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Thread: Can you buff up a creature? | |
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CarNeG
Hired Hero
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posted April 23, 2006 06:35 PM |
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Can you buff up a creature?
I have read several places here where if you put some txt files in the same file as the HOMM file then you can change characteristics, for example speed.
I am wondering if the same thing is possible for other characteristics like damage and hitpoints etc...
(I have the same question for both HOMM3 and WOG BTW)
I'm making a map and my main idea is I'm trying to make it so that the pirates (rogues) don't blow over so easy in the wind. If I can't do that in HOMM3 then I will try to do something in WOG. Any ideas anybody?
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SuperKnight
Known Hero
that hasnt been on in a while.
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posted April 23, 2006 07:22 PM |
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Only on WOG, but im not sure how
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God, I've havnt been on in a while. I can tell this by the fact that when I looked at my profile, it said I was 13. I'm almost 15 now. God, time flys by, don't you agree?
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CarNeG
Hired Hero
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posted April 25, 2006 05:52 PM |
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Okay my next question is if you can make a Wog map where some of the creatures already start out with stack experience?
Or is there a way to automatically give it to the creature by using the ERM scripting device?
Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand
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Fnord
Promising
Famous Hero
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posted April 25, 2006 07:30 PM |
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Quote: Okay my next question is if you can make a Wog map where some of the creatures already start out with stack experience?
Or is there a way to automatically give it to the creature by using the ERM scripting device?
Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand
Yes, you can give creatures stack experience with an ERM script, however, only creatures in a hero's army, a town garrison, a standalone garrison, or a mine can keep stack experience.
If you need another neutral monster (not covered in the above list) to have it, you would have to use a trigger for the start of a battle and give it to the monster then.
The alternative, if you want ALL creatures of a certain type (e.g., all gargoyles) to have a bonus, is to edit the actual experience bonus lines (this can also be done through ERM) to give a creature an ability or bonus at rank 0.
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Irh
Famous Hero
Lizard
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posted May 03, 2006 10:36 AM |
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Quote: Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand
I think WoG is worth downloading in any case
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Arstahd
Adventuring Hero
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posted May 07, 2006 06:11 AM |
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Quote: I have read several places here where if you put some txt files in the same file as the HOMM file then you can change characteristics, for example speed.
I am wondering if the same thing is possible for other characteristics like damage and hitpoints etc...
(I have the same question for both HOMM3 and WOG BTW)
I'm making a map and my main idea is I'm trying to make it so that the pirates (rogues) don't blow over so easy in the wind. If I can't do that in HOMM3 then I will try to do something in WOG. Any ideas anybody?
You can change any of the base creature stats by editing CRTRAIT.txt (extracted from the .lod file) and placing it in the DATA folder. This works for vanilla H3 and WoG. This change will affect all games and can not be made map specific. You could rename or move the file if you wish to play with standard stats.
That said, I would still recommend WoG, it can do all that you want and more, MUCH more.
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Download my scripts and graphics HERE.
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Dragonbreath
Famous Hero
Me like dragons!
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posted October 05, 2006 10:51 PM |
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To change creature stats use the ERM script master or do this:
for health:!!MA: P[creature code]/[what you want it to be changed to];
speed:!!MA:S[same as above]/[same as above];
max damage:!!MA:M[same as above]
min damage:!!MA:E[same as above]
attack:!!MA:A[same as above]
defense:!!MA: D[same as above]
That should help you.
Edit: Stupid smilies! It's fixed now. Just remember not to do the spaces.
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