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Thread: Heroes 5 HoF Strategy: Playing Fortress Faction | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT» |
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veco
Legendary Hero
who am I?
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posted December 02, 2010 11:14 AM |
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Edited by veco at 11:19, 02 Dec 2010.
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If you fear a Dungeon rush then go for Attack, Light and Defense in this order but keep in mind you probably won't level fast enough to get a decent build so forget Retribution and go for BattleFrenzy (works superb with Fortresses unit growth) and Power of Speed in case your guild didn't have Haste.
From Light take Master of Wrath and Stormwind which won't help you againts early Dungeon but creeping should go a lot smoother.
Defense - Vitality and Power of Endurance(again, if your guild didn't provide the spell) - Last Stand is great for creeping but won't help you much againts AoE spells.
You might want to swap Leadership for Luck - Soldier's Luck(dwarves benefit the most from this one) and Dwarven Luck
Enlightment won't help you all that much (too early) and it will flood your levelling with it's rather useless perks.
Rune of Elemental Immunity is a great bonus but you may not get it (Runic Shrine level 2)
As for battlefield tactics I can only recommend avoiding Lava, Subterran (where the amount of obstacles is usually high) and try to fight him on Dwarven ground Spread your units as much as you can and try mixing them up with enemy units to hinder his AoE spells.
Againts Stronghold you need to keep their Rage levels from raising, Soldier's Luck is great help for triggering Rune of Thunderclap, Paw Strike and Bash (with Rune of Batlerage) or Bear Roars(keep in mind that Bear Roar won't trigger with Rune of Battlerage). Orcs without Rage are easy to take down so focus fire on one at a time, biggest damage dealers first. Pick a terrain with many obstacles, you can out shoot him with Light Magic help, he will have less opportunities to attack and gain Rage, you will have an easier time protecting your shooters as they blast and cripple the enemy.
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none of my business.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted December 02, 2010 12:06 PM |
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retribution in HoF is quite easy to get?
Power of speed & endurance too?
Anyway, veco, why is attack better than luck as a priority in those
3 skills you mentioned vs dungeon? [maybe best priority is lucky rune of charge vs no defence]
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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veco
Legendary Hero
who am I?
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posted December 02, 2010 12:14 PM |
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Edited by veco at 12:15, 02 Dec 2010.
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I dunno, I'm thinking duel map categfories
Yeah, Luck is right after Power of Speed
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none of my business.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted December 02, 2010 12:30 PM |
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yeah those damn duel maps are really unbalanced
I guess you're saying mass haste & maybe tactics is highest priority agst dungeon which can make sense [PoS in TotE]
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Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus
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veco
Legendary Hero
who am I?
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posted December 02, 2010 12:53 PM |
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btw, good to see you're still with us
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none of my business.
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SKPRIMUS
Promising
Supreme Hero
The One and the Prime
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posted December 02, 2010 01:55 PM |
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I can be against us if you wish, but nah, that's too much effort...pity this forum & duels died heaps with H6 announcement
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jivkobg
Tavern Dweller
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posted December 03, 2010 09:16 AM |
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So vs dungeon in small maps to hold his early push
luckwarwen luck +soldiers luck
light magic : storm wind + master of blessing
attack: battle frenzy + tactic + offensive formation
For stronghold i think i have tried to focus on killing his units onebyone starting with his executioner's and i lost . This race have 3 units witch do K.O. to any of my stacks ( without my magmas ) they are Executioners , Earth daughters , and warmongers.
I will test to get dark magic with curse of netherworld to take out his blood rage and to have some curses but the problem is the battle is like 2-3 turns cuz his damage is 2 high even for the dwarfs witch is has high defend.
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veco
Legendary Hero
who am I?
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posted December 03, 2010 10:26 AM |
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Mass Endurance/Haste/RM vs orcs, you're not likely to get Dark and even less likely to get good spells for it(Puppet, not CotN)
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none of my business.
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted December 03, 2010 11:20 AM |
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And, like veco already mentioned, you have to play it right. You can't just attack him head and hope to win. You have to make sure that you a) limit the attack options he has b)restrict his movement which results in less stacks being able to hit your units which results in you having more firepower to focus fire stack X or buys you time to cast spells and buff yourself up. Used your magmas to close off one way or use one of your sturdiest stacks to bait stack X to position Y which will block the path for Z. Sounds a bit retarded I know but it's not really complicated.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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adriancat
Famous Hero
Protector Of The Peace
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posted December 24, 2010 03:54 PM |
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please delete all my posts from this thread,elvin
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 24, 2010 10:24 PM |
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You not only needlessly spam an inactive thread but also want me to clean up after you? That's rude of you.
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Momo
Promising
Famous Hero
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posted February 21, 2011 05:01 AM |
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Am I the only one thinking the Geddon tactic is really useful for conservative map-clearing?
