant
Description: Centaur Hierophants are expert spellcasters in the alliance of beast-men. They also learn offensive magic to defend their lands.
Special Ability: Spellcaster: Stoneskin, Slow, Haste, Magic Fist, Wasp Swarm
Level 6
Sorceress
Sorceresses are the most secretive beast-men in the alliance. They are actually beast-women. They were created to be assistants of great wizards, and thus had magical powers, but the Magi thought that they had to put restraints on them, to prevent revolts. They can defend a battalion with limited spell absorption. If the Sorceress is behind a creature, then the creature behind recieves less spell damage. The Sorceresses have the body of a woman, and the head is also human, but has some demonic and unnatural features, like horns.
Special ability: Magic Shielding.
Battle Sorceress
Battle Sorceresses also train in casting magic, and can shatter their enemies' armor like it would be as weak as glass.
Special Ability: Magic Shielding
Special Ability: Spellcaster: Curse, Bless, Distrupting Ray
Level 7
Firebirds
Description: The Firebirds are mystical beings. They are similar to great eagles, but they are surrounded by a hot and magical aura. The beast-men admire the Firebirds, and are their mightiest units in the heat of battle. They breath fire, like dragons, but not at that much effect. The Firebirds are unaffected by Fire spells, and enemies who hit them, suffer burns and take Fire damage from the Firebirds.
Special Ability: Fire Shield. Attacker takes fire damage, equal to 20% of the damage made.
Special Ability: Immunity to Fire
Special Ability: 2 Hex Attack Horizontally
Phoenixes
Phoenixes are elder Firebirds, even more majestic than their younger counterparts. They reek of heat and are aflame. They have the same immunity to Fire as the Firebirds have, and since they are aflame, the enemies who attack this magnificent beast, take even more damage than the Firebird can dish out with it's Fire Shield. When the Phoenix is killed, it returns to life once on the battlefield.
Special Ability: Phoenix Fire Shield. Attacker takes fire damage, equal to 25% of the damage made.
Special Ability: Immunity to Fire
Special Ability: 2 Hex Attack Horizontally
Special Ability: Rebirth
Very good! The greatures is perfect, the storyline is short, but well-made. I't seams like you have put a hard ard work on making this town. But you should change the name to something more town-like.
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Oakwarrior
Famous Hero
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posted January 21, 2006 12:33 PM |
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Yeah, I will do that when i get time
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Blitzkrieg_Boy
Adventuring Hero
The Lone Keeper
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posted January 21, 2006 12:39 PM |
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Nice Drawings
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Oakwarrior
Famous Hero
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posted January 21, 2006 01:20 PM |
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Yeah... Even I couldn't believe those are made by me
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bloodandhonor
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posted January 21, 2006 07:26 PM |
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VERY nice drawings Oakwarrior!
Wish I could draw that nice, (looks down at paper with a circle with arms and legs drawn on it)
Gotta love the Centaur drawing!
____________
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Oakwarrior
Famous Hero
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posted January 21, 2006 07:29 PM |
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It was originally standing on a hill, but to save quality I cut it off
Gotta draw
Gotta draw
Gotta draw...
So little time
So little time
So little time...
So little time...
So little time......
So little time.........
WTF is that a Satyr on fire with wings and a female face?
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Labyrinth
Tavern Dweller
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posted January 22, 2006 10:20 PM |
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How much time do you have left?
I hope you'll make it!
Your town is the best!
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Oakwarrior
Famous Hero
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posted January 22, 2006 10:47 PM |
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Labyrinth
Tavern Dweller
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posted January 22, 2006 11:18 PM |
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I do really admire your writing skills as well as your great imagination!
The town just works! The history is alive and enthralling to read!
All the connections with the official HV history make it feel even more intense.
That's really a deeply thought-through town and I totally love it!
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Oakwarrior
Famous Hero
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posted January 23, 2006 05:36 PM |
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Gradually fixing some errors and adding content at the moment.
