Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Rank heroes within each class:
Thread: Rank heroes within each class: This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Thanatos
Thanatos


Known Hero
posted June 13, 2006 11:14 PM

Quote:
i think naadir can do a decent job (deleb is stil best) but try him...

BTW: deleb is a demoness why does she looks like a male on map??? bug?


They haven't made any female hero models for some strange reason (except for some campaign heroes)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
rpgguy
rpgguy


Adventuring Hero
Scholar
posted June 13, 2006 11:45 PM

Quote:
Quote:
i think naadir can do a decent job (deleb is stil best) but try him...

BTW: deleb is a demoness why does she looks like a male on map??? bug?


They haven't made any female hero models for some strange reason (except for some campaign heroes)


no other demoness does have female model (like biara) for example jezebeth have the female model but deleb does not which is wierd...
____________
Week Of The Rabbit
Triple Growth For All Creatures

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shauku83
Shauku83


Promising
Famous Hero
posted June 15, 2006 02:38 PM
Edited by Shauku83 at 14:41, 15 Jun 2006.

Inferno Heroes, my preference

I'll do one of my favourites, Inferno. This is a really tricky one though, because many of them are equally good and useful. Many people say that inferno is the weakest. By forces they might not be as sturdy as the others, but that has been brilliantly compensated by their outstanding selection of Heroes. A uniting thing is that most of them seem to specialise in dealing against ranged creatures and spellcasters. And I would really emphasize that differences between the ranked ones are minor.

8th - Grawl. Aah, cerberi are a force that we all like to have in our Infernal forces. Too bad that he starts with Hellhounds, which are almost useless with their low defence and hitpoints, and without an ability. For a starter Hero, not the best choice. For a hero in the long run the Cerberi do gain alot of the defence bonus, and the attack naturally. Otherwise they are quite keen at dying. He starts with Advanced Destructive magic. But without any spell, this skill also is not as useful in the beginning of the game. With him as your starting hero, build the Mage guild ASAP. By the way he is the only Inferno hero starting with any magic school, that can be seen as an asset for him.

7th - Jezebeth. Another Hero that specializing on creatures. But this time on the definite key creature of Inferno, the Succubi. As 4th level shooter they are a real threat in the hands of Jezebeth who gives them huge bonuses on defence and attack. Starts with First Aid tent, that is not much of an use. Sorcery is of course a nice thing to speed up your casting. But Magic Insight? This one doesn't have that much of an use, since most of the spells in level 3 are useless without the appropriate Magic School expertise. However, a few exeptions remain. Confusion, Circle of Winter, Earthquake and...Phantom Forces. A copy of Succubi? Let the massacre begin! However the ability is too much iffy t rely on. If an Inferno Military Post is nearby, giving extra growth for Succubi, it would be very wise to go with Jezebeth.

6th - Marbas. Against Academy perhaps? Or Dungeon? Any other nasty spell caster around? Necro with Dark Magic? The cure is Marbas. Starting with Defence and Protection, Marbas chooses a less aggressive way to lead Inferno forces. By gaining attack by primary skills, the Defence as an ability is embraced by the forces with gratitude. His speciality goes to high measures by only at level 5 he will grant your army a 10% magic resistance and the 15% damage reduction from Protection ability. At the end any Magic oriented hero will have serious problems dealing with Marbas.

5th - Nebiros. A very good speciality allows him to always have the Tactics ability over enemies. This can not be underestimated, for the combats first strike is definitely in the hands of Nebiros. Devils, Nightmares and Cerberus are sure to be on their way to the enemy. The Attack skill that Nebiros starts with only emphasizes this approach. Not to mention, Nebiros grants +1 to the Luck of his troops. And this even without the Skill luck!

4th - Grok. Ahh, this ability is beyond comprehension. The Hero is a logisti-maniac, he travels farther than any other Hero besides Rutger from Haven. But he starts being the fastest. The Pathfinding is only a step away from Swift Gating, increasing the troops appearance from the infernal level by 50%. Obviously after that enemy can be rolled over easier, not to mention shooters that are a big problem for Inferno early on. Only better thing to deal with ranged creatures would be Teleport spell... But wait, He starts with the Teleport spell! No kidding, a level 4 spell. And he only has to pay 4 mana for it.

