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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The Artic Town
Thread: ICTC: The Artic Town This thread is 2 pages long: 1 2 · NEXT»
TheNordicKing
TheNordicKing


Adventuring Hero
Dark Lord of the Smith
posted January 08, 2006 06:24 PM
Edited by Valeriy on 6 Feb 2006

ICTC: The Carthusian Clans of The North

The Artic Town

Race: The Norsemen

Worship: Odin Supreme God, Magic of the Outer Knowing

Choice Saying: Knolwedge is Power

Hero Type: Storm Knight. Wears a thick fur trimmed dark blue over coat, flowing gold lined cape, has a long red beard or long golden hair for the women, horned helmet, Tall fur trimmed boots, a Broadaxe strapped to his/her back, sword at the belt, circular shield with emblem in one hand, and a gnarled staff in the other, bearing the flag. They ride, hefty broad shouldered tall antlered reindeer with wings and armor. They usually have 2 attack and 1 defense, and 2 knoledge and one spell power to start of with.

Arch enemy: Academy

Enemies: Inferno, Necropolis, Dungeon

Allies: Slyvan

Neutral: Haven

Capitol: Svaltanheim

Location: A 300 foot igh polar ice cap, against the front of a 40,000 foot montain, by the name of Mt. Solmirea, named after the races founder, Solmyr. It is a mighty and highly fortified circular fortress, with a series of towers standing above the markets and blacksmiths, the central of which houses the great storm chamber library, where the Lapp Shaman Elders meet for council and consultation of the gods. Beside it to the left stands the vault of Valhalla, also known as the treasury, housing many a horde of gold and gems, as well as a 100 person guard of enchanting Valkyrie maidens.

History: The Acient Norsemen of the Artic civilization were not always hot tempered brutes trapped on a polar ice covered island thousands of miles away from the other civilizations practically freezing to death, but a vast and tropical empire, a peacefull people who lived in the section of the world known as the great steppe, the high country between the desert lands of the Academy Wizards and the Lush forests of the slyvan elves. All was peacefull and quiet until one day catastrophe struck. A scout had been sent out the previous day to search for a new mining facility and had come back half frozen and deeply shaken. He of course was taken directly to King Siegfried Edmund, and his report was thus: As he had been off scouting near the fringes of the mighty Academy desert, he had come across a series of pactches of frozen ground, wich naturally, he had found very odd. Using his spy glass he surveyed the area, and happened to spot a legion of academy wizards fleeing for their lives or so it seemed, from a vast and mighty army, but no army of man or beast, but of great vortexes of ice and cold, freezing all in their path. The scout had ran for his life, but it was not until the left side of his body was nearly frozen did he reach some cover from the trees. He had made it to the Fortress succesfully, but the storm was still fresh behind him.

As the King and his disciples looked up and out the stain glass mural of Odin and Freyja, they saw that the scouts words were not amiss, and that this was truly the end. The Swirling vortexes of frozen death leapt upon the terrified peoples of the once lush and beutiful land, freezing beast and man alike, untill the swarm of madness reached the ocean front, were tey all simultaneously ceased. Those of the people who had managed to reach their storm cellars were now popping their heads out with a brief sigh, but the moment of rest was brief and short lived. A great tremor shook the grond, once twice three times. Great cracks began to form along the borders of their frozen land, spliting straight through the earth and revealing the mighty ocean beneath them. With utter horror and a loss for words, the king and everyone else in the kingdom watched as their entire extense of kingdom and land split off from the rest and floated out into open water.

3 generations later: The Giants had survived the storm, as had some of the humans and trolls, shaman and Valkyrie. The great sleeping Nidhogg dragons had gone into hibernation, in the safety of their jem caves. And, through freezing winds and bitter cold, near impossibly, their civilization had survived.Thriving off the few alive animals, carribou and leopard alike, they grew and grew, off of the helpful front of the now ice covered Mt. Solmirea. The people of the capitol, Svartaneim, meaning Frozen city in old norse, once surrounded by a warm and luscious paradise, adapted, from wearing light cool clothing made from reeds and leaves, to heavy warm seal skin and bear fur. From warm and fertile, to cold and frozen. Their way of life was gone, and in its place had risen a new law, a new code: Thus was made, the way, of the Warrior.

