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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Help Improving AI
Thread: Help Improving AI This thread is 3 pages long: 1 2 3 · NEXT»
Mantra
Mantra


Adventuring Hero
posted June 19, 2006 11:38 AM

Help Improving AI

I will keep this short. We all know that at this specific point HoMM5 has many bugs, there are several threads already regarding this. However I am specifically interested in AI bugs.

This is why I made this separate thread. Please post here:
1. Bad combat decisions made by AI.
2. Wierd adventure map behaviour of the AI.
Details are appreciated, as many as possible. Another thing that would help alot is if you can also say on what mission/scenario happened.

Be sure your input here will be adressed on the next patches. Thanks in advance.

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Thanatos
Thanatos


Known Hero
posted June 19, 2006 11:42 AM

Quote:
I will keep this short. We all know that at this specific point HoMM5 has many bugs, there are several threads already regarding this. However I am specifically interested in AI bugs.

This is why I made this separate thread. Please post here:
1. Bad combat decisions made by AI.
2. Wierd adventure map behaviour of the AI.
Details are appreciated, as many as possible. Another thing that would help alot is if you can also say on what mission/scenario happened.

Be sure your input here will be adressed on the next patches. Thanks in advance.


Campaign 2 Mission 1: Godric sometimes walks through the southern garrison and completes the mission for me, which is obviously not supposed to happen


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Mantra
Mantra


Adventuring Hero
posted June 19, 2006 11:53 AM

Quote:
Quote:
I will keep this short. We all know that at this specific point HoMM5 has many bugs, there are several threads already regarding this. However I am specifically interested in AI bugs.

This is why I made this separate thread. Please post here:
1. Bad combat decisions made by AI.
2. Wierd adventure map behaviour of the AI.
Details are appreciated, as many as possible. Another thing that would help alot is if you can also say on what mission/scenario happened.

Be sure your input here will be adressed on the next patches. Thanks in advance.


Campaign 2 Mission 1: Godric sometimes walks through the southern garrison and completes the mission for me, which is obviously not supposed to happen




Thanks but is not what I am looking for. That is a script bug .
Once again, I am interested in:
1. Bad combat decisions made by AI.
2. Wierd adventure map behaviour of the AI.

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Zeldor
Zeldor


Known Hero
The Bringer of Pestilence
posted June 19, 2006 12:36 PM

1. AI does not react well for changes on battlefield, mainly during siege [when it is on defence].
It should change its action, when:
-Walls are destroyed
-It looses its shooters and casters [and it definetely shouldt cast def spells on defending troops instead of attacking enemy creatures]

2. AI very often leaves unflagged mines close to their cities [campaigns and normal maps], it even leaves lumber mills just near their towns, which have weak defence.
Also sometimes hero can go in circles each day...

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God2
God2


Adventuring Hero
Your benevolent deity
posted June 19, 2006 12:53 PM

The AI will sometimes try to cross the moat even if the gate is dead. This is, needless to say, not very clever.
____________
www.shoryuken.com


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Mantra
Mantra


Adventuring Hero
posted June 19, 2006 01:23 PM

Yes, stuff like this is what I need. Keep em coming

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Thanatos
Thanatos


Known Hero
posted June 19, 2006 01:58 PM

Quote:

Multiple mixed armies, I've seen up to three different races in one army. Surely that’s a BIG hit on morale...


Hully




depends on the race... If you put academy, sylvan and haven creatures in one army while it's led by either a knight, wizard or ranger they'll only take a -1 morale penalty which isn't all that hard to compensate for. Same with necropolis, dungeon and inferno.

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Mantra
Mantra


Adventuring Hero
posted June 19, 2006 02:02 PM

Quote:
Quote:

Multiple mixed armies, I've seen up to three different races in one army. Surely that’s a BIG hit on morale...


Hully




depends on the race... If you put academy, sylvan and haven creatures in one army while it's led by either a knight, wizard or ranger they'll only take a -1 morale penalty which isn't all that hard to compensate for. Same with necropolis, dungeon and inferno.


Yes, Thanatos is right. However, at the moment the AI does not take morale into account when combining armies, so they mix their troops disregarding morale, clearly an issue.

More issues!

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Forestmaster
Forestmaster


Hired Hero
Also known as poison master...
posted June 19, 2006 02:56 PM

Inferno campaign, mission 3. After u capture the 1st sylvan town (south) the AI ognores it when you are far away from it. So if there's no hero in it the AI will not attack. That's really strange They take the mines and leave......    

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OOPMan
OOPMan


Adventuring Hero
posted June 19, 2006 03:44 PM

The AI has a habit, in combat, of attacking:

1: Ranged stacks, even when they're pretty weak
2: Cloned stacks as opposed to originals...
____________
It's all fun and games, until someone loses an eye...

