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Thread: ICTC: The NarMaï | This thread is pages long: 1 2 · «PREV |
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thedup
Tavern Dweller
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posted January 27, 2006 10:32 PM |
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the phoenix is just too great to be less than 7th
its just weird
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Edenfer
Hired Hero
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posted January 29, 2006 09:03 PM |
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Well it's still the same creature but as a lvl 6 unit.
The hydra has been downgraded as well to lvl 5 so why not the phoenix, knowing that it's still the same but with some stat changes.
I updated the wisp and bulls abilities. I think the bull was a bit overpowered for a lvl 2 unit (specially after i read the updated creatures abilities form the beta).
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Axel
Hired Hero
Centaur Master
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posted January 29, 2006 11:10 PM |
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Don't like that lvl 6 creature to be a pheonix because it already was in H3 as a lvl7 creature ! Your creatures are really original they are alll based on fire as your logo ! Nice ! Well because your picture are missing is pretty captivating to imagine how the creatures look like ! Good luck!
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Edenfer
Hired Hero
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posted February 04, 2006 06:52 PM |
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I updated the wisps , red bulls and mystics.
More updates for the unit descriptions to come.
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mageguy12
Tavern Dweller
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posted February 05, 2006 04:55 AM |
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I think the concept of using two elements instead of one made the town a lot more interesting. Do the apprentices learn any more spells when they become mystic?
P.S. I'm not The Nordic King, we just have the same avatar.
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Edenfer
Hired Hero
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posted February 05, 2006 09:21 AM |
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Quote: I think the concept of using two elements instead of one made the town a lot more interesting. Do the apprentices learn any more spells when they become mystic?
P.S. I'm not The Nordic King, we just have the same avatar.
Nope they don't, it would make them more powerful than the usual spellcaster types. I tried to make the town balanced but I'm still not sure if it worked out.
I wanted to remove the phoenix but lacked the time to create another unit !!
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mageguy12
Tavern Dweller
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posted February 05, 2006 07:10 PM |
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Race: 8
History: 8
Creatures: 9
Balance: 10
Origionality: 10
Total: 45
Great Town!
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Edenfer
Hired Hero
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posted February 07, 2006 07:05 PM |
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Bicycle, bicycle, bicycle... I love to ride my bicycle...
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FriendOfGunnar
Honorable
Legendary Hero
able to speed up time
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posted February 07, 2006 07:07 PM |
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NarMai
Race( 5+5 )=10
History( 4+5)=10
Creatures( 4+4)=8 red bull and shapeshifter don’t really fit, plus phoenix is repeat
Balance( 4+ 5)=9
Originality=9
This is my fave by the way
I’ll be sad if you beat me
Total Score=46
How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two. This means that creativity counts twice. [1-10])
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Oakwarrior
Famous Hero
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posted February 07, 2006 07:10 PM |
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Race: 8 (Great!)
History: 7 (Good)
Creatures: 7 (Good)
Balance: 10 (PERFECT! This town is ALL about balance)
Originality: 10 (PERFECT! As far as I remember, this is the MOST original town I have encountered here )
Total: 42
Well done!
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phoenixzs
Adventuring Hero
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posted February 08, 2006 12:25 PM |
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Balance is perfect?I doubt that
Race:7
History:7(not bad but ý think this castle has too much effect on the main history
Creatures:7(being phoenix 6th level does not work with the current situation.Last level being humanoid warrior does not go well)
Balance:5(ý think you have serious problems with that energy shield and water prison, last levels %25 chance to evade an attack and chance to freeze are too much,some creatures are overpowered or too much multi use).
Originality:7
Total
33/50
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BoogieMan
Famous Hero
The John of Spades
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posted February 08, 2006 08:40 PM |
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Race: 8
Very good, a working concept and a well defined identity.
History: 7
Decent history.
Creatures: 8
Good choice of creatures, faithful to the faction's essence.
Balance: 5
The NarMai are overpowered. The Water Prison ability brings a great strategical advatage. The phoenix's rebirth approach is original, but makes room for unfair tactics (suppose you're left with a fast stack and your enemy is left with a slow one. you could avoid combat and stall, in order to have a higher percentage of phoenixes reborn), 30% is a pretty high percentage for the Red Bull's ability (the first 3 turns often decide the result of a battle)
Originality: 8
Some creatures are slightly unoriginal, but the Siren of Fire and Red Bull earn some good points (although if I were Ubi, I'd rename teh latter to avoid a monstrous copyright lawsuit
PENALTY: -1 for not having a hero
TOTAL: 35
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The BoogieMan wrote ... and saw that it was good.
