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Thread: How should you play with different types of heroes? | |
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perman
Tavern Dweller
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posted June 19, 2006 10:18 PM |
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Edited by perman at 23:04, 19 Jun 2006.
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How should you play with different types of heroes?
I've just played the Dungeon campaign, and I tried to go for a powerful spellcaster there.
With Raegel I chose Sorcery, Enlightenment and Logistics in addition to Destruction magic and Defence which I believe were allready inhabited.
Anyways, Raegel because such a powerful spellcaster, I was SHOCKED!! I'd done all the campaigns before him and hadn't had the same feelings with the other heroes and now wonder if I didn't play too their strengths as I obviously had succeeded in doing with Raegel.
In particular, I'm starting the ranger campaign now and wonder what skill and ability-configurations fit with Sylvan. I've tried finding advice in other threads, but I want specifics.
With Raegel for instance I discovered how Enpowered spells along with Sorcery and Enlightment ment I could cast devastating spells all the time without running dry, it was amazing!
Are there any similar configurations for the other teams (I want to know for ALL the teams, not just Sylvan)?
For instance, after my knowledge Necromancers are good with Dark (I believe this is because of the spells their Mage Guild gives them? I would like to know what type of spells one recieves at the different teams individual Mage's Guild if there exists a configuration) and Summoning magic (because of Raise Dead), while Light magic and Attack/defence are better for for instance Haven if I'm not wrong.
If you have any specific examples of what has worked well for you, that would be great!
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Gus
Known Hero
Not-So-Bright Crusader
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posted June 19, 2006 11:17 PM |
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there you go, for spells details:
http://www.heroesofmightandmagic.com/heroes5/spells.shtml
and just a quick correction: Necromancers have low Knowledge but high Spellpower.
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.
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rpgguy
Adventuring Hero
Scholar
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posted June 20, 2006 02:47 AM |
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Edited by rpgguy at 02:48, 20 Jun 2006.
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my advice to you on sylvan-findan is this:
1st forget about the ultimate ability youll get it with other 2 other heroes for sure.
for findan take:
destruction magic - master of stroms,ice,fire
attack - archery, battle frenzy
war machines - ballista , imbue ballista , triple ballista
luck - soldiers luck , elven luck , magic resistance
logistics - pathfinding , scouting , navigation
get deadeye shot and imbue arrow and then ballista/imbue ballista as quick as possible and also get some nasty destructive spells your findan will be a walking disaster trust me.
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Week Of The Rabbit
Triple Growth For All Creatures
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Vicheron
Known Hero
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posted June 20, 2006 03:27 AM |
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Findan should get Destruction and Sorcery since there are a lot of map objects that increase spell power and knowledge in the Sylvan campaign. There are 5 or 6 Star Axes in the first Sylvan map alone.
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rpgguy
Adventuring Hero
Scholar
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posted June 20, 2006 03:50 AM |
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i would have to disagree with sorcery...
if youre going to use destruction magic with your imbue arrow and imbue ballista (which is highly recommneded) you wont benefit anything from a sorcery skill since you would be casting spells by shooting arrows with your ranger and ballista (and not realy casting them yourself so sorcery wont help).
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Week Of The Rabbit
Triple Growth For All Creatures
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Vicheron
Known Hero
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posted June 20, 2006 04:07 AM |
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Sorcery is for Light magic and for casting mass effect spells on the best area. Imbue Ballista is only good against the AI because it's so stupid.
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M4Carbine
Hired Hero
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posted June 20, 2006 07:15 AM |
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For the dead shot eye skill, it says it will kill at least one enemy unit in that stack if it is one the favored enemy list, does that mean you can kill a summoned phenix in one hit(with your hero) if the phenix is on your favored enemy list?
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Gus
Known Hero
Not-So-Bright Crusader
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posted June 20, 2006 01:29 PM |
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probably, but can you put a Phoenix in the list, since it has no "weekly growth" and thus you cannot kill two "populations"? And do summoned units count for the "population" cap? Are regular and summoned units the same when it comes to favoured enemies?
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If Pacman had affected us as kids we'd be running around in dark rooms, munching pills and listening to repetitive music.
