Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > MapHaven Guild > Thread: Kreegan campaign in Heroes IV
Thread: Kreegan campaign in Heroes IV
Fortress_fan
Fortress_fan

Disgraceful

posted February 18, 2006 01:07 PM
Edited by Fortress_fan on 19 Feb 2006

Kreegan campaign in Heroes IV

I have a idea. When I saw Baron von Tarkins necropolises in Winds of War there all kreegan dwelings where disabeled (exept for imps), I wondered how it should look if I did a campaign where it was on the contrary. A necropolis whit only Kreegans!

Here are the details:

Ghost, Vampire and Bone dragon dwellings are disabled.
Undead transformer and Necromancy amfibier are disabled to show the replacement of the undead.
Level four and five mage guild are disabled to make it more difficult. This also reflects that strength is more important than magic among the brutish race of the Kreegans.

Description: After King Galdouth killed Kallibar, Necross where facing a brutal civil war. Sandro and the most of the necromancers revolted and took over the most of Necross. The Kreegans however, remained loyal and thankfull to Galdouth for saving their lives. Sandro, did not see the kreegans as a powerfull military force, and belived that the war was over. But he is soon forced to change that attitude...

Story: Calh, one of the most inteligent demons in the whole Axerhot are forced to seek up Galdouths remaining forces when he finds himself hunted by a team of Necromancers. He comes in right time, commander Nimbus (frome Heroes III) can't control the situation on the frontline, and the Necromancers have captured Galdouth! But Calh is'nt the person who surenders before evrything has ben lost.

Main caracters:

Calh - Level 5 Male Lord commander

Biography: Calh knows when to abandon a sinking ship, and the disastrous performance of the Kreegans in the years prior to the Reckoning was a big sign of things to come. So, this intelligent military leader was one of the first demons to slip into the new world where he could carve out a little piece for himself.

Starts whit:

Advanced Tactics
Advanced Offense
Basic Leadership

Starting spells: None


Nimbus - Level 3 Male Lich (Hero class, he is a human)

Biography: Hated among the necromances for having helped queen Catherine in the destruction of King Gryphonheart centuries ago, Nimbus is a proud Necromancer who the most other people sees as a more inteligent and non-dead worshiping person. For Nimbus it is only clear to use Death magic to prevent death, but not to transform himself to a Vampire or a lich. That is a huge difference between him and the most necromancers who loves death and want to be undeath insteard of figthing agaist it.

Starts whit:

Basic Death Magic
Basic Ocultism
Basic Chaos Magic
Basic Sorcery

Starting spells: Cancellation, Curse, Poison, Disrupting Ray, Bloodlust, Haste, Magic Arrow

King Galdouth - Level 8 Demonologist

Biography: As king of Necross, Galdouth must fight against his own kind, the necromnacers, but this time he fights along whit the kreegans to restore order in the kingdom of Necross.

Starts whit:

Expert Death Magic
Advanced Ocultism
Advanced Demonology
Advanced Nature magic
Basic Herbalism

Starting spells: Summon Imp, Summon Ceberi,  Disrupting Ray, Poison, Raise Skeleton, Pathfinding, Stoneskin, Terrain walk, Animate Dead, Fatigue, Sorrow, Summon White tiger, Summon elf, Wasp Swarm, Quicksand, Raise Ghost, Mass Cancellation, Mass Curse

Do you think its a good idea or a bad idea?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted August 28, 2006 09:35 PM

In the gathering storm and winds of war we never find out what happened to the heroes in  the original h4.Great ideea,Fortress_fan!
____________
Horses don't die on a dog's wish.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0149 seconds