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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: excuse my laziness..
Thread: excuse my laziness..
greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted January 20, 2006 02:04 PM

excuse my laziness..

Could someone post the damage ranges of all inferno aligned units (hell steeds included and so on) at each experience rank? I´m too lazy to do that..

The thing is, I´m planning to turn their min and max damage upside down, thus disabling the use of curse against them (they are damned already, right?) and the usability of bless for them. So that blessed inferno units would deal minimum damage and when cursed they would get even more furious.. Sounds cool, eh? But this is what I intended to do.... Would add some uniqueness to inferno troops, nothing more.
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted February 20, 2006 10:53 PM

Guess I´ll have to do it myself..
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 02, 2006 02:41 PM

It didn´t work.. When I turned the damage ranges upside-down, inferno creatures did always their original max damage (min in my game)... But here´s a little side question, if anyone knows whether this is possible (maybe by erm?)
*Is it possible to modify magog´s fireball to inflict magic damage, instead of physical? So that creatures like efreeti, fire elementals etc wouldn´t take damage when adjacent to creatures magog is attacking.
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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Fnord
Fnord


Promising
Famous Hero
posted March 02, 2006 07:17 PM

Quote:
It didn´t work.. When I turned the damage ranges upside-down, inferno creatures did always their original max damage (min in my game)... But here´s a little side question, if anyone knows whether this is possible (maybe by erm?)
*Is it possible to modify magog´s fireball to inflict magic damage, instead of physical? So that creatures like efreeti, fire elementals etc wouldn´t take damage when adjacent to creatures magog is attacking.


I don't think so, but I think it may be possible to check specifically for those creatures (with an ERM script) when a Magog makes a ranged attack and if a creature taking damage isn't the direct target of the attack, cancel the damage. Or you can just check for creatures of your own side so that the fireball "splash" only affects enemies--I think something like that is what a WoG Team member did in a new script.

Anyway, I don't know offhand where his script is or exactly how it went but I think you need to use the !?MF trigger and !!MF receiver for sure.


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