3rd - Deleb. My oh my. What can I say? The most effective beginning of all Heroes from all factions comes from the fiery ballista of Deleb. Starting with Advanced Warmachines, Ammo Cart and Ballista, she is really a bargain. Deleb can clear the area only with a handful of creatures with her. Later on, taking castles will be no problem for Deleb. Ammo Cart also increases the attack of ranged creatures, a good bonus. The only minor setback is that is the if game takes very long, the usefulness of Delebs Warmachines starts to decline. Nevertheless, in the beginning any other town will have to work twice as hard to keep up with Deleb.

2nd - Nymus. The number of creatures called through the Gating increases by 1% per hero level. This is a massive advantage, taking the racial ability to the maximum! He begins with the Luck Skill, which is one of the most useful skills in this 5th instalment of Heroes. As an ability he has Magic Resistance, a 15% resistance right to begin with. One wouldn't want the enormous swarms of creatures to fall under some nasty AoE spells, right? And speaking of swarms, the Luck Skill opens the ability Swarming gate, even further increasing the waves of infernal forces. With him, gate gate gate gate; and the victory is yours to take.

1st - Alastor. Starting with Sorcery and mana regeneration, it is obvious that he is supposed to be casting spells.. And a spell he is casting, Confusion. A level 3 Dark Magic spell, making it easier for Inferno to defeat wondering monsters of melee, flying and shooters without that many casualties. But wait, his speciality adds to the Confusion spell an additional effect of decreasing target's mana by one point per every hero level. Yes, even spellcaster can be brought down with him, after he has leveled up some.. A thing that one should go for to unleash his full potential is Dark Magic with Master of Mind ability, after that the enemies stocks just fall rapidly. Fortunately Dark Magic is very often offered to Inferno Heroes. After that he takes out shooting from the shooters and shooting & ability to cast spells from the spellcasters. And as if this by alone isn't devastating to the forces facing infernal fury, Confusion also makes the rest of the creatures forget to retaliate!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
juventas
juventas


Adventuring Hero
posted June 17, 2006 06:14 PM

Is Wyngaal's ability really broken?  How do you know?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klaital
Klaital


Known Hero
posted July 13, 2006 02:41 PM

I have seen Deirdres banshee howl give an additional -1 to morale and luck at higher levels, haven't really looked at the initiative penalty that much though.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
LastSuRvivoR
LastSuRvivoR

Tavern Dweller
Wanderer of Magic
posted July 13, 2006 06:47 PM

Quote:
I'm pretty sure that Deirdre's Banshee Howl specialization is broke. I've never had it reduce enemy initative more than 10% and the luck/morale reduction never improved beyond -2.



yup i tested it nearly level 3-4 it improved to -2 -2  and then never become more good  ( i am level 17 now )

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shauku83
Shauku83


Promising
Famous Hero
posted July 14, 2006 03:36 PM

Quote:
Quote:
I'm pretty sure that Deirdre's Banshee Howl specialization is broke. I've never had it reduce enemy initative more than 10% and the luck/morale reduction never improved beyond -2.



yup i tested it nearly level 3-4 it improved to -2 -2  and then never become more good  ( i am level 17 now )


I tested this too, she starts right at level 1 with -2 -2 reduction on Luck and Morale and on level 21 she still made -2 -2. Initiative seemed the same too.

The -2 -2 is quite impressive though, a -3 -3 can reduce two Expert skills (6 level ups) to NOTHING, which is too much I think for an ability that costs 0 mana. But the initiative could reduce atleast a little more than normal Banshee Howl, or Deidre herself could only use half of her initiative to cast it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Izzachar
Izzachar


Adventuring Hero
posted July 15, 2006 03:12 AM
Edited by Izzachar at 03:13, 15 Jul 2006.

Inferno.

4 - Nymus. Even though more gated creatures are nice an inferno hero relies on attack. If you spend time gating there might not be that many units left to deal damage with. The two inital attacks by cerebri and nightmares are just so important. With swarming gate, defence skill, that leadership ability that give you more gated creatures etc etc you could have a gating hero that specializes in gating and not to get to much losses before he gates his creatures and manages to attack. I never tried a gating hero out though..

3 - Grok. See shakus post

1 and 2 - Deleb or Alastor. Alastor is the true gating hero. With his ability there is a big chance he can disabel the enemy from doing you much harm before all your creatures are gated and its your creatures turn again. He can never compete with Deleb against neutrals as her ballista and first aid tent makes her able to take most neutrals without any losses at all. Deleb truly excels in heroic difficulty beeing able to often start taking resource mines in week 2, without losses. Deleb is for shorter games and Alastor for longer. When Alastor reaches higher Lvs he is excellent for end game fights.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klaital
Klaital


Known Hero
posted July 16, 2006 07:44 PM

Well as it seems nobody else has done one yet, I do Haven.