79 A.S. (after storm) From the personal Journal of King Siegfried Edmund III:
Njorsa - Skaadi, the head of the Lapp shaman elders, has passed today. A grievous loss indeed, yet as is the way of Valhalla and Bifrost, some good came from his death. In fact, a bit more good than bad. For as he lay upon his bed of death, his eyes had fogged and flashed, and he had recited one last revelation before his journey to the nether world. The Dark Mael Storm, as it had come to be known, had been no storm at all. It, in fact, had been no force of nature in any way, but an act of evil and betrayal, from those thought to be allies. It was not that the Gods of Valhalla and Bifrost had abandoned or disowned us, and it was not the Gods of Valhalla and Bifrost, who had destroyed our glory, doused our flame of honour, and ruined our magnificent cities and libraries, but a powerful and evily driven work of magic, cast by our traitorous former friends and allies, the Academy Wizards. I now vake a vow, before the pages of this journal, before the disciples of my kingdom, before the very gods themselves, that the Wizards of the Easter Deserts will be sealed to their fates, once and for all!

The next day, in the very same journal:

Found among our passed Shaman's possessions was his diary of magic, an old bag of jelly beans, and a vial of a supposedly destructive potion, by name of "Wave Rider". Amongst the pages of the moldy old book my examiners recovered information even more spectacular than of the previous day. Njorsa - Skaddi, the genious and powerful Head Lapp Shaman who was now passed, had discovered a spell with the means of sending our civilization back to the others! Just imagine the look on the wizards chubby little faces when they see our berserkers slaughtering their families and burning down their buildings. Ha! A glorious day indeed that will be!


And sure enough, as the wise old mage had predicted, the remaining Lapp shamans were indeed able to conjure the mighty spell, and with the help of a few drops of "wave Rider", the now bloodthirsty legions of men and beasts were blown and shoved and surfed back to the threads of the other civilizations, and now that the Vikings, as they had named themselves, held possession of the knoledge of their true enemies, their thirst for blood was greater than ever. Soon, their families, their glory, their pride, and their power would be restored. Soon, they would have REVENGE!


So, how is it coming so far? Input anybody?

ICTC part 2: Beastiary

And now folks, introducing: The Beastiary!

O.K., right to the point.

Associated Colors: Blue silver and gold

L1. Arena
Viking Warrior - Long red beard, hand axe and shield, tall fur trimmed boots, dark blue fur trimmed overcoat, with a bandolier across the front. Traditional top-of-the-head horned viking helmet, shoulder, elbow, knee, and hand armor. 4 attack, 3 defense, 10 health, 6 speed, 2 - 6 damage. No bonuses.

Upg. Viking Berserker - Thick brown trowsers, tall fur lined boots, no shirt, broad chest, dark blue symetrical line tatoos, same helmet as the previous, long red beard, spear in one hand and broadaxe in the other. 15 attack, 0 defense, 20 health, 5 - 19 damage, 7 speed.
20 % cahnce of conjuring magic mirror for defense against ranged attacks ONLY.

L2. Wolf Den
Feral Wolf - Brown-gray fur, large yellow eyes, small but sharp looking teeth. 6 attack, 3 defense, 8 speed, 5 - 9 damage, 19 health. 10% resistence to water magic.

Upg. Were Wolf - Larger, grey and black, red eyes, large saber teeth. 8 attack, 4 defense, 9 speed, 6 - 10 damage, 25 health.

L3. Bridge
Troll - Large, square head, light blue skin, blocky body, no neck, leather shoulder pads, leather wrapped gauntlets, baggy brown pants, fur trimmed leggings, pointed ears, giant stone hammer. 13 attack, 3 defense, 15 - 17 damage, 5 speed, 39 health. No bonuses.

Upg. Hammartroll - Darker blue skin, a bit bigger, same bodily features and armor, fangs, three heads, blue glowing eyes. 14 attack, 4 defense, 17 - 19 damage, 6 speed, 45 health. 30% resistence to air magic.

L4. Cloud Stables
Cavalry Women - Completely chain armored, light silvery blue armor, chain mail skirt. Long golden hair, winged helmet, heavy spear. Rides a white, golden haired horse with a light saddle. 15 attack, 8 defense, 15 speed, 11 - 15 damage, 45 health. Every time the cavalry women eliminates an enemy unit, your hero recovers 5 spell points.

Upg. Valkyrie - Same as cavalry women with plate armor instead chain mail. Spear and circular shield. Horse is armored and can fly, but without wings. Valkyrie can throw spears. 14 ammo, 15 attack, 7 defense, 15 speed, 13 - 17 damage, 50 health. Every time Valkyrie eliminates an enemy unit, it drains ten spell points from the enemy hero to your hero. Does not apply to wandering units.