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Gnoll_Mage
Responsible
Supreme Hero
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posted February 08, 2006 09:16 PM |
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35/50
The contrasting elements idea is good - hence me using it in my own submission. You had the option to make the creatures either very 'heroes-ish' or not - you seem roughly in the middle, but probably closer to non-heroes. For me, how well a faction would fit in-game is important. I also like your take on the Phoenix rebirth ability.
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MasterSandro
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posted February 08, 2006 09:52 PM |
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Race: 7 (The fact they chose the mid term between order and chaos is good, but to choose fire/water to represent that? Both are symbols of chaos, as much as they represents oposites, they don't fit to represent THESE oposites)
History: 6 (Very good history representing them, but you made clear that they always take balance, but in that history they just intervene between Haven and Inferno, there is 4 other factions as well, and they looked just too good, controlling EVERYONE at their will.)
Creatures: 9 (Best point of your town, all creatures are pretty good by themselves, but...)
Balance: 3 (...there is just too much umbalance. You may have put low percentage on the abilities, but still. All creatures are just too much versatile or too good at their role. And this town have no problems with creatures whose advantage is elemental afinity, since it can choose to use fire or ice in all cases. The worse actually is the balance with the world, since this faction seems to have manipulated ALL happenings in it)
Originality: 8 (Very original town neverthless)
total:33
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Kewl_Man_Krew
Tavern Dweller
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posted February 09, 2006 08:21 AM |
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Race: 6.5 (All right race, but not enough to suggest this is a contest winner).
Creature: 10! (You see? these creature ideas are what I call prefection)!
History: 6.5 (Not so bright)
Balance: 1.5 (You are hypnotised by the thought of owning people's ar*es. It's dragging you down man!)
Originality: 7.5 (How the hell am I supposed to judge this? there is no such thing as originality in this town because it is completely fresh.)
Total, 32. Fair effort.
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kookastar
Honorable
Legendary Hero
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posted February 10, 2006 11:04 AM |
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Race 6
History 9
Creatures 6
Balance 5
Originality 9
35/50
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frakel
Adventuring Hero
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posted February 11, 2006 06:40 PM |
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Edited by frakel on 11 Feb 2006
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Race: 7 (The idea of a secret order large enough to have their own towns, kingdoms and armies is a little impropable... The philosophy of balance is nice, and the theme is consistent throughout this entry. But is water necessarily tied to order and fire tied to chaos...?)
History: 8 (Blends in nicely with H5 timeline. Exciting!)
Creatures: 9 (This score does not reflect the balancing of the creatures, but instead reflect the description and ideas of the line-up: Purifying light ability is interesting. I love the doppelgangers, but their shapeshift ability seem overpowered. In general nicely flavored units with interesting abilities. The water / fire idea is implemented in a fine and consistent way.)
Balance: 6 (Many great ideas, but need more work to be balanced. I won´t punish you to much here because a lot of this is a question of just turning down some percentages. On the variety level this army only has one shooter, but the watershift ability partly makes up for this. The balance of water (defence) and fire (attack) oriented creatures are really nice.)
Originality 10 (A great idea consistently implemented is what makes me happy )
Overall: 40
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ThE_HyDrA
Admirable
Famous Hero
The Leader of all Hydras
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posted February 23, 2006 10:09 AM |
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NarMaï: Edenfer
Race: 8
History: 9
Creatures: 9
Balance: 6.5
Originality: 8
Total: 40.5
Comments: Even though the race is of the human form, this doesn’t detract too much from the overall history as the creatures and events described are fitting and not solely focused on humans. The history is quite captivating, though the theory of the NarMaï acting like mediators for all the other races probably wouldn’t work in reality if they suddenly decide to help one side (the Dragon Hunt). Elemental boost ability would work wonders against neutral stacks, and the Eaphin seems grossly overpowered with all of its abilities (Water Prison, Water Shift, Water Elemental). I like the detailed descriptions of the abilities, and they are original ideas – some of them merely need to be tuned down. The cohesiveness of the town is commendable, and the great mixture of creatures suit the race. I would have also liked to have seen them focus on Earth and Air, also. A great effort to attempt to involve them in the world of Ashan.
Average: 37.6
Total ICTC: 78.1
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"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”
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Edenfer
Hired Hero
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posted February 26, 2006 11:17 AM |
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I updated some stuff mainly balance issues. It was killing me
Thx to all who voted!
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