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Heroes Community > Heroes 8+ Altar of Wishes > Thread: Scripts
Thread: Scripts
Steep_Descent
Steep_Descent

Tavern Dweller
posted September 26, 2001 10:21 AM

Scripts

the following is from an interview:

Scripts can be used anywhere where you would have used placed events or timed events in Heroes III.  You can also attach scripts to individual heroes which are triggered when the hero enters combat or is killed or captured.  Seer's huts, of course, can be scripted, as can victory conditions.

To create a script, you'll use a series of dialogs.  A script is a series of actions, drawn from a list of about 30 choices.  For example, you can give or remove creatures, artifacts, skills, spells, experience, and materials.  When you add an action to a script, you get a dialog showing the various properties of the action, such as the target, and how much or what to change.

The most important new actions are the conditional and question actions.  If the condition is true, or the player answers "yes", the game executes one set of actions.  If not, it executes a different set.  This means that the storyline can follow the player's actions much more closely than was possible before.

There are roughly 20-30 things you can test in a conditional, such as whether a specific hero, skill, creature, or artifact is present. You can also test variables that you set in actions, so you can record whether the player has accomplished a task, or visited a location.

In general, anything you could do in a Pandora's Box, placed event, town event, or timed event can be done with a script.




good idea?

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Gravdragon
Gravdragon


Known Hero
Barbarian
posted September 26, 2001 11:36 AM

A very good idea. Its like in Starcraft where you had triggers...they act the same. Now mapmaking gets to another level and I think we are going to see some very fantasy filled maps with a lot of scripts telling the story.
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L´ombre fatal - The shadow of death

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Dragonhunter
Dragonhunter


Adventuring Hero
Anybody got a Band-aid
posted September 26, 2001 11:46 AM

Quote:
A very good idea. Its like in Starcraft where you had triggers...they act the same. Now mapmaking gets to another level and I think we are going to see some very fantasy filled maps with a lot of scripts telling the story.


They Gravdragon, you look like my friend Yog, (any relation?). We sometimes go hunting for Behemoth eggs together.
The new idea sounds very interesting although I did get a little tired of the texted in the campaigns. Maybe if they added vocals it would help.
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Gravdragon
Gravdragon


Known Hero
Barbarian
posted September 26, 2001 11:53 AM

hey dragonhunter, Yog? Maybe a cousin, I dont know. Our family is quite big, 234 barbarians to be exact. Behemoth eggs? I thought they where mammals. Anyway its no sport clubbing kid-behemoths. Take on a fully grown ancient behemoth instead. It will give you a fight of a lifetime.
I still cant sit down.
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L´ombre fatal - The shadow of death

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Dragonhunter
Dragonhunter


Adventuring Hero
Anybody got a Band-aid
posted September 26, 2001 12:05 PM

Quote:
hey dragonhunter, Yog? Maybe a cousin, I dont know. Our family is quite big, 234 barbarians to be exact. Behemoth eggs? I thought they where mammals. Anyway its no sport clubbing kid-behemoths. Take on a fully grown ancient behemoth instead. It will give you a fight of a lifetime.
I still cant sit down.


(OK, baby Behemoth's then)
No, No, we don't kill them! We raise and train them just like Griffins. They're a mighty ally when Dragonhunting.
Wow, 234 in the family!
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted September 26, 2001 10:25 PM

It's going to be great having more involved storylines for campaigns (and I'm sure a few people will use them frequently in their custom maps as well).
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The calm before the storm is about to end.

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DonGio
DonGio


Promising
Famous Hero
of Clear Water Mountain Clan
posted October 18, 2001 01:10 PM

YEAH!

I'm amazed there hasn't been more fuzz about this!

Imagine the possibilities of such a great game with a scripting device! ENDLESS, I TELL YA! ENDLESS!

This is undoubtedly the single greatest/biggest/most important change of HOMM IV compared to HOMM III. Oh, the agony of waiting for such a precious little thing. Why, oh why must it hurt so much!

I already love scripts. We were meant to be. It's written in the starlight (and every line in your palm). This feature really makes my day. I'm not too thrilled about the graphics I've seen so far, and the music in HOMM III was a giant bummer compared to the magnificent music of HOMM II (same composer (Paul Romero), though, so it's a bit peculiar, but I am getting ahead of myself, and where are my manners (oh that's right, haven't got any, I'm a minotaur, remember? ).

Well, that got a bit ugly, so I'll draw the line here, before everything is out of control!
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There are 10 types of people: Those who read binary, and those who don't.

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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted October 18, 2001 01:14 PM
Edited by alcibiades at 16:47, 19 Jan 2008.

scripts...

...actually there is a scripting tool in HoMM ...HoMM3.5 to be exact... ERM... but, who asked me?


Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth.
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