8th place: Laszlo. Well while increasing the already respectable defense of squires is all good, the fact that he only starts with them, and rather small number too (less than 10 usually) makes for a really slow early game. It also doesn't help that he starts with defense which imo is not that good skill for Haven.

7th place: Irina. In small maps, I suppose her ability to give normal griffins battle dive can rock, but in even a bit larger maps, you are probably going to upgrade them anyway eventually so her usefullness dims.

6th place: Vittorio. Although he starts with war machines and ballista skill, he is no Deleb. From my experience his ballista just simply doesn't do enough damage to make much of a difference, even with triple ballista, although as a bonus he can at least get first aid skill rather quickly which helps to cut your early game losses.

5th place: Ellaine. Here we have imo the best support hero in the game. She is perfect for the hero to stay in the garrison. Not only does she start with a huge load of peasants (usually near a hundred), all peasants in her army also pay you double taxes! And if that wasn't appealing enough, she also starts with leadership and recruitment, which means she gives you more peasants, archers, and footmen just by staying in the castle, and is only a few level-ups away from getting also estates.

4th place: Rutger. Well if you want to run fast and explore, he is your man, the best scout hero in the game, starting with logistics and pathfinding and also even improved speed over those. Nice pick for larger maps to loot all those loose resources laying around  before your opponent gets to them.

3rd place: Dougal. Now we are getting to the best main heroes. First one up is our favorite archer, he is excellent for early game because he starts with over 20 archers and offense and archery, making clearing the precious wood and ore mines effortless in the first few days. Also in the later game the extra attack and defense for your archers helps them to hit harder and stay around longer.

2nd place: Maeve. The last queen of the old empire is very good. First of all she starts with leadership and offense, which means that it is easy to get her retribution and the +5 morale that makes it great, and also she can get diplomacy quickly to help you get more joiners and reinforcements are really good in early game, and with high morale some foreigners among your army wont hurt you too much. But that is not all yet, she also starts with the haste spell, which imo is one of the best spells for haven, just get her that light magic and master of wrath. But that is not all, she also casts haste with increased effectiveness, I can tell you that initiative 21 imperial griffins and paladins is a lovely sight (unless your on the opposing side)

1st place: Klaus. He also starts with offense to help you get retribution quickly, but what really makes him stand out is his special... I wasn't at first so sure if it was that huge, but after testing him and watching 5 cavaliers doing over 1000 damage I have to admit that he is sick. Really good for late game smackdown.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 16, 2006 09:45 PM

klaus is just a joke. 1000? He did like 1500 with 5 cavaliers when I played him. Oh, and luck triggered from time to time, the result was 3k damage. And positive morale WICKED SICK.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
juventas
juventas


Adventuring Hero
posted July 16, 2006 10:24 PM

I've posted this all over the place, in various forums, just because it's so awesome.  In one of my games, a level 24 Klaus and 43 Paladins charged across the field to do 14000-17000 damage to 36 black dragons, killing them instantly.  I actually got luck on that hit, but I don't remember exactly what damage it was.  All I remember is the range when I moused over the dragons.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Klaital
Klaital


Known Hero
posted July 17, 2006 04:43 AM

Quote:
klaus is just a joke. 1000? He did like 1500 with 5 cavaliers when I played him. Oh, and luck triggered from time to time, the result was 3k damage. And positive morale WICKED SICK.


I did say 'over thousand'
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 17, 2006 08:09 AM

level7 are not only expensive, but also weak in h5. Could 40 champions kill 30 black dragons (even with luck) in h3? nope. And there, the dwellings were cheaper and getting dragons wasn't that tough.  : /

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shauku83
Shauku83


Promising
Famous Hero
posted July 19, 2006 10:50 AM
Edited by Shauku83 at 10:50, 19 Jul 2006.

Academy Heroes, my preference


8th – Faiz. The Disrupter starts with Dark Magic and Master of Pain ability, luckily accompanied with the spell Vulnerability. Where as wizards don’t specialize in cursing, their Library grants the possibility of Dark Magic spells appearing as high as level 5. Therefore it is not out of the equation to use Faiz even as your Main. The damage his Vulnerability does is quite small, but helps in the early stages to get rid of low level creatures without casualties. Later on, the damage becomes insufficient to really make a difference and you are bound to have more useful spells at your disposal. Therefore the specialization is far from the best ones, but Dark Magic still has its merits. Naturally several mass Vulnerabilities, using only half of Faiz’s initiative, will no doubt make the opponent much more…ehm… Vulnerable.

