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Heroes Community > Other Games Exist Too > Thread: Titan Quest or...?
Thread: Titan Quest or...?
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Supreme Hero
posted August 20, 2006 05:36 PM

Titan Quest or...?

Hey,

- I am on the prowl for a new game but I am having some dificulties in chosing one/some.
-And I was hoping for some feedback from all of you other gamers out there in form of links to : gameplay,system requirements,fora and the like.) I DO, however have some criterias....

- I am a really huge NwN fan and I just love the control system ( Top-down - zoom in/out ~ arrow keys ) simple, but it works like a charm for me.

- Has to be in the D&D genre ( i.e. Dragons,casters.. etc. )

- No first person shooter or hours and hours of pure quest puzzling.

- No pay-to-play games (but if it IS great the prize is of no concern ).

- Games tried..with in the last few years ; NwN,Heroes series,GW,Sacred,Dungeon Keeper,RoM,Diablo..and a few more.

- I am currently looking into TQ.. but not sure if it meets all that I want out of a game.

- The way I usualy play a game is.. tutorial or campaigns ( to get the hang of the game ) then some skirmish maps.. then eventually moving onto online play.

- Input would be nice, in advance thanks


- Guz
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Who is this General Failure, and why is he looking at my disk ?

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TitaniumAlloy
TitaniumAlloy


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posted August 20, 2006 05:44 PM
Edited by TitaniumAlloy at 17:47, 20 Aug 2006.

Titan Quest looks crap to me, I read a few reviews which to me read 'good, but not quite there'. And it's not in the D&D setting.

GW you already tried, and I recommend Oblivion if you have a 360 or your computer is a beast. Purely awesome game.

I've recently just got into RTS games, so if you don't like those I can't really help you :S

Some RTS games that I like:
Dawn of War (your typical RTS madness)
SW: Empire at War (more realistic (despite being Star Wars))
Rise of Legends (a bit weird but very cool)
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John says to live above hell.

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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted August 21, 2006 05:24 PM

Titan Quest = an awesome Hack&Slash game. If you liked Diablo, you'll love this one. It is a step forward from Diablo II.

Oblivion = IMHO the best RPG ever made. Go for it if you like smth more than just hack&slash. But Like TA said, you need a beast PC.

Recommended system: 256Mb video card, 2GB RAM.
MINIMUM system: 128Mb video, 1GB RAM!

And they weren't kidding when they said that. I am buying 1GB of ram for my PC just for this game.

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TitaniumAlloy
TitaniumAlloy


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posted August 24, 2006 12:46 PM

lol I have 1gb of RAM on my laptop which is years old now. it's awesome on xbox360, but the only thing is you have limited access to all the kickass mods that the pc community make
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angelito
angelito


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proud father of a princess
posted August 24, 2006 01:36 PM

I did like Diablo II a lot (still playing it every now and then...), so it seems i have to give "Oblivion" and "Titan Quest" a try.
My comp should be "beast" enough i guess.

Any more background informations about these 2 games (story etc...)?
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted August 24, 2006 04:32 PM bonus applied.
Edited by MightyMage at 18:29, 05 Sep 2006.

Titan's Quest

The setting takes place in ancient Greece, then Egypt, then China. The final stage of the game takes place on mount Olympus.

Just like Diablo there are 3 difficulty settings and they are scaled in a very similar way. On Epic difficulty you have -40 resist and monsters have bonus health and damage, there are also more tougher bosses. On legendary you have -80 resist (or was it -100?), the monsters have bonuses and there are more meaner bosses.

The game has skill trees, but unlike Diablo, you can use Mystics to reskill (GREAT addition). You also get to choose 2 skill trees instead of one (they are called masteries). Also, before you can use a skill that requires level 30 mastery, you must pump 30 skill points into the mastery itself (you gain stat bonuses from pumping those).

There are tons of items. Just like in Diablo, there are unique items and just like in Diablo you can't enchant those, but you can enchant non-unique items with runes and animal parts (just like Diablo, you can collect those and combine similar runes to get one rune with a greater effect).

