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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Which kind of creatures do you consider ideal henchmen?
Thread: Which kind of creatures do you consider ideal henchmen?
greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 19, 2006 05:27 PM
Edited by greek_god_superman on 19 Mar 2006

Which kind of creatures do you consider ideal henchmen?

Wog-forum seems quiet these days, so I wanted to wake up some kind of discussion here.. About henchmen.

So, which creatures do you usually take as your henchmen and why?

I usually try to get henchmen not from my own stacks, but from different town, to give additional tactical possibilities..
Hereīs my list of favored henchmen:

1. Creatures with useful specialties to help the rest of your army in fights
*Enchanters - sometimes you just manage to find that enchanter-guy in tavern and he seems to come with at least 1 enchanter... good to put as henchmen to your main hero, reasonably fast to cast mass slow or haste in time
*Dragon Flies - Fast as hell, but their strategic usefulness lies in the fact they dispel enemy enchantments.. Also, low-level, so they gain levels fast and acquire enough hit points to actually stay alive
*Cyclopses - one cyclops has equal chances as hundred when in situation of siege battle... lvl6, so wonīt level up quickly, but when bombarding castle walls, it doesnīt really matter. If you are stronghold, you can use rest of your cyclopses to deal damage to enemy troops.
*Magi - lower spell costs (in fact, I donīt know if this specialty is used if you only have magi as henchman)

2. Fast creatures to get initiative in battles (and to block enemy shooters)
*Dragon Flies, again
*Angels (upgraded ones could also be listed above, as their resurrection would help other stacks)
*Efreeti sultans - at least enemy would have to shoot them down instead of HtH
*etc.

3. Low-level shooters (low level = faster level up)
*(Master Gremlins/Halflings) - at least theyīd level up fastly
*Marksmen - attack twice and fast level up
*Grand Elves - same as above
*Sharpshooters, if you manage to gain some

4. Tough warriors
*Crusaders - attack twice
*Ogre Magi - lots of hp, cast bloodlust if needed
*Minotaurs - can go with necro too, too bad it has slow level up

5. Creatures with somewhat useful abilities for themselves
*Creatures with no retaliation, especially Hydras - they have enough hp to balance their slow level up and all around-attack with no retaliation makes them something to be scared of when faced
*Efreeti Sultans - fire shield, again
*Vampire Lords - drain life
*Champions - one more speed means one more +5% damage, but slow level up kind of screws things

Also, on special occasions, I might consider making high-level super creatures like crystal dragon henchman (sometimes, with scouting skill or such you may find these creatures) - they just have too much health for enemy to take care of, so it doesnīt really matter they donīt really gain levels that often

Feel free to share your opinions!
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Fnord
Fnord


Promising
Famous Hero
posted March 19, 2006 08:37 PM

Quote:
Wog-forum seems quiet these days, so I wanted to wake up some kind of discussion here.. About henchmen.

So, which creatures do you usually take as your henchmen and why?

I usually try to get henchmen not from my own stacks, but from different town, to give additional tactical possibilities..
Hereīs my list of favored henchmen:

Feel free to share your opinions!


This is something I hadn't really thought about, but you have a good point. Since a Hero can only carry 7 stacks, this is an excellent way to gain the abilities of some other creature type without sacrificing a precious slot.

Your suggestions are all great! Here's a few more creatures whose special abilities could also be handy on the battlefield:

Familiar: If you need extra spell points, their channel ability could be useful, and they should level up pretty quickly too.

Arch Devil: Fast (speed 17), Teleports, No Retaliation, -1 to Enemy Luck (assuming it works). A great unit for running interference with enemy shooters and generally being a pain.

Wraith: If morale isn't a problem, the Wraith's spell-point draining ability can be a nice nuisance.

Power Lich: Again, if morale isn't an issue, they're a nice nuisance creature. While a single Power Lich Henchman won't devastate an enemy army, their area attack cloud of death is sure to be annoying.

Ghost Dragon: If you have morale boosters and your opponent doesn't, you can cause some problems with the Ghost Dragon's -1 to enemy morale. (At least, I assume this works for Henchmen too.)

Silver Pegasus: Fast and good for blocking shooters or alternatively they cost enemy spellcasters to pay more for spells. So this makes them another handy nuisance creature.

Unicorn or War Unicorn: Useful for their 20% magic resistance to adjacent friendly creatures. Park them next to your shooter stack to help ward off those lightning bolts.

Master Genie: An extra defensive spell is always handy.


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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 21, 2006 11:38 AM

Thanks for participation! Yeah, I forgot master genies from my post, they can be helpful as a henchmen since their fighting stats are not so noticeable.
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted March 25, 2006 09:07 AM

Quote:
So, which creatures do you usually take as your henchmen and why?

I usually try to get henchmen not from my own stacks, but from different town, to give additional tactical possibilities..
Hereīs my list of favored henchmen:

1. Creatures with useful specialties to help the rest of your army in fights
*Enchanters - sometimes you just manage to find that enchanter-guy in tavern and he seems to come with at least 1 enchanter... good to put as henchmen to your main hero, reasonably fast to cast mass slow or haste in time

[...]

Also, on special occasions, I might consider making high-level super creatures like crystal dragon henchman (sometimes, with scouting skill or such you may find these creatures) - they just have too much health for enemy to take care of, so it doesnīt really matter they donīt really gain levels that often

I agree with these.

The Enchanter is a must, since mass spells are a huge advantage.

Otherwise, I prefer hiring a high level creature as a henchman, mostly because it will survive and gain experience.
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greek_god_su...
greek_god_superman


Famous Hero
Bringer Of Light
posted March 26, 2006 06:57 PM

Quote:
Otherwise, I prefer hiring a high level creature as a henchman, mostly because it will survive and gain experience.


Yes, it will survive early on but if you manage to keep that grand elf-henchman alive for those 3-4 first battles, they will reach lvl 10 the same time lvl6/7 would get their second level.. This means additional +1 speed and lots of attack and defense.. Add to this the hp boost they receive each level, I think they are far more effective than those high level creatures..
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After all, marriage and murder are not too different - one ends your life and the other is a crime

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Addy
Addy

Tavern Dweller
posted October 12, 2006 08:17 AM

I have a question: if I choose a different henchman(except Angels)don't I'll have -1 morale?

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metos
metos


Known Hero
God of Shadows
posted October 13, 2006 03:55 PM

I think the most ideal henchmans are Azure Dragons. You have an Azure Dragon and you've lost it in battle. That's bad. But if you have an Azure Dragon as a henchman, they would be more useful than creatures. And a Lord Of Thunder henchman would also be great...
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wog_edn
wog_edn

Promising

The Nothingness
posted October 13, 2006 05:05 PM

I love Dracolich!
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vhilhu
vhilhu


Famous Hero
We are NOT schysophren
posted October 13, 2006 05:09 PM

whenever i get some auto-spellcaster, i take that as henchman. but when not: werewolves. ability of transforming the enemy was a brilliant idea. or dragonfly for dispel/weakness. both are great.

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