7th - Razzak. His Golems will improve in Defence and Attack, and they are damage dealers already. What they desperately need though, is speed and initiative. March of the Golems shall be your aim, so Logistic should be taken at first offer. Teleport Assault will make ranged creatures feel sorry for their existence – for the short time they get to exist. He starts with Defence and Vitality, both ok picks since Wizards need time to cast their spells. Master Gremlins of course benefit most from Vitality. Speaking of them, the notorious G&G(Gremlins & Golems) tactic is very efficient with Razzak leading the Golems. The early fights are not easy, for he only starts only with Golems. A Havez in tavern will aid Razzak to the best beginning. He has a tendency of being more might than average Wizard, which in some instances may make you do creature equipment over higher level mage guilds.

6th – Havez. A lovely sight in Tavern, the best Academy support hero. He packs all War Machines and nearly hundred Gremlins. Usually he should be bought right on sight. He makes a terrible main hero though, since he starts with less skills than average heroes, only with basic War Machines and Artificer. Attack and Defence bonuses for Gremlins might still make them surprisingly tough, and their longevity can be ensured by taking First Aid ability. And Ammo Cart increases shooters attack even further, so a well planned rush might be done with Havez. Also if against Inferno and their Iron Maiden Deleb, a very nasty surprise is to go early for Remote Control.

5th – Galib. A talented Genie leading Academy forces, this Spell Twister specializes on Magic Mirroring. As enemy is deprived from using magic against him, even to a greater extent than Spellbraker Marbas himself, he can safely concentrate on making his troops as good as possible. Therefore Light magic seems like a very good choice. In addition to the ability Magic Mirror he starts with the skill Luck. Even though being one of the best skills in the game, Luck doesn’t have that many useful combat abilities for Academy. But it aids in other ways: Resourcefulness and Spoils of War can bring those desperately needed resources to keep Academy rolling. Galibs speciality goes a little wasted when facing a Might army like Haven.

4th – Narxes. Mentor of the Magi, he starts with Enlightenment and Intelligence. You will soon be flooded with mana, since Enlightenment keeps giving you more stats as you level up, and it is always increased 50% by Intelligence. The other abilities can be set to use immediately though, if you take Arcane Intuition, the one Mage he begins with can teach you Magic Fist in the first battle and Cleansing at some point. A more preferred choice though is to take Scholar and through that to Wizards Reward; a bonus of +2 Spellpower. He is probably the best at making creature equipments, since he will have more knowledge than mages without Enlightenment. Oh, and to his speciality, to improve Attack and Defence of Magi is profoundly welcome. This ability makes fragile Mages more durable and makes their shooting very deadly, now you really want to take that ammo cart with you!

3rd - Jhora. The lovely Windspeaker. Starts with Eldrich Arrow, which in practice means that she is ready to take first mines and easier treasures guarded by lower level troops always from day 1. Her speciality is excellent, and you know what to aim for -> spells. Starts with Sorcery, very common for wizards, and ability that decreases spells cost by 20%. As the speed of casting is guaranteed, Destructive Magic shows its willingness to cooperate. But as for many Academy Heroes, more than one magic schools works, and you can make the best of any area of magic with her. The best part is the enemy can only guess what route she has taken with Magic, that is all up to what you preferred.

2nd – Nathir. The Flame Wielder, mister Destructive.  Starts with Destructive Magic and Master of Fire ability. He possesses the knowledge of the level 3 spell Fireball and his speciality increases its effectiveness as levels come by. Oh, and they do come by fast as you can decimate enemies from very early on. Starting with Destructive magic, which as with Faiz isn’t associated with Academy, may bring you unlucky spells at levels 4&5. The Fireball itself however is perfectly capable of doing massive damage, and the Master of Fire ability quickly renders Defence reliant factions into easy prays. Add Fiery Wrath to this and vóila, things are looking very good from your perspective. Only negative thing might be that a wise opponent will likely seek every opportunity to gain as much protection from fire as possible. Therefore be prepared to cast other spells as well.


