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Thread: Its ready!!! my new map!! come and get it.. | |
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nevermind
Famous Hero
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posted September 04, 2006 09:40 PM |
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Its ready!!! my new map!! come and get it..
after about 4 days of hard work its done.
here's the link hope u enjoy :
http://elrath.com/mapvaultresults.php?mapdid=911&p=1&D1=Heroes+V&D2=None&D3=Very+Big&D4=Downloads&D5=Descending&D6=1&keywords=&B1=Submit
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nevermind
Famous Hero
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posted September 04, 2006 10:22 PM |
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btw i haven't tested it on a real game yet
Yet i did do tons of tests by myself so if u find any bugs here is a good place to say , and another thing don't get alarm if you see the pheonix dwelling as a big blue box , its i guess a beta editor bug - simply no image for it on the beta editor , but i rather have it in there an not look pretty then not having it at all, hopefully when the full editor is out that could be easily fixed.
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the_teacher
Supreme Hero
Talk to the hand!
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posted September 05, 2006 12:21 PM |
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4 days/map? hard work? well, where are those days of 60 days/h4 map and other 60 of tweekin?! seems the old boys are overcome by this new "flashing" generation
anyway, any try is very much appreciated, and gl with incoming one, we definetelly rely on map editor for a quality h5.
have a nice day
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jb239
Famous Hero
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posted September 05, 2006 09:31 PM |
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Ill check it out when I get home today from work.
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I will not lose.
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Betruger
Known Hero
empowered mind
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posted September 05, 2006 11:54 PM |
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I played it in single player as red for a while,and discovered a whole bunch of bugs.
As far as I recall now, there's a couple of chests that player can't get to, the watermill is also unreachable and overall there are lots of graphic imperfections.
Besides I think a very large map is too big for a duel, but that's just my opinion
I didn't have patience to play longer that 2 game weeks, because single player bores me and the bugs discouraged me from playing.
So I don't really have an opinion about this map, because I haven't seen it. You didn't provide us with a .h5m file to see what's inside, and I think you should do that if you want some feedback. Also, it's a whole lot easier to run a .h5m file (just changing extension to .pak and putting in \data folder) than this bunch of files that you provided in the package.
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redgriffin20
Tavern Dweller
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posted September 06, 2006 03:29 AM |
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Where do i have to copy the file so i can play the map? im not sure...... maybe some1 can help me plz Thanks in advance
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted September 06, 2006 07:27 AM |
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Quote: Where do i have to copy the file so i can play the map? im not sure...... maybe some1 can help me plz Thanks in advance
To your Heroes V/Data/data.pak/Maps/Multiplayer folder.
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Vlaad
Admirable
Legendary Hero
ghost of the past
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posted September 06, 2006 08:23 AM |
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Here's some constructive criticism.
Bugs:
- the swan is located on the grass terrain (since it is swimming, I believe it ought to be placed on a lake or river; it just looks weird)
- the water wheel near the red town cannot be reached
- a treasure chest in the north cannot be reached
- the war dancers guarding the scroll of town portal are misplaced
- the ancient of sylanna narby cannot be reached
Other (not bugs but features you might want to revise):
- campaign heroes are available in tavern day one (on purpose, I presume)
- the ghosts guarding the sawmill have joined my sylvan army
- the fence around the ore mine requires additional movement (try rotating the mine instead?)
- the crypt in the north can be bypassed (it doesn't seem you wanted it that way)
- there are strange water patches in the rivers
- some roads lead nowhere
- monsters guide creature banks (which already have appropriate guards)
- pyramids are placed on strange patches of sand terrain (it doesn't look like a beach exactly; make a desert region instead?)
- a lava crack seems to be misplaced/on the wrong terrain
Suggestions:
- disable Instant Travel (it completely makes all the garrisons obsolete) - including getting it from Vaults of the Mages
- weaken the garrisons a bit
- add some vegetation to make the scenery more immersive
- match the creature banks to the terrain types where possible
- match the dead vegetation to the terrain type
- script a simple event (e.g. give a one-time bonus) in front of the special campaign objects (e.g. mausoleum)
Overall:
This is a decent scenario that provides some fun. Not very challenging as it is now. I cannot comment on the balance, as I played it in the singleplayer mode (I understand it is intended for a long 1vs1 multiplayer game? The AI did next to nothing anyway )
The bottom line:
Very promising since this is your first work with the (H5) editor. However, this is version 0.9 at best. Needs polishing and additional testing.