L5. Mountain Crevices
Giant - Twice the size of the troll, Long brown hair and beard, light brown skin, baggy brown sleevless shirt, baggy brown kilt, thick belt with silver buckle, heavy spiked club held on the shoulder. 18 attack, 13 defense, 2 speed, 60 helth. 75% resistence to air magic, 35 % weakness to water magic. 20 - 23 damage.

Upg. Frost Giant - A bit bigger than the giant. Long white beard and hair, same clothing as the giant. Light blue skin, Heavy broad axe, tall brown fur trimmed boots. 19 attack, 14 defense, 1 speed, 65 health. 75% resistence to water magic, 40% weakness to fire magic. 22 - 25 damage.

L6. Temple of Superior Knoledge
Shaman - Short brown hair and beard, simple brown robes down to the feet with folded back hood, golden sash with pouches hanging from it, long gnarled staff for long range beam attacks, in one hand, crystal ball in the other. Dagger melee weapon hanging from the belt. 24 ammo, 18 attack, 14 defense, 7 speed, 69 health. 35% resistence to all magic. 23 - 26 damage.

Upg. Lapp Shaman - Deep blue silver lined cloak with hood up, embroidered with golden astrological designs. White beard can been seen out of hood. Holds a gnarled staff to cast long range spells out of in one hand, and a short wooden wand in the other, which morphs into a flaming sword for melee attacks. 24 ammo, 20 attack, 15 defense, 7 speed, 75 health, 25 - 30 damage. 50% resistence to all magic, has a random chance of casting chain lightning at a random enemy.

L7. Cave of Jems
Frost Dragon - Light blue scales and bee like wings, four web footed legs, long smooth tail, and a few spikes protruding from the shoulders. yellow eyes and large teeth. 25 attack, 25 defense, 25 speed, 50 damage, 150 health. Breathes icy breathe as an attack and is immune to all magic.

Upg. Nidhogg Dragon - Dark blue scales and bee like wings, tall antlers, a gray sprout of beard springing from the chin. Spikes all along the tail and on the shoulder, on the elbows too. Spikes also along the jaw bones and along the spine. Long talons, blue glowing eyes. Immune to all magic, has a 50% chance of freezing the enemy he is attacking. 30 attack, 30 defense, 30 speed, 70 damage, 175 health.

And could a moderator please change the subject of this thread to ICTC: The Carthusian Clans of the North

As the King and his disciples looked up and out the stain glass mural of Odin and Freyja, they saw that the scouts words were not amiss, and that this was truly the end. The Swirling vortexes of frozen death leapt upon the terrified peoples of the once lush and beutiful land, freezing beast and man alike, untill the swarm of madness reached the ocean front, were tey all simultaneously ceased. Those of the people who had managed to reach their storm cellars were now popping their heads out with a brief sigh, but the moment of rest was brief and short lived. A great tremor shook the grond, once twice three times. Great cracks began to form along the borders of their frozen land, spliting straight through the earth and revealing the mighty ocean beneath them. With utter horror and a loss for words, the king and everyone else in the kingdom watched as their entire extense of kingdom and land split off from the rest and floated out into open water.

   3 generations later: The Giants had survived the storm, as had some of the humans and trolls, shaman and Valkyrie. The great sleeping Nidhogg dragons had gone into hibernation, in the safety of their jem caves. And, through freezing winds and bitter cold, near impossibly, their civilization had survived.Thriving off the few alive animals, carribou and leopard alike, they grew and grew, off of the helpful front of the now ice covered Mt. Solmirea. The people of the capitol, Svartaneim, meaning Frozen city in old norse, once surrounded by a warm and luscious paradise, adapted, from wearing light cool clothing made from reeds and leaves, to heavy warm seal skin and bear fur. From warm and fertile, to cold and frozen. Their way of life was gone, and in its place had risen a new law, a new code: Thus was made, the way, of the Warrior.

79 A.S. (after storm) From the personal Journal of King Siegfried Edmund III:
Njorsa - Skaadi, the head of the Lapp shaman elders, has passed today. A grievous loss indeed, yet as is the way of Valhalla and Bifrost, some good came from his death. In fact, a bit more good than bad. For as he lay upon his bed of death, his eyes had fogged and flashed, and he had recited one last revelation before his journey to the nether world. The Dark Mael Storm, as it had come to be known, had been no storm at all. It, in fact, had been no force of nature in any way, but an act of evil and betrayal, from those thought to be allies. It was not that the Gods of Valhalla and Bifrost had abandoned or disowned us, and it was not the Gods of Valhalla and Bifrost, who had destroyed our glory, doused our flame of honour, and ruined our magnificent cities and libraries, but a powerful and evily  driven work of magic, cast by our traitorous former friends and allies, the Academy Wizards. I now vake a vow, before the pages of this journal, before the disciples of my kingdom, before the very gods themselves, that the Wizards of the Easter Deserts will be sealed to their fates, once and for all!