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silentbobus
Adventuring Hero
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posted June 20, 2006 03:03 PM |
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I've found expert Dark Magic to be incredibly helpful for a lot of people. A couple of the ridiculous battles towards the end of the Dungeon Campaign can actually be won without losses through the use of Puppet Master. You know, the ones where there are 1K Cerebri, 50 Arch Devils, 50 Pit Lords, etc.
As for the Sylvan campaign, I am really tempted to try the Imbue Balista trick, but I decided to go the Attack, Defense, Logistics, Luck route, which means I only have 1 other skill slot left. I might end up using it for Dark magic instead of War Machines or Destruction.
That being said, virtually everyone should have Logistics and Enlightenment. The Inferno, Necro and Slyvan 'Ultimate' abilities are all incredibly helpful and worth going for. Unfortunately, Findan cannot get his ultimate ability unless you cheat...
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perman
Tavern Dweller
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posted June 21, 2006 02:47 AM |
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Quote: I've found expert Dark Magic to be incredibly helpful for a lot of people. A couple of the ridiculous battles towards the end of the Dungeon Campaign can actually be won without losses through the use of Puppet Master. You know, the ones where there are 1K Cerebri, 50 Arch Devils, 50 Pit Lords, etc.
As for the Sylvan campaign, I am really tempted to try the Imbue Balista trick, but I decided to go the Attack, Defense, Logistics, Luck route, which means I only have 1 other skill slot left. I might end up using it for Dark magic instead of War Machines or Destruction.
That being said, virtually everyone should have Logistics and Enlightenment. The Inferno, Necro and Slyvan 'Ultimate' abilities are all incredibly helpful and worth going for. Unfortunately, Findan cannot get his ultimate ability unless you cheat...
I have tried attack (which you start with on Findan), destructive, luck, light magic and logistics..
I see that most people here have not opted for Light magic.
Concerning Dark Magic and Sylvan:
I am aware that in the campaign you run across a lot of different Mage Guilds, but normally wouldn't Dark Magic be risky for the "good teams" (Sylvan, Haven and Academy) since you're less likely to recieve the according skills in their Mage Guilds?
I mean, at least I was under the impression that each team has a different focus in their Mage Guild so that you would risk not getting that Mass Confusion or Mass Slow spells which are so effective (unless you're facing a guy with Mass Cleansing who can negate this if I'm not mistaken?) if you opt for Dark Magic on a hero when you have a "good" town with "good" spells.
I haven't fully tested Light magic yet, but isn't supposed to work wonders for Sylvan if you for instance employ Mass Haste and steamroll your opponent with your already iniative-propped units? And in addition use Mass Endurance on vulnerable units (i'm thinking shooters and Unicorns here).
Concerning War Machines, I figured I needed Light Magic more, but perhaps it's not that useful since I didn't get Sorcery and maybe should have betted more one the accompaning spells from your heros arrows and ballista instead?
I haven't gotten those skills which make it possible to use spells on your heros arrows yet, but is it better to bet on this than on pure Mass Light magic?
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perman
Tavern Dweller
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posted June 21, 2006 02:56 AM |
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Quote: I've found expert Dark Magic to be incredibly helpful for a lot of people. A couple of the ridiculous battles towards the end of the Dungeon Campaign can actually be won without losses through the use of Puppet Master. You know, the ones where there are 1K Cerebri, 50 Arch Devils, 50 Pit Lords, etc.
As for the Sylvan campaign, I am really tempted to try the Imbue Balista trick, but I decided to go the Attack, Defense, Logistics, Luck route, which means I only have 1 other skill slot left. I might end up using it for Dark magic instead of War Machines or Destruction.
That being said, virtually everyone should have Logistics and Enlightenment. The Inferno, Necro and Slyvan 'Ultimate' abilities are all incredibly helpful and worth going for. Unfortunately, Findan cannot get his ultimate ability unless you cheat...
I myself found my insanely powerful Destruction magic to do the same trick here. My empowered Implosion did a whooping 1800 damage, and my empowered Meteor Shower did 1100 or so. Often when I faced semi-powerful heroes ONE empowered metoer shower was enough to win the battle when all their units were in the corner (which of course is ridiculus against a Warlock which you shouldn't bet doesn't possess empowered Meteor Shower).