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Mantra
Mantra


Adventuring Hero
posted June 19, 2006 03:50 PM

Quote:
The AI has a habit, in combat, of attacking:

1: Ranged stacks, even when they're pretty weak
2: Cloned stacks as opposed to originals...


I do not think point number 2 is indeed a bug. You risk being overrun by clones otherwise.

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zatoichi
zatoichi


Adventuring Hero
posted June 19, 2006 04:15 PM

Quote:
Inferno campaign, mission 3. After u capture the 1st sylvan town (south) the AI ognores it when you are far away from it. So if there's no hero in it the AI will not attack. That's really strange They take the mines and leave......    


Pretty much so.
It took him 2 weeks to take my unguarded sylvan town.

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zatoichi
zatoichi


Adventuring Hero
posted June 19, 2006 04:24 PM


AI is sometimes too defensive with its fliers,high speed walkers.
Decision not to commit them offensively if it has shooters is questionable. Particularly so when he's laying a siege.

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silentbobus
silentbobus


Adventuring Hero
posted June 19, 2006 04:44 PM

One main problrem I have noticed is that the computer makes exceptionally poor decisions when he is likely to lose. The computer should assume you are going to play intelligently, and try to get the best 'worst case scenario' This means attacking with units rather than using their spell-casting abilities to curse mine. Also, the computer should not attack with it's last unit if it knows that attacking will kill of that unit, especially if it's hero's turn is coming up next.

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Forestmaster
Forestmaster


Hired Hero
Also known as poison master...
posted June 19, 2006 09:20 PM

AI respects you, that's all

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ZeroXcuses
ZeroXcuses


Known Hero
posted June 29, 2006 08:03 PM

Quote:
One main problrem I have noticed is that the computer makes exceptionally poor decisions when he is likely to lose. The computer should assume you are going to play intelligently, and try to get the best 'worst case scenario' This means attacking with units rather than using their spell-casting abilities to curse mine. Also, the computer should not attack with it's last unit if it knows that attacking will kill of that unit, especially if it's hero's turn is coming up next.


It's the AI. Can we really expect a computer to make decisions that humans would make? This isn't chess, where the computer is pre-programmed 100 combinations ahead of your move.

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Shauku83
Shauku83


Promising
Famous Hero
posted June 29, 2006 09:09 PM

Bad Combat Decisions

The enemy never seems to flee, it doesn't seem to matter whether I play on Heroic or Hard. I had a really tough time with computer today, but it would have been a lot harder if I had have to face his level 17 Lethos again.

Computer must flee when a high level hero is about to perish!

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 29, 2006 09:26 PM

in h3, AI was much smarter -_-

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ZeroXcuses
ZeroXcuses


Known Hero
posted July 03, 2006 06:35 AM

What AI?

I'm going to start calling the AI on this game the "computer" (comp), because "AI" means "artificial intelligence," and the display that I see on H5 is far from intelligent. "AI" signifies that a non-human player would make decisions that rival (or surpass) those of a human player. This is not the case in H5.

1) Ok, we already know that the comp ignores resources and mines because it already begins with like 200,000 gold and 200 of each resource (at least on heroic it does). The comp often ignores mines right next to its castles AND in your territory.

2) It seems that the comp player is pre-programmed and scripted on campaign maps and scenarios, but is foolish on multiplayer maps. The Warlock map when Reylag has to cross Inferno territory is an example. There is a hero there who is EXTREMELY tough (but not unbeatable) who won't chase you underground, but he will come for you like a homing missile if you go above ground. In fact, I have noticed that campaign and scenario comp players are more active than multiplayer map comp players. Multiplayer comp sometimes never leaves its castle at all, and is extra dumb. Campaign/scenerio comp retreats (but not all the time ) but never multiplayer comp.

3) Comp does not appear to be interested in looking for the Tear of Asha when it does decide to leave its base.

4) Comp often destroys its own units with AOE spells. I have seen the comp target me with circle of winter, with me in the middle where I receive NO DAMAGE but its units does. Anoter poster mentioned that the comp walks into the moat even when the gate is open.

I'll post more if I find it.

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Gus
Gus


Known Hero
Not-So-Bright Crusader
posted July 03, 2006 07:06 PM

Quote:
2) It seems that the comp player is pre-programmed and scripted on campaign maps and scenarios

nothing new here, and it was clearly stated by Ubi/Nival from the beginning.

Quote:
The Warlock map when Reylag has to cross Inferno territory is an example. There is a hero there who is EXTREMELY tough (but not unbeatable) who won't chase you underground, but he will come for you like a homing missile if you go above ground.

The whole "let's go through the underground to hide"-thing is what this scenario's about. A campaign is not a SP or MP map, it has a story. The story in this one is that you must sneak through the underground.
The AI does have a truckload of shortcomings, but don't see errors where there's design (whether you think the design is intelligent or not, is another matter entirely =) ).
____________
If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.

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