    The next day, in the very same journal:

Found among our passed Shaman's possessions was his diary of magic, an old bag of jelly beans, and a vial of a supposedly destructive potion, by name of "Wave Rider". Amongst the pages of the moldy old book my examiners recovered information even more spectacular than of the previous day. Njorsa - Skaddi, the genious and powerful Head Lapp Shaman who was now passed, had discovered a spell with the means of sending our civilization back to the others! Just imagine the look on the wizards chubby little faces when they see our berserkers slaughtering their families and burning down their buildings. Ha! A glorious day indeed that will be!


   And sure enough, as the wise old mage had predicted, the remaining Lapp shamans were indeed able to conjure the mighty spell, and with the help of a few drops of "wave Rider", the now bloodthirsty legions of men and beasts were blown and shoved and surfed back to the threads of the other civilizations, and now that the Vikings, as they had named themselves, held possession of the knoledge of their true enemies, their thirst for blood was greater than ever. Soon, their families, their glory, their pride, and their power would be restored. Soon, they would have REVENGE!


And now folks, introducing: The Beastiary!

O.K., right to the point.

Associated Colors: Blue silver and gold

L1. Arena
Viking Warrior - Long red beard, hand axe and shield, tall fur trimmed boots, dark blue fur trimmed overcoat, with a bandolier across the front. Traditional top-of-the-head horned viking helmet, shoulder, elbow, knee, and hand armor. 4 attack, 3 defense, 10 health, 6 speed, 2 - 6 damage. No bonuses.

Upg. Viking Berserker - Thick brown trowsers, tall fur lined boots, no shirt, broad chest, dark blue symetrical line tatoos, same helmet as the previous, long red beard, spear in one hand and broadaxe in the other. 15 attack, 0 defense, 20 health, 5 - 19 damage, 7 speed.
20 % cahnce of conjuring magic mirror for defense against ranged attacks ONLY.

L2. Wolf Den
Feral Wolf - Brown-gray fur, large yellow eyes, small but sharp looking teeth. 6 attack, 3 defense, 8 speed, 5 - 9 damage, 19 health. 10% resistence to water magic.

Upg. Were Wolf - Larger, grey and black, red eyes, large saber teeth. 8 attack, 4 defense, 9 speed, 6 - 10 damage, 25 health.

L3. Bridge
Troll - Large, square head, light blue skin, blocky body, no neck, leather shoulder pads, leather wrapped gauntlets, baggy brown pants, fur trimmed leggings, pointed ears, giant stone hammer. 13 attack, 3 defense, 15 - 17 damage, 5 speed, 39 health. No bonuses.

Upg. Hammartroll - Darker blue skin, a bit bigger, same bodily features and armor, fangs, three heads, blue glowing eyes. 14 attack, 4 defense, 17 - 19 damage, 6 speed, 45 health. 30% resistence to air magic.

L4. Cloud Stables
Cavalry Women - Completely chain armored, light silvery blue armor, chain mail skirt. Long golden hair, winged helmet, heavy spear. Rides a white, golden haired horse with a light saddle. 15 attack, 8 defense, 15 speed, 11 - 15 damage, 45 health. Every time the cavalry women eliminates an enemy unit, your hero recovers 5 spell points.

Upg. Valkyrie - Same as cavalry women with plate armor instead chain mail. Spear and circular shield. Horse is armored and can fly, but without wings. Valkyrie can throw spears. 14 ammo, 15 attack, 7 defense, 15 speed, 13 - 17 damage, 50 health. Every time Valkyrie eliminates an enemy unit, it drains ten spell points from the enemy hero to your hero. Does not apply to wandering units.

L5. Mountain Crevices
Giant - Twice the size of the troll, Long brown hair and beard, light brown skin, baggy brown sleevless shirt, baggy brown kilt, thick belt with silver buckle, heavy spiked club held on the shoulder. 18 attack, 13 defense, 2 speed, 60 helth. 75% resistence to air magic, 35 % weakness to water magic. 20 - 23 damage.

