Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Can you buff up a creature?
Thread: Can you buff up a creature?
CarNeG
CarNeG


Hired Hero
posted April 23, 2006 06:35 PM

Can you buff up a creature?

I have read several places here where if you put some txt files in the same file as the HOMM file then you can change characteristics, for example speed.
I am wondering if the same thing is possible for other characteristics like damage and hitpoints etc...

(I have the same question for both HOMM3 and WOG BTW)

I'm making a map and my main idea is I'm trying to make it so that the pirates (rogues) don't blow over so easy in the wind.  If I can't do that in HOMM3 then I will try to do something in WOG.  Any ideas anybody?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SuperKnight
SuperKnight


Known Hero
that hasnt been on in a while.
posted April 23, 2006 07:22 PM

Only on WOG, but im not sure how
____________
God, I've havnt been on in a while. I can tell this by the fact that when I looked at my profile, it said I was 13. I'm almost 15 now. God, time flys by, don't you agree?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CarNeG
CarNeG


Hired Hero
posted April 25, 2006 05:52 PM

Okay my next question is if you can make a Wog map where some of the creatures already start out with stack experience?

Or is there a way to automatically give it to the creature by using the ERM scripting device?

Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fnord
Fnord


Promising
Famous Hero
posted April 25, 2006 07:30 PM

Quote:
Okay my next question is if you can make a Wog map where some of the creatures already start out with stack experience?

Or is there a way to automatically give it to the creature by using the ERM scripting device?

Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand


Yes, you can give creatures stack experience with an ERM script, however, only creatures in a hero's army, a town garrison, a standalone garrison, or a mine can keep stack experience.

If you need another neutral monster (not covered in the above list) to have it, you would have to use a trigger for the start of a battle and give it to the monster then.

The alternative, if you want ALL creatures of a certain type (e.g., all gargoyles) to have a bonus, is to edit the actual experience bonus lines (this can also be done through ERM) to give a creature an ability or bonus at rank 0.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Irh
Irh


Famous Hero
Lizard
posted May 03, 2006 10:36 AM

Quote:
Downloading WOG is going to take hours on dial-up so I was hoping to find this out beforehand

I think WoG is worth downloading in any case
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Arstahd
Arstahd


Adventuring Hero
posted May 07, 2006 06:11 AM

Quote:
I have read several places here where if you put some txt files in the same file as the HOMM file then you can change characteristics, for example speed.
I am wondering if the same thing is possible for other characteristics like damage and hitpoints etc...

(I have the same question for both HOMM3 and WOG BTW)

I'm making a map and my main idea is I'm trying to make it so that the pirates (rogues) don't blow over so easy in the wind.  If I can't do that in HOMM3 then I will try to do something in WOG.  Any ideas anybody?


You can change any of the base creature stats by editing CRTRAIT.txt (extracted from the .lod file) and placing it in the DATA folder.  This works for vanilla H3 and WoG.  This change will affect all games and can not be made map specific. You could rename or move the file if you wish to play with standard stats.

That said, I would still recommend WoG, it can do all that you want and more, MUCH more.



____________
Download my scripts and graphics HERE.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dragonbreath
Dragonbreath


Famous Hero
Me like dragons!
posted October 05, 2006 10:51 PM
Edited by Dragonbreath at 14:02, 06 Oct 2006.

To change creature stats use the ERM script master or do this:
for health:!!MA: P[creature code]/[what you want it to be changed to];
speed:!!MA:S[same as above]/[same as above];
max damage:!!MA:M[same as above]
min damage:!!MA:E[same as above]
attack:!!MA:A[same as above]
defense:!!MA: D[same as above]

That should help you.
Edit: Stupid smilies! It's fixed now. Just remember not to do the spaces.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0360 seconds