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panduwana
Adventuring Hero
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posted January 25, 2006 12:02 PM |
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The emblems are cool, oak
Keep up the good work
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Edo
Tavern Dweller
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posted February 03, 2006 05:42 PM |
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Describe architecture of a town.
That is the most seen part of factions
Nice faction
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Oakwarrior
Famous Hero
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posted February 03, 2006 05:48 PM |
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That's one of the updates which are going to show up in approx. 2-3 hours.
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phoenixzs
Adventuring Hero
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posted February 05, 2006 03:15 PM |
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-Satyr magic taunt:Low levels having such abilites must have chances to avoid overpowered creatures.Imagine they taunt an archangel,wouldnt it be too powerfull to pass the last levels turn by attacking a 3rd level creature plus,drawing him to your lines for a generall mob.It should have a percentage to work and should decrease as the cast creatures level rises.
-There is some strangness with the Centaur Hierophant and
Battle Sorceress.Centaur Hierophant casts higher and better spells than the Battle Sorceress.Also such a sorceress casting first levels is strange in my opinion does not go well with the concept(maybe some area effect 3x2 versions of them could be good.)
-I found the genies were too much of a swiss army type creatures in heroes 4 now your Centaur Hierophant does it.Either omit slow or waspswarm.Change one to levitate or fly or something otherwise ęts an overpowered paralyzer.Maybe move the dispell from satyrs to here.ę also find low levels having dispell overpowered also.
Anyway I hope my comments are usefull,ę liked your first amblem very much by the way.Its already a good castle,ę just wanted to point out some things,hope it helps.
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Oakwarrior
Famous Hero
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posted February 05, 2006 03:37 PM |
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Very good observations. I replaced/removed some of the spells to make the units more appropriate.
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ThunderLord
Tavern Dweller
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posted February 05, 2006 03:45 PM |
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OK, Oak, I'll post here some of the ideas I was working on for my Beast-men town. I really like your town idea and appreciate all the work you put in writing the whole (his)tory about them. As I don't have time to finish mine, and I'm also not so attracted by the 2nd & 3rd price (1st is too long of a shot), I'm giving you the copyright over my ideas. Feel free to use any of them if it helps.
Town name: Outlaw
Why? These would have been the historical facts shortly:
Few generations after the creation of the beast-men, a fanatic ruler labelled them as "freaks", or even "abbominations of nature" and banished them from the lands. They found shelther among the elves for a while before the moved to the north to put the basis of their own kingdom.
They didn't mind the label "outlaws". As a matter of fact, they even developed the towns core phylosophy: "Outlaw makes the Law" planning a comeback to the territories they were bannished from, and prove who is the actual outlaw.
Well, that was my idea. Beast-alliance sounds way better, the only detail would be that it sends only to the beast part of them (but that would explain the wolves for example, and the other beast-only creatures).
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ThunderLord
Tavern Dweller
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posted February 05, 2006 04:55 PM |
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But to come back to the description:
Race name: The Beast-Men
Dominant type: Half-Human creatures.
Associated Colors: Yours are ok. I was also thinking of some particular shades of orange or green but this doesn't matter much anyway.
Worship: Mutare, the ancient Dragon about which legends say it had the heart & soul of a human. (of course, a nostalgic hint to the world of H3 - this might be a new world, but what else than ancient worlds can be the source of legends).
Core phylosophy: "Outlaw makes the Law" - well, in your case it doesn't work anymore.
Particular Quotes: "Everybody has its place in the world... And so do we. What they didn't accept the nice way, they'll learn to accept it the hard way."
Country/Kingdom: "The Forbidden Forest" - north of Sylvan territories. But I also like your "Forrest Maze".
Capital City: Dymut (remember ). But Sivar Falls is way better.
Symbol: no idea. I was think of a human like hand, that ends with claws, but never drew it 'cause I have no talent.
(creatures comming in another post)
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