Upg. Frost Giant - A bit bigger than the giant. Long white beard and hair, same clothing as the giant. Light blue skin, Heavy broad axe, tall brown fur trimmed boots. 19 attack, 14 defense, 1 speed, 65 health. 75% resistence to water magic, 40% weakness to fire magic. 22 - 25 damage.

L6. Temple of Superior Knoledge
Shaman - Short brown hair and beard,  simple brown robes down to the feet with folded back hood, golden sash with pouches hanging from it, long gnarled staff for long range beam attacks, in one hand, crystal ball in the other. Dagger melee weapon hanging from the belt. 24 ammo, 18 attack, 14 defense, 7 speed, 69 health. 35% resistence to all magic. 23 - 26 damage.

Upg. Lapp Shaman - Deep blue silver lined cloak with hood up, embroidered with golden astrological designs. White beard can been seen out of hood. Holds a gnarled staff to cast long range spells out of in one hand, and a short wooden wand in the other, which morphs into a flaming sword for melee attacks. 24 ammo, 20 attack, 15 defense, 7 speed, 75 health, 25 - 30 damage. 50% resistence to all magic, has a random chance of casting chain lightning at a random enemy.

L7. Cave of Jems
Frost Dragon - Light blue scales and bee like wings, four web footed legs, long smooth tail, and a few spikes protruding from the shoulders. yellow eyes and large teeth. 25 attack, 25 defense, 25 speed, 50 damage, 150 health. Breathes icy breathe as an attack and is immune to all magic.

Upg. Nidhogg Dragon - Dark blue scales and bee like wings, tall antlers, a gray sprout of beard springing from the chin. Spikes all along the tail and on the shoulder, on the elbows too. Spikes also along the jaw bones and along the spine. Long talons, blue glowing eyes. Immune to all magic, has a 50% chance of freezing the enemy he is attacking. 30 attack, 30 defense, 30 speed, 70 damage, 175 health.


Quote:


(In case he doesn't get online in the next...uh...four hours to transfer this into his initial post) This is part of TheNordicKing's entry, the design is his, etc.  I'm just the tech support.  


Thank you so so much khaelo.

Yes, this is my official emblem, The Shield of Solmyr.
Those on the shield are real viking symbols, from the dialect known as Futhark. The circular symbols outlining it represent the stars, while the Celestial Seperator, (the squigly divider) represents the moutain of the Midgard, (earth and the stalagtites of Nifleheim, the Underworld

Valeriy: Correcting Lich_King's poor edit

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rldragon
rldragon


Known Hero
posted January 08, 2006 08:41 PM

It isn't bad,not bad at all,on the contrarery it is very good BUT I think their return is a bit of sudden.You tell that they had great catastrophy and only one hunderd years later they have vast army ready to destroy powerful academy kingdom.Somehow I doubt that.Well,anyway you may agree or not agree with me but it is how as I understand their history.One suggestion:Why wouldn't you wait more 400 years or so,that their forces fully recover,their anger to grow and THEN to attack.What do you think?

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Blitzkrieg_Boy
Blitzkrieg_Boy


Adventuring Hero
The Lone Keeper
posted January 09, 2006 03:14 AM

Quote:
It isn't bad,not bad at all,on the contrarery it is very good BUT I think their return is a bit of sudden.You tell that they had great catastrophy and only one hunderd years later they have vast army ready to destroy powerful academy kingdom.Somehow I doubt that.Well,anyway you may agree or not agree with me but it is how as I understand their history.One suggestion:Why wouldn't you wait more 400 years or so,that their forces fully recover,their anger to grow and THEN to attack.What do you think?


You always say what I am going to say if I have the oppotunity. Actually, I agree. This is not a bad town. The only thing I am going to add is that you should change the name of the post a bit.

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rldragon
rldragon


Known Hero
posted January 09, 2006 03:18 AM

What can I say blitz,I am psychic

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TheNordicKing
TheNordicKing


Adventuring Hero
Dark Lord of the Smith
posted January 09, 2006 04:33 AM

In reference to rldragons first post, if it had been four hundred, years, the wise old lapp shaman would be long dead, and they would most likely have been too far out to sea. I dont know, its kinda still in production.
Thanks for the input though. The beastiary is almost done.b

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 12, 2006 05:05 PM

Wondering why the most towns have a valkyrie -_-
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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TheNordicKing
TheNordicKing


