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Thread: Question, need answer fast | |
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wog_edn
Promising
The Nothingness
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posted November 07, 2006 11:56 AM |
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Question, need answer fast
Is it possible to add own objects to the Heroes 3 Wog map editor?
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Promising
Supreme Hero
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posted November 08, 2006 07:49 AM |
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Quick answer - it's possible. You must edit zobjects.txt (objects.txt) files or similar. I don't remember corretly. In the ModHomm homepage there are lots of new objects, ready to insert to the game and map editor...
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wog_edn
Promising
The Nothingness
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posted November 08, 2006 11:50 AM |
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May I get the adress to their homepage?
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Promising
Supreme Hero
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posted November 09, 2006 07:49 AM |
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Of course you can
http://modhomm3.free.fr/
Especially:
http://modhomm3.free.fr/help_notice.htm
http://modhomm3.free.fr/objet%20general.htm
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wog_edn
Promising
The Nothingness
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posted November 09, 2006 09:28 AM |
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Thanks. Now I will try to add own objects
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wog_edn
Promising
The Nothingness
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posted November 09, 2006 03:53 PM |
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Edited by wog_edn at 16:12, 09 Nov 2006.
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I recognise some pictures from... books:
h1.zip : Shadow of Allanon from Shannara.
h18.zip : Death, one of the four horsemen brought back with Shadowen magic from Shannara.
f93.zip: Wren Omhsford/Elessedil from Shannara.
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And is stand here that this objects are not compatible for WOG...
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I also see that many of these is used in WOG... do they work or...?
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Promising
Supreme Hero
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posted November 10, 2006 07:51 AM |
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No, they are not. But when you learn to make your own object (within this site), you will be able to extract these *.obj files to defs and put them into WoG map editor. I don't know it it possible because wog objects require additional *.msg (and *.msk) files and I don't know what they are
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wog_edn
Promising
The Nothingness
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posted November 10, 2006 10:28 AM |
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I didn't understand very much of that
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