Unlike Diablo, the map is mostly linear, so you won't need to spend hours running in a wrong direction (I like that a lot). You don't need to repair items or buy arrows and bolts (which was annoying in Diablo). There are waypoints and unlike Diablo, you don't need to keep track of your town portal spells (and spend hours running back if you run out) - it is free to open a portal that allows you to travel to any visited waypoint. Also, you get more storage space (in addition to your main inventory, you'll get 3 big bags to use as a reward for the main quests. No more trying to stack stuff in a small Horadric cube, then taking it out when you need to use it.

There are quests, and just like Diablo they are centered around "kill the monster, get the reward".

Oblivion

This game is simply amazing. Every NPC has a life!!! They won't just stand in one spot forever. They are programmed to eat, sleep, work, hunt, steal or kill other NPCs They also act very close to real life people, they will interact with each other and they will have an attitude towards you that you can improve or spoil.

The dialogue is well written and unlike many other games like Diablo, Titan's Quest, etc (where I mostly just skip it), I actually enjoy reading it.

You are not limited to doing a set of quests in a certain order. You do have the main quest, but I, for example, haven't even started it yet. I am just exploring the HUGE map (and when I say HUGE - I mean HUGE.), doing micellaneous quests for NPCs, finding and exploring different sites in the wilderness, etc.

You can also adjust difficulty level on the run! So, say, you start finding the game too easy? Up the difficulty setting! Too hard? Tune it down until you get a hang of the game.

The game is so realistic it is scary. I've barely gotten any sleep since I started playing it

There is only one thing I dislike about the game. There are tons of spells, potions and special attacks, but you only have 8 (!!!) hotkeys to assign those to

Moderator Edit:  Good job Russ.  Your info earned the thanks of two members here and a red shiny.

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angelito
angelito


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Undefeatable Hero
proud father of a princess
posted August 24, 2006 05:18 PM

Many thanks for that post Russ, sounds very interesting.
Will take a deeper look on Ebay right now...
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Supreme Hero
posted August 24, 2006 11:15 PM

Hey,

- Thanks,Russ, I think I will be picking up TQ tomorrow, seems like a fun game

- Guz
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angelito
angelito


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proud father of a princess
posted September 01, 2006 11:05 AM

Got me my Elder Scrolls IV: "Oblivion" yesterday. Holiday the whole next week, so I will see how good it is. Will post a personal review end of next week then.
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TitaniumAlloy
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posted September 01, 2006 11:45 AM

Oblivion is basically set in the world of Cyrodil, which is a part of Tamriel. Or the other way round, I'm not sure, they're often used interchangeably


It is Elder Scrolls 4, meaning it is the fourth in the series, but you don't have to have played the last 3, Arena, Daggerfall and Morrowind. I have only played morrowind myself.


Basically there is the empire which spans across Cyrodil, run by the imperials (humans) who are the main race, and they make the laws in the cities you'll encounter, and run the empire from the main Imperial City, at the heart of Cyrodil. Spanning out from that are smaller imperial cities.

The storyline (main quest) is when the Emperor (and his immediate heirs), who is vitally important to running the Empire and keeping safety in the world, has been asassinated. Without an Emperor, portals into Oblivion can be opened in Tamriel.

Oblivion is like hell. It's a seperate plane of fire and death, home to immortals called daedra. Portals between the two can be opened and that is how the game of oblivion starts. You don't actually have to be involved at all in the main quest if you don't want to, you can just go and do your own thing.



You start off creating a character by choosing a race, and a class etc. and level by using your skills, rather than killing stuff, so if you want to be stealthy you can still go up levels by avoiding enemies rather than being forced to kill them to not suck. But when you do level, however, the game keeps up with you by making the enemies harder to keep the game a challenge for the most part. The main quest is the plotline which is a chain of events required to 'complete' the game, which revolves around the asassination of the emperor and the threat posed by the portals to oblivion. You then can get side quests from random people for various rewards, almost always worth it unlike some games, and there are also guilds and factions you can join. The guilds are like the Fighters Guild or Mages Guild and provide jobs and quests for you, and you can advance in rank within them. These quests make up the basis of the game structure.


Some background on the ES universe, Tamriel;
You choose from a bunch of cool races at the beginning, from which you choose skills to make up a class under three main playing styles; combat, stealth, or magic. Any race can do anything, just some better than others.

