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Mystery
Famous Hero
Hatebreeder
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posted April 11, 2001 12:01 AM |
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No limitations........
SirDunco (May I call u Gelu?), I think we discussed the editor thingy before, and we agreed on no limitations.
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D3@th t0 Fals3 m3Tal!
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SirDunco
Responsible
Supreme Hero
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posted April 11, 2001 03:14 PM |
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Gelu
Yes, we agreed on no limitations. And again yes you may Gelu.
Sir Dunco
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GoldenDragon
Adventuring Hero
Dragon Bro #2
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posted April 12, 2001 01:28 AM |
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Artifact Editor
I too think that there should be an artifact editor. It would be helpful in complicated scenarios. it also is needed ins ome campaings.
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SirDunco
Responsible
Supreme Hero
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posted April 12, 2001 03:41 PM |
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Editor
The artifact editor should allow you not just to create artifacts, but to combine the looks and the skills. Like a Ded Dragon Flame Tounge crossed with Titans Gladius would look cool. I also think that the black market should be a less of a rip off. You come there and they have a good artifact and it cost a zilions gold or a bilio resources. I know that it is suposed to be taht way but I think it is time for something differnt. Also you could be given maps how to get to secret artifacts. The map would show the number of creatures on your way, how many of them are on a stack and how many dys it would tkae you.
Sir Dunco
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SirDunco
Responsible
Supreme Hero
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posted April 12, 2001 03:41 PM |
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Editor
The artifact editor should allow you not just to create artifacts, but to combine the looks and the skills. Like a Ded Dragon Flame Tounge crossed with Titans Gladius would look cool. I also think that the black market should be a less of a rip off. You come there and they have a good artifact and it cost a zilions gold or a bilio resources. I know that it is suposed to be taht way but I think it is time for something differnt. Also you could be given maps how to get to secret artifacts. The map would show the number of creatures on your way, how many of them are on a stack and how many days it would tkae you.
Sir Dunco
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SirDunco
Responsible
Supreme Hero
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posted April 13, 2001 02:06 AM |
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Another Thing
Another thing I forgot was that artifacts could be buried just like in HommII. It would make it more exciting.
Sir Dunco
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kuraizen
Adventuring Hero
Welcome to the Killing Fields
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posted April 13, 2001 09:28 AM |
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maby
maby if we separate it into "items" and "artifacts" all things of high and relic ratings stay as artifacts, they are non editable, hard to get, some times burried or need to be combined, and are generaly great rating,
than there are items, standard cloak and dagger items, which can be purchased generaly from a armor shop in the town, but are more limited in strength,
and i think a cloak of darkness would be a cool art, it would be relic class art, it covers twice your heroes view with a cloud of darkness (some one else mentioned it before me i think, i wasn't sure...)
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SirDunco
Responsible
Supreme Hero
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posted April 13, 2001 03:17 PM |
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Items
Yes. Major and Relic artifacts should be different, but the ones that are lower than they should not be called an item. Like are you going to call The Gnolls Flail an item. I don't think so. Relics shoudl be hevealy guarded or in special chests or burried while these weaker artifacts should be easier to find and in those special chests.
Sir Dunco
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kuraizen
Adventuring Hero
Welcome to the Killing Fields
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posted April 15, 2001 09:53 PM |
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what i'm saying is
there shouldn't be a "gnolls flail" it should be flail +2attack, or longsword +2 attack +2 deffence, large shield +4 deffence, short wand +1 spell power, magic staff +4 spell power, minor tomb +2 knowledge,
this way 3DO doesn't need to waist any time thinking up names for the plethra of hardly magical items, because there MUST be more of them than the higher ones, so why not make several item classes (short sword, longsword, wand, staff, tomb), have different grades of them (broken, supirior, exellent) and have that cover the bases of the weak arts, call them items, than have two higher classes, artifact, and relic, which cover the bases of what now level 5 arts and relics cover, this way the arts/relics that exist will have names that may meen more than just another name 3do had to place,
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maStERgENiE
Adventuring Hero
Genie taking the Smeg!!!
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posted April 16, 2001 03:12 PM |
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advantage
I think that one important fact that is being overlooked is that artifacts aren't supposed to change the whole balance of the game, just even things up, or give a hero a slight advantage.
The idea of new artifacts is a great idea, but they shouldn't be so powerful that for a hero to have it would mean that he/she couldn't lose.
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~maStERgENiE~
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SirDunco
Responsible
Supreme Hero
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posted April 16, 2001 04:54 PM |
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Relics
Now powerful artifacts are called RELICS and are rare. You don't get a Titans Gladius in every scenario, don't you? So artifacts that are powerful should stay and be kept under the rank on RELICS. So for all of you out there like MaSteR GeNiE remember strong artifacts are good!