As was made clear in my opening post in this thread, a pure Destruction Magic hero (maybe with logistics which oftenly proves to be a safe bet) will do wonders when your hero is a warlock with empowered spells and enormous spellpower.
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rpgguy
Adventuring Hero
Scholar
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posted June 21, 2006 01:57 PM |
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perman you are playing the campaign and you will have many opportunities to test light/dark/summoning magic...
the ranger campaign is the perfect opportunity to see how powerfull a ranger with a war machine+destructive magic can get! imbue arrow/ballista is a uniqe ranger ability and is much fun it will be wise to exploit it during that campaign and leave the other spells for diffrent campaigns.
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Week Of The Rabbit
Triple Growth For All Creatures
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vigant
Adventuring Hero
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posted August 01, 2006 12:00 PM |
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Quote: probably, but can you put a Phoenix in the list, since it has no "weekly growth" and thus you cannot kill two "populations"? And do summoned units count for the "population" cap? Are regular and summoned units the same when it comes to favoured enemies?
i think regular and summoned creatures are the same when it comes to favourite enemy and yes, neutral creatures have weekly growths. all elementals - 4, death knight - 2, phoenix - 1, as can be seen in http://files.heroesofmightandmagic6.com/heroes5/pdf/Heroes5_v1.1_en_Creature_List.pdf
so, it should be, that you have to kill 2 phoenixes before being able to put them in your favourite enemy list.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted August 01, 2006 01:02 PM |
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No, summoned creatures cannot be favored enemies.
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perman
Tavern Dweller
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posted August 03, 2006 09:34 PM |
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Btw, played the 4th chapter in the Academy campaign now and since Raelag was my favorite unit in the campaign I put all the Haven units I invested in on him for the final match against Isabel. I discovered that the insane Destruction Magic that I utilized with Raelag didn't work aswell on the numerous units (she for instance had 60 Archangels and 250 Paladins!) that Isabel had as it's power is limited to killing a set number.
I feel that in those huge fights, direct killing with your heroes may not be the best strategy. Maybe one instead ought to opt for direct improvement on your own units with Attack, Defence and Light Magic. Dark Magic may also be excellent as they affect all the units in stacks so that their power increases against large stacks, as opposed to Destruction Magic which become less effective against huge armies.
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SuperDave9x19
Adventuring Hero
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posted August 03, 2006 09:53 PM |
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I have just recently conquerred an inferno town but the tavern has only Dungeon Heroes.
So far, a Dungeon Hero with Inferno monsters is working out A-OK. No Gating, but i expect Chain Lightning and such to rock on hard.
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gorguss
Adventuring Hero
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posted August 04, 2006 07:53 AM |
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Quote: my advice to you on sylvan-findan is this:
1st forget about the ultimate ability youll get it with other 2 other heroes for sure.
for findan take:
destruction magic - master of stroms,ice,fire
attack - archery, battle frenzy
war machines - ballista , imbue ballista , triple ballista
luck - soldiers luck , elven luck , magic resistance
logistics - pathfinding , scouting , navigation
get deadeye shot and imbue arrow and then ballista/imbue ballista as quick as possible and also get some nasty destructive spells your findan will be a walking disaster trust me.
I know this is kind of besides the point, but does battle frenzy affect shooters as well as melee? Attack only works for melee, at least I think I read it somewhere.
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greendrag
Bad-mannered
Adventuring Hero
young dragon,changed
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posted February 10, 2007 02:17 PM |
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Thread: How should you play with different types of heroes?
Here is some dungeon hero strategy:
-When you play with a dungeon hero you MUST learn destructive magic!
-In dungeon mage guild,level 5 you can learn to summon phoenixes,so a dungeon hero should have expert summoning magic.
-You also MUST have the Irresistible magic-that leads to the empowerd spells,which do higher damage.
-It is VERY IMPORTANT TO HAVE LUCK in Heroes 5.With who ever you play-YOU SHOULD have learnt at least basic luck.I say:"If you don't have the luck ability,you'll be squashed by the enemy!"
I leave to your choise the other two abilities.
A hero to chose:Eruina is one of the best dungeon heroes!
Moderator's note: Strategy discussions should continue in strategy threads for appropriate faction. Go here and follow links in top to the right thread.
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