MEN:
-Imperial: The main humans, they rule Cyrodil. They can develop into any class really, a thief, warrior or mage and any variation of the three. They are skilled in persuasion and commerce and all the things that come from running a successful empire. They are the most widespread race probably

-Nord: Men of the north, barbarian type people. Mostly use brute force, but can do some kinds of magic well.

-Redguards: Resemble african americans, they are very skilled fighters.

-Breton: Like imperials but are also very skilled at magic.


BEAST RACES:
-Argonian: A beast race with a reptilian appearance, they come from the marshes bordering Cyrodil, and are often enslaved like the Khajit, the other beast race. They make good thieves, but I guess they can do anything. They have learned guerilla warfare from defending their homeland, and gills allow them to breathe underwater.

-Khajit: A cat-like beast race from Elsweyr, bordering Cyrodil. They are very nimble and make excellent stealth characters.


ELF RACES:
-Dark Elf (Dunmer): They are the elves from Morrowind, an island off Cyrodil, which has recently been taken over by the Empire. They were the other main race in Morrowind the game (ES3), on par with the imperials. They are at peace with the imperials though, and make good mages and battlemages, but really can excel at anything.

-High Elf (Altmer): The noble elves that are common in Cyrodil. They have the most magic out of any race, but are also weak to it. Make good mages.

-Wood Elf (Bosmer): Small, nimble elves of the forest, who are good marksmen and thieves.

-Orc (Orcismer): Very strong green guys. Your usual. Good with axes I think they used to be elves, corrupted into Orcs like in LOTR




Daedra are the main enemy, being in all ES games they are familiar to the world but now because of the Oblivion gates they are much more common. They are immortal beings who when they die get reborn in oblivion once more. There are several different monsters which make up the Daedra, with a class and rank system based on skill and strength, the main being the superintelligent human-like Dremora.


The rest you'll find out in the game



I picked an Imperial, and made my own class consisting of sword combat with a bit of magic, and I'm on lvl 25 and have beat the game. I called him Agamemnon and he kicks ***

What level are you on Russ?



and angelito hope this helps let me know how you go even though it's an awesome game it's hard to start off well, the character creation and levelling being different and often difficult to get right. I never really played Morrowind well, but learning from my mistakes in that game I knew how to create a good character and level him well in Oblivion. I can help you out if you need it, because in Morrowind I got halfway through the game and realized my character sucked
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted September 05, 2006 04:54 PM
Edited by russ at 16:55, 05 Sep 2006.

A bit of a spoiler: pick Breton - they are overpowered. +50 magicka bonus and 50% (!!!) magic resistance give this class an ENORMOUS advantage on any level.

As if that wasn't enough, they also have 50% shield greater power to help you a little on lower levels (you take 50% less physical damage). If your armor is say, 35, you'll receive 35+50 = 85% less physical damage (max) resistance for 60 secs after using the greater power.

Right now I am level 15 and I am a pure mage. Since I am such a geek, I am levelling up my stats and skills to 100-s first so that I can eventually shift the difficulty level to max. I also think that using pets and NPCs to fight for you is gay (unlike your char, they don't suffer from difficulty penalties), so I plan to eventually do my fights solo on the max difficulty level.

I have my difficulty set to about 3/4 of max right now. I am now contemplating whether or not getting 100% chameleon (i.e. complete invisibility no matter what you do) from my items would mean exploiting the game mechanics too much.

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TitaniumAlloy
TitaniumAlloy


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posted September 06, 2006 03:24 PM

100% chameleon ruins your game, trust me, it just takes the point out of everything. You sit there and think well I could just kill all of these Xivlai without them hitting me once if I wanted too...

Just like getting the Mace of Doom, it's not worth it
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russ
russ


Promising
Supreme Hero
blah, blah, blah
posted September 06, 2006 04:19 PM

Ok, then I'll stick with my original plan of having 0 chameleon and only reflect damage/resist magic/fortify magicka items. That 6x damage on the hardest level will certainly need some way of countering it...

Btw, do you by any chance know why does it say that willpower helps you resist spells? I never noticed it do anything. Also, intelligence is supposed to "increase the power of my spells", but it never does anything either. After casting +100 int buff, my damage is exactly the same, my buffs are exactly the same and the spell cost is exactly the same. Is it something they had in the beta but took out in the release?

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