Adventuring Hero
Dark Lord of the Smith
posted January 12, 2006 09:34 PM

I really dont know. I came up with this a few months ago, and I too was suprised to see valkyrie all over. Strange. Do you know how I can upload my emblem to this thread?
____________
Knowledge is Power, Magic over Might. Solmyr is the Best.
Check out my town. ICTC The Artic Town

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Ulf
Ulf

Tavern Dweller
posted January 31, 2006 09:12 PM

I do it with photobucket ([url]www.photobucket.com[/url] i think)

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TheNordicKing
TheNordicKing


Adventuring Hero
Dark Lord of the Smith
posted January 31, 2006 09:39 PM

Gotcha. thanks. I think I'll try that, or the heroes upload center I just found out a bout. What do ya think of my town? Its not really in the same format as the others, but that shouldnt really matter.
____________
Knowledge is Power, Magic over Might. Solmyr is the Best.
Check out my town. ICTC The Artic Town

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted January 31, 2006 09:46 PM

i like the setup of the beastiary , the rest doesnt seem too bad either
____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Ulf
Ulf

Tavern Dweller
posted January 31, 2006 09:55 PM
Edited by Ulf on 31 Jan 2006

I like it. I see you have the valkyrie too! What is this heroes upload site you mention?

Hmm, solmyr - was he the one with chain lightning at the start? If he was, I'd agree with you here.

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TheNordicKing
TheNordicKing


Adventuring Hero
Dark Lord of the Smith
posted January 31, 2006 10:21 PM
Edited by TheNordicKing on 31 Jan 2006

Thanks for the complements. If you guys have any suggestions for this project they would be most welcome.

To Ulf: The Heroes Community upload center is just what it sounds. I found it through the "Create - a - town - contest thread in the Altar of Wishes.

And solmyr is the chain lightning dude. If ya like him, submit your vote in the threads: "Solmyr, Wiz of the World", started by me, or "Da bestest hero" by Vlaad.
____________
Knowledge is Power, Magic over Might. Solmyr is the Best.
Check out my town. ICTC The Artic Town

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Khaelo
Khaelo


Honorable
Supreme Hero
Underwater
posted February 05, 2006 08:53 PM

Emblem



(In case he doesn't get online in the next...uh...four hours to transfer this into his initial post) This is part of TheNordicKing's entry, the design is his, etc.  I'm just the tech support.  

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neko
neko


posted February 06, 2006 04:56 PM
Edited by neko on 9 Feb 2006

rating outlawed,

see below for re-rate
____________
http://heroescommunity.com/viewthread.php3?TID=16986
Hylozium

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 05:01 PM
Edited by Oakwarrior on 6 Feb 2006

Race: 9 (Excellent! One of the races that are interesting to me)
History: 5 (Average)
Creatures: 7 (Good. Was thinking of a 6, but decided to vote 7 nonetheless...)
Balance: 8 (Great! Nice job)
Originality: 6 (Above Average. Should have laid off the gods a bit though )

Total: 35

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rldragon
rldragon


Known Hero
posted February 06, 2006 08:13 PM

Ok, here you go:

Race:8(very good)

History:6(it is ok)

Creatures:7(good)

Balance:8(very good)

Originality:6(it is ok)

Total:35

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 06, 2006 10:35 PM

Effort
Average 7/10
History
Good. Suitable detail and length. Not sure how some of it will fit with the heroes world... 5/10
Creatures
Good, although perhaps a little rearranging is in order. 8/10
Specials
Don't appear to be too many. 5.5/10
Originality
Average. Some seen before, but new elements. As it happens, just as I like it!

33/50 (7/10)

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phoenixzs
phoenixzs


Adventuring Hero
posted February 07, 2006 10:38 AM


Race:7

History:6(ýt explains the atmosphere of the castle but everything connected to one event suddenly changes it from tropic to artic is somewhat strange,ýt should be a more slow process)

Creatures:5(Its hard to imagine this line up in heroes,its too classic and the abilities are not so creative or fun to play either)

Balance:6(too many melle fighters no spell caster or shooter)

Originality:6

30/50

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kookastar
kookastar


Honorable
Legendary Hero
posted February 07, 2006 11:39 AM
Edited by kookastar on 31 Mar 2006

Race 6
History 5 (great read but needs to blend more with H5 history)
Creatures 7
Balance 7
Originality 7
32/50

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MasterSandro
MasterSandro


posted February 07, 2006 04:29 PM

Delete this post, TheNordicKing! You can't post repplying to ratings, no not even to thank them. Valeriy will show up anytime soon...

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