Patriarchs, Flamelords and Magmas can just sit there while you lower their troops more and more. In my case I always try the ultimate so Geddon is usually affected by Ignite, while my units are defending and waiting for a pre-emptive counterattack via Preparation.
All in all it seems pretty effective when facing numerous stacks. At least to me.
It's not a good idea with a single threatening stack I admit, and it prevents you from going around with war machines, but I am puzzled at how much most posters dismiss this possibility altogether.
Anyone?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 21, 2011 08:56 AM |
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It's not so much dismissing it than being in the late stages of creeping by the time they have mage guild 5. Not to mention either priests or upgraded thanes, dragons are easy to get though. A typical multiplayer game ends week 4-6 which means you leave town for middle about week 3-4 if not earlier, clear whatever you find in the middle and either rush opponent or flee/return for spells and/or units for the final clash(though if it's just units it's better to use chaining). If you go for mage guild 5 by week 3 you'll miss on creature dwellings/upgrades which may be ok for academy but not too healthy for the dwarves.
Now if you can find armageddon in a pyramid.. No doubt armageddon is awesome but it's not easy to get early when you need it the most plus there's only 1/3 chance to get it in guild.
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Momo
Promising
Famous Hero
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posted February 22, 2011 08:34 AM |
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Uh, that may be just me then...
Though it is worth noting that with my girlfriend we usually play "Huge" or "Impossible" maps, so I often have all the time to get ultimate, plenty chances to find Geddon, and many strong neutrals to clear. All summed, perhaps it changes my perspective on the topic.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted February 22, 2011 11:30 AM |
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There is competitive playing and then there's casual playing In the latter you just enjoy the game as much as possible
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Jaysu
Tavern Dweller
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posted March 21, 2011 02:13 AM |
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I'm having a lot of trouble playing Fortress on heroic difficulty versus 1 Demon computer. I get rushed week 3 and can barely hold it off then the game just spirals downwards as the computer has upgraded units and i dont. The map I'm using is survival war and it seems I run out of gold + resources way too fast. Like I'm lucky if i get a citadel + priests by week 2. The hero I selected is Ingvar and the skills I'm typically going for are:
Warmachines - Balista, Runic Machines
Luck - Soldiers luck, magic resistance, dwarven luck (all 3 if im lucky)
Defense - Preparation
Thats really about as far as i get before I get demolished. Are there any tips for skills? Or fast methods for creeping with Ingvar? Or maybe The map isn't favorable?
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DoubleDeck
Promising
Legendary Hero
Look into my eyes...
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posted May 23, 2011 10:09 AM |
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Just a few questions about "Absolute Protection" (the dwarves ultimate):
1. Does it hinder Warlock's luck (casting spells from enemy hero)?
2. Does it affect luck artificers on Academy creatures?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted May 23, 2011 12:54 PM |
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Edited by Elvin at 12:56, 23 May 2011.
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Quote: I'm having a lot of trouble playing Fortress on heroic difficulty versus 1 Demon computer. I get rushed week 3 and can barely hold it off then the game just spirals downwards as the computer has upgraded units and i dont. The map I'm using is survival war and it seems I run out of gold + resources way too fast. Like I'm lucky if i get a citadel + priests by week 2. The hero I selected is Ingvar and the skills I'm typically going for are:
Warmachines - Balista, Runic Machines
Luck - Soldiers luck, magic resistance, dwarven luck (all 3 if im lucky)
Defense - Preparation
Thats really about as far as i get before I get demolished. Are there any tips for skills? Or fast methods for creeping with Ingvar? Or maybe The map isn't favorable?
Priests? Heh never ever built them online, used to go for dragons and castle week 2. That's 3 dragons early week 3. You are picking gold from chests right? Either way I'd go for flaming arrows and power of endurance, maybe also add destructive for that little boost. I don't favour destructive vs inferno but in a rush it can serve you well. Oh and battle frenzy if possible, with that and vitality Ingvar's stumpy guys can do mirales. If you can't take the AI head on you could let it attack you in town and get that building that gives you a huge shieldguard stack during sieges.
@DoubleDeck
Never tried vs warlock's luck, should affect everything else for certain though. Unless there are bugs involved..
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mihealloroa
Tavern Dweller
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posted May 24, 2011 09:53 PM |
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There's a much higher chance of that than that a Warlock will get emerald slippers and implosion. By the time you have this start ready to go, your opponent will more likely have around 200-300 marksmen. And your fire dragons, with their 230 hit-points and their 35 defense.
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anacron
Tavern Dweller
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posted June 06, 2011 06:33 PM |
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we play hot seat,on custom map with impossible creatures,we play till we reach 30 level then we duel.My friend will play academy,so any advice on tactic on how to play against academy
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