Fofa
Famous Hero
Famous? Me?!
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posted March 26, 2006 10:26 PM |
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UCBNF: The Abyss
The Abyss:
A.K.A: The Lizardmen
Alignment: Neutral
Associated Colors: Dark Green
Worship:
Core Philosophy:
Country:
Capital City:
Key Symbols:
Allies: Prison (Another one of my towns, it's composed of races like Half-Elves and such)
Enemies:
Neutral:
Rival: Fortress (My barbarian town)
General Section: Incomplete
History:
Mythic Age: Unknown
Ancient Age: Unknown
Origins:
Modern Ages:
Section: Incomplete (Need help here.)
Unique Buildings:
Escape Tunnel: Allows hero to retreat or surrender during a siege
Hive Garden: Increases Serpent/Dragon Fly population by 7 each week.
Camouflaged Traps: Adds randomly scatted traps that damage enemy units who step on them. Only happens during a siege, and the defending troops can easily see them. (Requires Citadel and Mage Guild Level 1)
Resource Silo: Provides an extra 1 wood and ore per day.
Blacksmith: Provides visiting and garrison heroes with a First-Aid tent
Grail: Swamp Deity: Standard Grail bonuses and increases defense of all heroes by 5, and adds an additional 15 for a besieged hero.
Section: Incomplete
Hero Type: Beastmasters
Specialty:
Basic:
Advanced:
Expert:
Ultimate:
Starting Stats:
Attack: 1
Defense: 2
Power: 1
Knowledge: 1
Hero Section: Incomplete (Need help here)
Creatures:
Level 1: Serpent Fly
Specials: Flight
Cost:
Level 1 Upgrade: Dragon Fly
Specials: Flight, Dispel and Weakness when attacking
Cost:
Description:
Dwelling: Serpent Hive (11 Serpent Flies per week)
Upgraded Dwelling: Dragon Hive (11 Dragon Flies per week)
Level 2: Gnoll
Specials: None
Cost:
Level 2 Upgrade: Gnoll Marauder
Specials: Stun
Cost:
Description:
Dwelling: Gnoll Quarters (8 Gnolls per week) (Requires Serpent Hive)
Upgraded Dwelling: Marauder Quarters (8 Gnoll Marauders per week)
Level 3: Lizardman
Specials: Ranged shooter
Cost:
Level 3 Upgrade: Lizard Sniper
Specials: Ranged shooter, double shot, no melee penalty
Cost:
Description:
Dwelling: Archery Range (6 Lizardmen per week) (Requires Serpent Hive)
Upgraded Dwelling: Sniping Range (6 Lizard Snipers per week)
Level 4: Basilisk
Specials: Stone gaze
Cost:
Level 4 Upgrade: Greater Basilisk
Specials: Stone gaze, splash attack
Cost:
Description: Originally vicious and savage beasts, they were tamed by the strongest lizardmen warriors. Any unfortunate creature fighting one of these risks being turned to stone.
Dwelling: Basilisk Pit (4 Basilisks per week) (Requires Archery Range)
Upgraded Dwelling: Stone Pit (4 Greater Basilisks per week)
Level 5: Wyvern
Specials: Flight
Cost:
Level 5 Upgrade: Wyvern Monarch
Flight, Poison
Cost:
Description: Being a relative of dragons, they are often mistaken for dragons on a regular basis. What is known about them though, is their fierce tempers. Monarchs are able to poison their enemies with their venomous tail stingers.
Dwelling: Wyvern Nest (3 Wyverns per week) (Requires Basilisk Pit)
Upgraded Dwelling: Monarch Nest (3 Wyvern Monarchs per week)
Level 6: Gorgon
Specials: Charge
Cost:
Level 6 Upgrade: Mighty Gorgon
Specials: Death stare, charge
Cost:
Description: Cows mutated by the poisonous sulfurs near the Mantis' woods, they charge into battle with their horns and attack with their acidic breath.
Dwelling: Gorgon Cave (2 Gorgons per week) (Requires Wyvern Nest)
Upgraded Dwelling: Cave of Death (2 Mighty Gorgons per week) (Requires Stone Pit)
Level 7: Mantis
Specials: Bind
Cost:
Level 7: Poison Mantis
Specials: Bind, Poison
Cost: 3500 +1 sulfur
Description:
Dwelling: Binding Woods (1 Mantis per week) (Requires Gorgon Cave)
Upgraded Dwelling: Poisonous Wood (1 Poison Mantis per week)
Creature Section: Incomplete
(Feel free to ask questions, offer critique, and the like)
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