1st - Nur. She is another Genie, a one that never runs out of mana. She starts with Sorcery and Mana Regeneration, where mana regeneration isn’t even necessary in the long run. Nurs mana regeneration during combat is outstandingly good speciality. What you do is cast cast cast, exploit the mana to the fullest. This speed up the early stages where you never need to stop and refill your mana. And as the game prolongs, try to aim for a big final battle. Where as other Heroes get worn out in the ongoing combat, Nur shows no mercy. She is relentless. In her development prioritise the preferred Magic Schools, max out Sorcery right after, and bring the enemy to their knees.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted July 19, 2006 12:27 PM
Edited by Doomforge at 12:33, 19 Jul 2006.

well, I don't agree that Nur is the best.. academy heroes never run out of mana, never ever, and mana is not an issue in mid-late game even for warlocks, not mentioning wizards. Having 300 mana and endless regeneration won't win you the fight.
Jhora and the flamewielder guy beat Nur for sure

when it comes to inferno heroes, this castle surely has got the most powerful specialities. high level alastor vs sylvan? a rape, unless they got area cleansing, bcuz the two most efficient damage dealers, namely hunters and druids are totally disabled and worthless. Deleb, well, as I explained already in inferno strategy topic, she rocks. And the rusher guy is very good too, teleporting things around like crazy. ^_^

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
juventas
juventas


Adventuring Hero
posted July 19, 2006 04:03 PM

Doomforge, saying that 40 paladins killed 30 black dragons is not an accurate reflection of how weak the black dragons are.  It is purely a reflection on how broken Klaus's ability is.

I also agree that Nur is not the best Academy hero.  No battle lasts long enough for you to exhaust a high level wizard's mana pool, and there are mana wells all over the friggin' place.  The only situation I can think of that would make unlimited mana worth it is if you somehow managed to wizard mark all your troops so that you could cast resurrect over and over again.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Snap
Snap


Hired Hero
posted July 21, 2006 07:48 PM

Quote:
Wyngaal - Somehow his bonus is not working properly or so-to-say working differently compared to AoH explanation - In my 1.0 version he gives only a total 2% boost and it never goes up. Hero is plain useless, as most others are way better.


His skill works, but the description is unclear.  He gets an initiative bonus only at the start of the battle.  That means that from level 10 or so, most of your units get the first turn in battle.  With a large army this can be devastating.  Nice starting skills, too.

I've been on both sides of this hero, and I now think of him as one of the strongest elven heroes - no joke!  The time I was on the receiving end, it was at the end of a rather long game. I had Ossir (I think), very buffed, with plenty of artefacts and a large army.  Wyngaal had level 15 or so, and an army comparable to mine.  Well, all his units get to go first, and he takes out half of my army!  I only survived thanks to Resurrect, unicorns' Soldiers' Luck and some AI stupidity.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Haldowan
Haldowan


Adventuring Hero
posted July 21, 2006 07:59 PM
Edited by Haldowan at 20:00, 21 Jul 2006.

Quote:
His skill works, but the description is unclear.  He gets an initiative bonus only at the start of the battle.  That means that from level 10 or so, most of your units get the first turn in battle.  With a large army this can be devastating.  Nice starting skills, too.

I've been on both sides of this hero, and I now think of him as one of the strongest elven heroes - no joke!  The time I was on the receiving end, it was at the end of a rather long game. I had Ossir (I think), very buffed, with plenty of artefacts and a large army.  Wyngaal had level 15 or so, and an army comparable to mine.  Well, all his units get to go first, and he takes out half of my army!  I only survived thanks to Resurrect, unicorns' Soldiers' Luck and some AI stupidity.


Phew ! I was afraid . I'm a big lover of this hero. When I read this, I was sad. With tactics and some +1 movement boots I will be able to strike blood furies with my war dancers before they ever think of swinging their daggers... Sounds pretty good imo .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Haldowan
Haldowan


Adventuring Hero
posted July 21, 2006 09:14 PM

Quote:
Haven:
Klaus - as if paladins are not strong enough... and he also increases the retaliation bonus... 2 great perks in 1 hero!



Did somebody here try the retaliation strike of Klaus ? I never use this ability because I don't understand how to use it. Hero direct damage is what I use when I have no more buff avaible (and no decurse to do). If Retaliation strike reality helps in diminushing the damage received by one stack, why not ? Even so, it is for one turn. Is this one turn of the ATB (that means action bar or something like that I think) or just one opponent attack ? If that means that at the end of combat I cast retaliation strike on my last stack and whoever damage it will endure suffering... wow I have been so noob not to use it for so long .
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
juventas
juventas


Adventuring Hero
posted July 21, 2006 09:46 PM

Actually, Retaliation Strike is pretty much useless.  It doesn't work on spells (obviously) or ranged attackers, and not even the computer uses all its units to attack one unit in the one turn it is active.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0648 seconds