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Thread: Wizards or Warriors? | This thread is pages long: 1 2 3 4 5 · «PREV / NEXT» |
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Ambidext
Adventuring Hero
Wandering knight
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posted September 22, 2006 09:18 AM |
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Quote: I'd find that magic users are the best, in all situations. Suppose I use frenzy and puppet master and blind on your creatures, what is a might hero going to do? Use light magic to cleanse your creature? Without magic, might is powerless against the wizards.
Oh yes. I'm not saying might heroes fight purely with might and pwn. They still need basic spells like Haste, Slow, Divine Strength etc. These spells are actually the best end-game.
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zatoichi
Adventuring Hero
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posted September 22, 2006 10:18 AM |
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Edited by zatoichi at 10:26, 22 Sep 2006.
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Quote: Maybe it's because it's a cold spell...but ghosts often dodge my "Ice Bolt" spell when I cast it. Even in 1.2.
Not sure about Ice Bolt but never saw ghost dodging my Fireball spell.
I don't remember any other spell missing them either.
Edit: I believe that Elvin and PhoenixReborn are right about incorporeals having ability to avoid only physical damage.
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cantaresg
Known Hero
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posted September 22, 2006 10:48 AM |
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incorporeal definitely affects only physical attacks. Otherwise phantom force will be overly powered. Can you imaging throwing a fireball at a two marked phantoms only to find that the fireball missed one of them?
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greendrag
Bad-mannered
Adventuring Hero
young dragon,changed
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posted February 10, 2007 01:46 PM |
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Thread: Wizards or Warriors?
Wizards or warriors-that is the question!
There is a choice in every 'Heroes of might and magic'-to play with a mage or a warrior.If you play on Heroes 4,then you should chose a warrior hero,but if you play on Heroes 5,it's better to chose a wizard.
If you have any questions on my opinion,feel free to e-mail me.
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Lesij
Famous Hero
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posted February 10, 2007 02:50 PM |
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MMMM...
Good question.
As a Dwarves fan, I'll tell u that casters are much better, if u play Fortress.
But if you play other factions it looks quite different...
Some melee skills ( like Rangers' Deadeye shot, Demon Lords' Mark of The Damned, or Knights' Retalation Strike ) are very usefull.
There are also some skills ( as Imbue Arrow ) which are half magic, half melee. So it is hard to say, who is better. Casters, or Melee Fighters...
It depends on fraction you play, I think...
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 10, 2007 03:10 PM |
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Dwarves are meant to be a hybrid but I'd rather have more of a focus on might. Why would anyone think they are better in magic?
First of all their creatures are a bit on the weak side with inadequate damage. Leadership/luck/defence etc make them not just better but challenging to say the least. Throw in some runes and they can tackle a might hero.
About magic...They get no sorcery. Their power and knowledge are average at best. Their spells can be resisted while not doing too much damage. Enlightenment is not offered too often. Upgrading rune guild is a priority which messes with the building of regular mage guilds, not counting the extravagant dwellings. 20 crystal for thanes, 10 merc for brawlers, 5 of each for runepriests and more. Nope, you CAN'T focus on magic with this one and still be competitive. You can only hope to get ONE school of magic and that's it, unless your opponent has no access to your region for a couple of months. And if you go destructive you may NOT get fireball or not combo it with mark of fire and even then you may be unlucky enough to not get armageddon-absense of either makes destructive lacking.
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Darkeye
Promising
Famous Hero
of the Deep
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posted February 11, 2007 06:15 PM |
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I'll say there's no pure warrior or wizard, or has never been. In H4 you could stay away from spells totally though. For a warrior type, to don't pick any school of magic is bad unless you like to play it this way as a challenge.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 11, 2007 06:28 PM |
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Depends on the opponents really. A knight with attack, defence, luck, leadership works fine most of the times! Only problem a dark-wielding spellcaster but even then you have the inquisitors and paladins to help.
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Serpent2
Famous Hero
Overlord of Tililea
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posted February 12, 2007 08:09 PM |
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Warriors or Wizards?! HAHAHA- the betterly developed hero ofcorse!!!!
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Forgive my spelling!:<
[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...
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sdfx
Famous Hero
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posted February 12, 2007 10:29 PM |
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Light and Dark are mostly MIGHT magic schools, especially mass spells.
Late game = mass spells pwn magic heroes
If magic hero starts counter mass spelling then he agrees for a might duel that he probably cannot win.
I think it's common sense that might is ultimately way better - knowledge and spellpower can't be bought at the beginning of the week...
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Fortress_fan
Disgraceful
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posted February 12, 2007 10:36 PM |
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My favorite Hero, with my favorite line-up:
Yes, Wizards are DA BOMB!!!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 12, 2007 10:38 PM |
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No but a well placed icebolt CAN do the trick with a spellcaster and mage guild 2. And MMR with academy can outshine ANY might faction in the first weeks.
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Istari
Known Hero
Truth Teller, ToH
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posted February 13, 2007 03:53 PM |
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I have had ghosts avoid spells.
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Opinions are immunity to being told you're wrong.
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Istari
Known Hero
Truth Teller, ToH
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posted February 13, 2007 04:47 PM |
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Might Heroes are great. Add mass light or mass dark and you're ready to go. The mass spells don't need a lot of spellpower and the casting time is faster than a magic specialist with sorcery. Might is right in Heroes V
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Opinions are immunity to being told you're wrong.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 13, 2007 07:28 PM |
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Quote: I have had ghosts avoid spells.
As neutrals that's impossible. Unless you have a bug(that none else seem to have) or used fist of wrath(considered physical).
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greendrag
Bad-mannered
Adventuring Hero
young dragon,changed
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posted March 10, 2007 07:19 PM |
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Quote: Might is right in Heroes V
Maybe you're right,or...you aren't...It doesn't matter!The best thing to do in Heroes5 [no matter who you choose-a wizard or a warrior],is to learn the luck ability.And that is true!
If you want tosee,am i right,try playing the game,without the help of luck.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 10, 2007 07:40 PM |
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Well, academy can play just as fine without it. Or haven with leadeship+retribution for certain damage boosts. While stronger than it probably should, luck is not always the best solution.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted March 10, 2007 09:07 PM |
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still, if you want your army to dish some damage while being a spellcaster of any kind, luck is really a great thing..
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 10, 2007 09:09 PM |
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One of the reasons I liked the H3 druids. They had their flaws but they'd get luck even if it wasn't as strong then.
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PhoenixReborn
Promising
Legendary Hero
Unicorn
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posted March 10, 2007 11:44 PM |
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This seems like a nice thread to ask in...Isn't Nur overpowered? She can raise dead/ressurect, cast any spell really without end. I know there is a hit point reduction, but how many times do you need to do it before you win?
While it is true some things are more likey to grant you victory, such as luck, I like to do whatever I feel like, and to experiment with interesting builds.
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Bask in the light of my glorious shining unicorn.
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