Sir Dunco
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maSteRgENiE
Adventuring Hero
Genie taking the Smeg!!!
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posted April 17, 2001 04:42 AM |
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agreed...
ok, you got me there... but whenever I play HOMM, especially SOD, I find that more often than not there are relic artifacts to be found within the first 10 mins...
all i'm saying is that they shouldn't be so easy to find, maybe a limit to how many relic artifacts per map should be introduced...
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arachnid
Promising
Famous Hero
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posted April 17, 2001 03:18 PM |
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Ok some good points here.
One thing i want to clear up first when u are talking about the new set items and how they should show up as one are u saying that they should show up as one in your backpack or as one on you hero?
Anyway to my main points i think they should add a gamble for an atrifact into the game alot like in diablo2 this is really fun as u have no idea what u could get it could be superb or badly cursed or just really weak. To gamble would be really expensive to do so it should put people of a bit. but theres always the chance u get some superb.
Cursed items are great they should be much much more of them. I also think that there should be sets of cursed items that u can gather that once gathered turn into a superb set.But still it cant be removed (so no making a bad hero gather them and then giving to a good hero) The reason i think this is a good idea is would u want your best hero wandering around with -stats and other cursed things to get this ultimate artifact??? SO DARE YOU??????? OR ARE YA CHICKEN
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SirDunco
Responsible
Supreme Hero
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posted April 17, 2001 11:17 PM |
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Of Course
Of course that the Relics should not be easy to find. That is one of the things that should be improved, but still you don't have a relic in every scenario.
Sir Dunco
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SirDunco
Responsible
Supreme Hero
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posted April 17, 2001 11:21 PM |
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Old artifacts
Another thing I would like to see is some of the old artifacts from HommI and HommII. They were pretty cool. They should be combined. The one sfrom HommI and II, ones from III and the new ones.
Sir Dunco
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maStErgENiE
Adventuring Hero
Genie taking the Smeg!!!
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posted April 18, 2001 05:09 AM |
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also
good idea about the older artifacts..
i think they should also bring back the cursed artifacts from HOMM2, like the fisbin of misfortune and the hideous mask...
i think that was a really good idea, coz if they have artifacts that help you, there should also be artifacts that hinder you...
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~maStERgENiE~
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SirDunco
Responsible
Supreme Hero
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posted April 19, 2001 02:02 PM |
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Exactly
Exactly! That was the first dissapointmend of HeroesIII when I first played it. I agree with you that they should bring the cursed artficts.
Sir Dunco
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matthy
Disgraceful
Famous Hero
banned
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posted April 21, 2001 12:40 AM |
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Ideas
Siren feather. This artifact lets you visit sirens without taking away any of your men.
Gremlin Lord Torch. Increases your scouting area by +5 squares
Sword of the Sinner. Decreases all of your 4 primary skills by -1 and disables all casting of offensive spells in combat for both sides
Lamp of the Genie. If you have this artifact, you can redeem as much genies as you want(for the money you have ofcourse) from the Astral Council(the name can be changed). Only with this artifact can you redeem genies from there. It can be used in making maps. I.e: Create 500 genies goal etc.
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Watchman
Adventuring Hero
Defender of small Furry things
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posted April 21, 2001 01:50 AM |
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I agree that some of the artifacts from HOMM1 and HOMM 2 should be brought back, and that the nature of the artifacts should remain hidden from the view of the hero, to add to the surprise and to avoid the search for power-house artifacts while ignoring the treasure or minor artifacts. I liked the Heavy crossbow from HOMM2 (as was mentioned in another thread)...
I also like some of the ideas which are suggested on this thread regarding an artifact editor and a "lock" for multiplayer games to block cheating by pre or midgame cheating... The artifact editor I like because it offers more storytelling chances to the mapmaker and because it could mean a few interesting surprises for the player. The "lock" I like because, even though I may not be an avid multi-player, I do like having that feeling of security that someone isn't going to open the game when I'm not on, hit the "reveal map" cheatcode and look at everything there, including where I have my army strength and where my towns and mines are... Then, when I return, I find that he has a distinct advantage over me in that he knows everything about the map, and I only know what I've explored.
Anyhow, those are my thoughts.
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"If we are but travellers on the road of life, then I am pleased to have met you here, friend!"
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SirDunco
Responsible
Supreme Hero
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posted April 21, 2001 03:36 PM |
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Feather of the Siren
No offense matthy but the idea of the Feather of the Siren is dumb. The point of sirens is to get as much experience points as the health points you loose. Then it would be just another learning stone.
Sir Dunco
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