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Thread: Heroes V Advanced Strategies | |
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meph
Adventuring Hero
Rampaging Rampart
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posted April 19, 2006 01:57 PM |
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Heroes V Advanced Strategies
Now that the demo is out, I'd like to hear y'all debating the more advanced strategies you are (likely to start) using in HoMM V. How about we make this the official "Debate strategies for several towns" topic, kinda like we have somewhere in the III and IV sections?
I'll suppose I start with something obvious: Do not upgrade Peasants as long as possible to keep them in your garrison for extra money. That seems to work. Slow, but steady extra gold.
For any other advanced strategies, please list them here. I will keep a list every 10 or so posts so that we all can have a reference for little tricks.
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Some get a sexchange.
Mephala got a racechange
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Arangar
Famous Hero
Weak ranger - lost viking
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posted April 19, 2006 04:47 PM |
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Never upgrade peasants imo. Turn them into archers (then marksmen) at the end of the game and use orrin
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Arangar
Norwegian viking
ranger of the north
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Silverhawk5504
Hired Hero
The Forsaken One
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posted April 19, 2006 07:24 PM |
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Sylvan onslaught
Amazing strategy by Sylvan arm:
Take their 2 ranged units (druids and elves I believe), put them in the back row next to eachother in the middle. Next place 2 treant stacks on either side of the ranged units. The Unicorn should go somewhere near. You first move with the unicorn will be to move it directly in front of both archers. This allows their magic resistence to be increased due to Unicorn's special ability. The treants will be twin pillars of pure defense, stopping any attack in its tracks.
Also, the hero should be geared to resist spells at all costs and have a killer defense.
The opposing army will not be able to get to your ranged creatures as they will be guarded heavily and with the extremely powerful ranged capabilities of the Sylvan army, the battle is usually a blowout.
From what I've seen of the dueling, it is extremely difficult to defeat this castle and hopefully it'll be tweaked down to become less powerful in the actual game.
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~Dima
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Nebuka
Promising
Supreme Hero
Save me Jebus!
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posted April 19, 2006 07:52 PM |
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Heh, Sylvain army doesn't need a strategy at all.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted April 21, 2006 01:42 PM |
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Edited by Vlaad at 20:09, 24 Jun 2006.
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Royal Griffins can dive on every square on the battlefield. You'd usually attack your opponent's archers (as they are hard to reach and not likely to move).
However, using their special ability, you can retreat your Griffins even farther than they would normally be able to move.
Finally, against AI you can often predict where his melee troops will move and dive there.
One question, though: are the landing squares completely random?
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Mantra
Adventuring Hero
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posted April 21, 2006 08:37 PM |
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Landing squares are random, yes. Only sure thing is that they won't land if there is not enough space for them
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Gus
Known Hero
Not-So-Bright Crusader
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posted June 24, 2006 06:55 PM |
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he probably meant that they will choose a 2x2 space.
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.
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darkmathijs
Tavern Dweller
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posted January 10, 2009 10:25 PM |
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i love to play academy in a normal game i got a strategy for beginning the game 1st get 400 money a day+full units build
in the meen time build gremlin engeineers+golems+mastermagi
if u enter a battle now
put grem engeineers in the corner
split magi as much possible and put them in a row in front of engeineer put the golems next to the last magi
grems can repair golem +very stronge magik row+protected grem
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darkmathijs
Tavern Dweller
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posted January 10, 2009 10:31 PM |
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i also got 1 for inferno
get cloning at full strenght\=over 130 mana
get alot of succi mistres
keep cloning em
and keep gating the cloned ones
u ll get a real succi army i ve won from a hero in quick combad i lost like all my troops and he ist 14 paladins 20 crossbowman+5 angels 1/7 of what he had
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darryl1970
Tavern Dweller
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posted January 11, 2009 04:02 PM |
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Quote: Amazing strategy by Sylvan arm:
Take their 2 ranged units (druids and elves I believe), put them in the back row next to eachother in the middle. Next place 2 treant stacks on either side of the ranged units. The Unicorn should go somewhere near. You first move with the unicorn will be to move it directly in front of both archers. This allows their magic resistence to be increased due to Unicorn's special ability. The treants will be twin pillars of pure defense, stopping any attack in its tracks.
Also, the hero should be geared to resist spells at all costs and have a killer defense.
The opposing army will not be able to get to your ranged creatures as they will be guarded heavily and with the extremely powerful ranged capabilities of the Sylvan army, the battle is usually a blowout.
From what I've seen of the dueling, it is extremely difficult to defeat this castle and hopefully it'll be tweaked down to become less powerful in the actual game.
IIRC, dragons will still be able to hit your range units, through the treants, unless you have tactics, and are able to put treants infront, and off to side by each. If you simply put them adjacent to the range units, the dragons will kill the treants and the elves/druids.
Overall, good strategy, one I often use (or a variation of)when I have tactics.
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