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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Zombies improvements
Thread: Zombies improvements This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted August 02, 2006 05:00 PM

I like zomies because they do their job well - die. After all how there will be strong units when all are not week. In my opinion zimbies are not useless if you can play well.

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caligno
caligno


Hired Hero
If zombies only had brains
posted August 02, 2006 05:07 PM
Edited by caligno at 17:11, 02 Aug 2006.

Every town has their own "deadly combo" utilizing its towns strengths and the stronger units there.  I think the towns are balanced in that sense, they each have a combination that proves very deadly.  

The problem I have with that is that there shouldn't be one combination that is better than all the rest (within a town), there should be several combinations that can work well together.  Ubi did a fairly good job with balance, however, I think if those neglected units were improved a bit, not just in one town but all of them, it would create a couple different possible creature combinations that would add a little more strategy and guess work on the opponents side.  Obviously this would require a little reworking of the units, making some creatures work better with others and not so well with some.

Now I'm not saying there is only one combination that works for each town, I am just saying that there is generally a combo of units that is used more frequently, and I think that subtracts from the game.


Edited for clarity

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head_hunter
head_hunter

Tavern Dweller
death itself has come for you
posted August 02, 2006 08:14 PM

Quote:

Units that are "strong on paper" NEVER work, that's why dungeon units generally suck.
thats bull snow strog on paper like wrths rock coz there stats are really good witch is why they are good on paper and some dogeon creaturs( like assains,fures and monarchs) used in a good combo can kick ass

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Unixmage
Unixmage


Known Hero
Demon Slayer
posted August 03, 2006 02:08 PM

If any of you have played disciples 2 or other fantasy games you would know the role of zombies  in general and that is:
A basic undead meat shield that's tough to kill, slow and can be a serious hazzard if you get too close. They must be something you'd want to kill from afar as soon as possible. In titan quest there are some plagued zombies that diminish into a poision (plague cloud) when they die and I think that's a brilliant idea. I don't agree with making them faster, stronger or tougher. Just make whoever is slashing them down easily pay!
____________

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caligno
caligno


Hired Hero
If zombies only had brains
posted August 03, 2006 03:03 PM

Quote:
If any of you have played disciples 2 or other fantasy games you would know the role of zombies  in general and that is:
A basic undead meat shield that's tough to kill, slow and can be a serious hazzard if you get too close. They must be something you'd want to kill from afar as soon as possible. In titan quest there are some plagued zombies that diminish into a poision (plague cloud) when they die and I think that's a brilliant idea. I don't agree with making them faster, stronger or tougher. Just make whoever is slashing them down easily pay!


Something simple like that is all they need, I agree (like I said earlier) with no stat improvements.

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head_hunter
head_hunter

Tavern Dweller
death itself has come for you
posted August 06, 2006 04:38 PM

althought a bit more helth and deffence to make them truly a meat wall

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Unixmage
Unixmage


Known Hero
Demon Slayer
posted August 13, 2006 09:30 PM

How about just improving the plagued version of the zombie. Whenever an enemy stack that has been infected is killed a percentage of the original number of that stack is converted into plagued zombies that will die/go away (Like gated demons) when the battle ends. If that's too little they could be permanent. I'm suggesting this because it hasn't been mentioned in this thread and it stays true to what being infected by a zombie should do to you.

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godlyatheist
godlyatheist


Adventuring Hero
posted September 29, 2006 11:41 PM

what about making the zombies ranged units(throw the copping knifes like the orcs in HOMM3??. They don't have great attack or initiative so it's not that overpowering. Plus this gives people a reason to attack them.

Also, please bring back the aging ability for spectre dragon. Right now they are a piece of $$$$ with low everything.
____________
Quote:
For now most usefull is warlord and magma dragons-cast one them rune of berserking,then rune of battle rage,and the result is victory

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head_hunter
head_hunter

Tavern Dweller
death itself has come for you
posted September 30, 2006 06:50 AM

yerr well it woulnt be the same.. i6ts cool have crapy zombies runing arond doing ...well.... nothing really but hay

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 01, 2006 07:16 PM

More HP, I thihk

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 01, 2006 07:52 PM

Quote:
what about making the zombies ranged units(throw the copping knifes like the orcs in HOMM3


Copping knives? In my HoMM3, the Orcs throw throwing axes.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 02, 2006 04:48 PM

The idea of a ranged Zombie and a melee Skeleton would, however, greatly ballance the power of the Necropolis.

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Nightwolf
Nightwolf


Hired Hero
posted October 02, 2006 05:05 PM

Not really, it would be even weaker that way.
____________

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head_hunter
head_hunter

Tavern Dweller
death itself has come for you
posted October 02, 2006 08:19 PM

even weeker> necros rocks!

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 02, 2006 10:31 PM

Quote:
Not really, it would be even weaker that way.


That would be the whole idea of such a transformation (to make Necros weaker).

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Nightwolf
Nightwolf


Hired Hero
posted October 02, 2006 10:42 PM

Necros aren't too strong atm in my opinion.
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TemjinGold
TemjinGold


Known Hero
posted October 03, 2006 02:23 AM

Just give Zombies 10,000 HP each and drop their initiative and speed to 1.

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Ambidext
Ambidext


Adventuring Hero
Wandering knight
posted October 03, 2006 05:46 AM
Edited by Ambidext at 05:54, 03 Oct 2006.

Mutant Zombies weren't always weak. They were mighty tough in Heroes 2. 100 of them can actually kill a Black Dragon. And for those who remembered good 'ol days, Black Dragons were itself a 1-unit army.

And temjin, you just never can say anything sensible huh? [sarcasm]Your joke is like, soooo funny. Hur hur.[/sarcasm]

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Covert-One
Covert-One

Tavern Dweller
posted October 03, 2006 09:43 AM

So many interesting ideas!!!

So to summarize them i think there are three realistic options for zombies improvement:

1. Sceletons to become once again pure melee unit and zombies to become range unit, throwing guts, livers, legs or whatever they just don't like in their own bodies;

2. Give them (zombies) some sort of deseace aura, which will make them primary target, and therefore act more appropriate as meatshield

  or

3. Give them some ability (like the mentioned above from Titan Quest) that makes them more likely to stay on the battlefield, instead of attracting fire (just imagine, who wants to kill something that makes less troubles when is on the battlefield, than when is dead)

Personally i think that N2 is the most appropriate so far.

After all N1 is just shooting in the dark as to it could make the game more disbalanced then balanced, since it will need to remake the basice necropolis idea and even though number 3 is a good idea i don't think of it as a really proper.

I think this is crying for a voting! Let's make some poll

 

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cantaresg
cantaresg


Known Hero
posted October 03, 2006 11:11 AM

How about making the Skeletons drop their bows and give the zombies an aura?
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