Mark:
3/5 (but could be much more if updated )
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nevermind
Famous Hero
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posted September 06, 2006 12:17 PM |
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Great FeedBack! Thanx Vladd!
Quote: Here's some constructive criticism.
Bugs:
- the swan is located on the grass terrain (since it is swimming, I believe it ought to be placed on a lake or river; it just looks weird)
yeah does look a bit weird but i just had to put in the quite swans..
hmmz i suppose i could add a bit of water there to make it look less odd - will add in next update
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- the water wheel near the red town cannot be reached
known and already fixed in next update
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- a treasure chest in the north cannot be reached
hmmz i don't know about it can you be more spacific ,( i will try to look for it when i get home.. )
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- the war dancers guarding the scroll of town portal are misplaced
thanx for info will check it
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- the ancient of sylanna narby cannot be reached
again will check
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Other (not bugs but features you might want to revise):
- campaign heroes are available in tavern day one (on purpose, I presume)
not sure if you mean they always available or in general , yeah i on purpose allowed all heroes (i might think of changing that later on)
- the ghosts guarding the sawmill have joined my sylvan army
Quote:
i think that was luck i'm 99% sure they not set on joining
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- the fence around the ore mine requires additional movement (try
rotating the mine instead?)
will check it..
Quote:
- the crypt in the north can be bypassed (it doesn't seem you wanted it that way)
i have no problem people bypassing that crypt..
i do wanna allow some movement of secondary heroes withing the first zone
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- there are strange water patches in the rivers
not important
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- some roads lead nowhere
what road? where is nowhere? some roads simply allow better movement i wanna allow faster game and more action packed into 1 turn
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- monsters guide creature banks (which already have appropriate guards)
on purpose
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- pyramids are placed on strange patches of sand terrain (it doesn't
look like a beach exactly; make a desert region instead?)
i might fix that yet its not that big of issue
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- a lava crack seems to be misplaced/on the wrong terrain
again not big issue
Suggestions:
Quote:
- disable Instant Travel (it completely makes all the garrisons obsolete) - including getting it from Vaults of the Mages
i was really considering it and still am , keep in mind even if someone gets past the gates everything is still not easy guarded and still need to be almost strong enough to get past the gates
i will think about it
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- weaken the garrisons a bit
hmmz i'm not sure about that ,you think the garrisons are stronger then the 40 lvl 7 guards? (keep in mind they grow)
if not then they're fine again i still haven't played it so i can be sure about that anyway..
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- add some vegetation to make the scenery more immersive
belive me i added as much as i could but i will add some more
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- match the creature banks to the terrain types where possible
don't wanna terrain is mostly grass for fast movement and i don't wanna change that or remove any banks
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- match the dead vegetation to the terrain type
might do
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- script a simple event (e.g. give a one-time bonus) in front of the special campaign objects (e.g. mausoleum)
that required me learning scripts which i will but takes time
Quote:
Overall:
This is a decent scenario that provides some fun. Not very challenging as it is now. I cannot comment on the balance, as I played it in the singleplayer mode (I understand it is intended for a long 1vs1 multiplayer game? The AI did next to nothing anyway )
The bottom line:
Very promising since this is your first work with the (H5) editor. However, this is version 0.9 at best. Needs polishing and additional testing.
Mark:
3/5 (but could be much more if updated )
not sure what u mean by not challenging? if u mean ai it wasn't ment to be played against ai ,rather as human vs human
balance should be perfect since every single item on player 1 is found in area for player 2.
thnx for reply today when i get back will add more fixes and release version 2.0
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nevermind
Famous Hero
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posted September 08, 2006 11:07 PM |
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New version 2.0 is up for download ,fixed every bug i could find..
i hope no more bugs
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nevermind
Famous Hero
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posted September 13, 2006 01:57 PM |
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hey only 1 comment on map?
that means you don't like it or no one is trying it?
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